Software:ZPC
| ZPC | |
|---|---|
| Developer(s) | Zombie LLC |
| Publisher(s) | GT Interactive |
| Designer(s) | Aidan Hughes |
| Artist(s) | Aidan Hughes |
| Composer(s) | Roland Barker Paul Barker[1] |
| Platform(s) | Mac OS, Microsoft Windows |
| Release | December 14, 1996[2] |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
ZPC (Zero Population Count) is a first-person shooter video game which uses the Marathon 2 engine.[3] It was developed by Zombie LLC, published by GT Interactive and released on December 14, 1996. It was noted for its stylized look adapted from artwork by Aidan Hughes (also credited with the game's concept).
Gameplay
The story focuses on Arman, an exiled "Warrior Messiah" who has come of age and sets out to reclaim his throne.
Development
The game had a development budget of less than $1 million.[4]
In other media
At some point prior to November 2003, Hughes announced plans to create or bring about a full-length ZPC film, but nothing came of this.
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
Air Hendrix of GamePro found ZPC severely outdated, for both its 2D graphics and its gameplay, which he found made little advance beyond 1993's Doom. However, he remarked that the "stark, sombre visual style" and moody music would highly appeal to many, and that this would make the gameplay more enjoyable to those players.[6] A Next Generation critic said much the same: "Gameplay sticks to the tried-and-true tactics of the legion of Doom clones ... While the level and puzzle design are entirely satisfying, ZPC would be just another pretender to the throne if it weren't for the tremendous atmosphere provided by artists Aiden Hughes and musicians Roland and Paul Barker". He elaborated that "Hughes's predominantly black and red palette and structuralist approach make ZPC one of the most unique-looking games around."[3]
References
- ↑ "GT Interactive hits holiday season with more than 30 new PC, PlayStation and Saturn games". September 3, 1996. Archived from the original on December 5, 2015. https://web.archive.org/web/20151205233403/http://www.thefreelibrary.com/GT+Interactive+hits+holiday+season+with+more+than+30+new+PC%2c...-a018639097. Retrieved August 11, 2021.
- ↑ "Online Gaming Review". 1997-02-27. http://www.ogr.com/news/news1296.html.
- ↑ 3.0 3.1 3.2 "ZPC". Next Generation (Imagine Media) (28): 130. April 1997.
- ↑ "Zombie To Debut Two Hyper-Realistic Military Titles at E3". April 14, 1997. Archived from the original on October 25, 2000. https://web.archive.org/web/20001025002216/http://www.zombie.com/studios/press/1997-2.html. Retrieved July 25, 2022.
- ↑ Loyola, Roman (August 1997). "The Game Room". MacUser. Archived from the original on July 28, 2001. https://web.archive.org/web/20010728230437/http://www.macuser.com/mu_0897/maxuser/game_room.html.
- ↑ "PC GamePro Review Win 95: ZPC: No Flesh Shall Be Spared". GamePro (IDG) (100): 65. January 1997.
External links
- Zombie Studios
- Archive of Infogrames's official website for the game (no longer online as of 2004)
- ZPC at Traxus Project, a Marathon wiki
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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