Software:Zombie Apocalypse (video game)

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Zombie Apocalypse
Title art
Developer(s)Nihilistic Software
Publisher(s)Konami
Director(s)Robert Huebner
Yujin Kiem
Jon Knoles
Leo Martinez
Brandon Moro
Martha Richter Smith
Producer(s)Stella Balmoria
Steve Hutchins
Designer(s)Tim Miller
Jon Slavin
Programmer(s)Yves Borckmans
Mark Cooke
Benjamin Goldstein
Vic Keenan
Artist(s)Shao Wen Lim
Mike Parsons
Jasmine Sarmiento
Michael Teperson
Composer(s)Will Loconto
Platform(s)PlayStation 3, Xbox 360
ReleaseXBLA
September 23, 2009[1]
PSN
September 24, 2009[1]
Genre(s)Shoot 'em up
Mode(s)Single-player, multiplayer

Zombie Apocalypse is a downloadable action shoot 'em up video game developed by Nihilistic Software and published by Konami.[2]

In 2011, a sequel was released, Zombie Apocalypse.

Gameplay

Zombie Apocalypse is a multidirectional shoot 'em up. The player controls one of four characters through 55 levels set in seven different areas. The player must rescue survivors, and kill waves of zombies using a range of weapons and the environment. Use of environmental kills rewards the player with more points for their score. Every five kills awards the player with another score multiplier, which resets to one upon death. Each of the game's modes can be played in single or multiplayer.[3]

There are 12 trophies/achievements available. Playing through the game unlocks new modes.

Development

Nihilistic sought to make a pure arcade shooter, akin to Robotron 2084 and Smash TV.[4] Inspiration for the environments and characters was taken from zombie films, including Night of the Living Dead and Return of the Living Dead.[4]

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
1Up.comD+[7]D+[7]
Destructoid7/10[8]N/A
GameProStarStarStarStar[9]StarStarStarStar[9]
GameRevolutionC−[10]C−[10]
GameSpot7.5/10[11]7.5/10[11]
Giant BombStarStar[12]StarStar[12]
IGN6.5/10[13]6.5/10[14]
OPM (UK)6/10[15]N/A
OXM (US)N/A8/10[16]
TeamXboxN/A7.6/10[17]
Aggregate score
Metacritic61/100[5]66/100[6]

The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[5][6] IGN said, "[Zombie Apocalypse]...is inconsequential."[13][14] GameSpot called it "Robotron: 2084 with zombies...what it lacks in innovation it more than makes up for with good, mindless fun."[11] Destructoid praised the variety of zombies in the PlayStation 3 version review, but added "by the time you hit your 25th night, you've pretty much seen them all."[8] However, 1Up.com criticized the repetition, as well as the difficulty level and enemy variety, saying, "Worse than simply being tedious, though, is how jaw-grindingly frustrating Zombie Apocalypse becomes. As the game wears on, absurd variants...replace the run-of-the-mill brain-eaters."[7]

References

  1. 1.0 1.1 "Konami announces release date and assets for Zombie Apocalypse". Games Press Ltd.. September 18, 2009. http://bhimpact.gamespress.com/release.asp?i=384. 
  2. "Zombie Apocalypse (2009) PlayStation 3 credits". Blue Flame Labs Inc.. https://www.mobygames.com/game/ps3/zombie-apocalypse_/credits. 
  3. Horrorcade: ZOMBIE APOCALYPSE[yes|permanent dead link|dead link}}]
  4. 4.0 4.1 Slavin, Jon (May 19, 2009). "Zombie Apocalypse Coming to PSN". Sony Interactive Entertainment. https://blog.playstation.com/2009/05/19/zombie-apocalypse-coming-to-psn/. 
  5. 5.0 5.1 "Zombie Apocalypse for PlayStation 3 Reviews". Red Ventures. https://www.metacritic.com/game/zombie-apocalypse/critic-reviews/?platform=playstation-3. 
  6. 6.0 6.1 "Zombie Apocalypse for Xbox 360 Reviews". Red Ventures. https://www.metacritic.com/game/zombie-apocalypse/critic-reviews/?platform=xbox-360. 
  7. 7.0 7.1 7.2 Quillen, Dustin (October 2, 2009). "Zombie Apocalypse Review". Ziff Davis. http://www.1up.com/reviews/zombie-apocalypse-review. 
  8. 8.0 8.1 Chester, Nick (September 23, 2009). "Review: Zombie Apocalypse (PS3)". Enthusiast Gaming. https://www.destructoid.com/review-zombie-apocalypse/. 
  9. 9.0 9.1 Terrones, Terry (September 29, 2009). "PSN/XBLA Review: Zombie Apocalypse". GamePro Arcade (GamePro Media). http://gparcade.blogfaction.com/article/110953/psn-xbla-review-zombie-apocalypse/. Retrieved February 13, 2022. 
  10. 10.0 10.1 Reboucas, Eduardo (October 20, 2009). "Zombie Apocalypse Review". CraveOnline. https://www.gamerevolution.com/review/44750-zombie-apocalypse-review. 
  11. 11.0 11.1 11.2 Todd, Brett (September 28, 2009). "Zombie Apocalypse Review". Red Ventures. https://www.gamespot.com/reviews/zombie-apocalypse-review/1900-6230644/. 
  12. 12.0 12.1 Gerstmann, Jeff (September 30, 2009). "Zombie Apocalypse Review". Red Ventures. https://www.giantbomb.com/reviews/zombie-apocalypse-review/1900-209/. 
  13. 13.0 13.1 Buchanan, Levi (September 24, 2009). "Zombie Apocalypse Review (PS3)". Ziff Davis. https://www.ign.com/articles/2009/09/25/zombie-apocalypse-review. 
  14. 14.0 14.1 Buchanan, Levi (September 23, 2009). "Zombie Apocalypse Review (Xbox 360)". Ziff Davis. https://www.ign.com/articles/2009/09/23/zombie-apocalypse-review-2. 
  15. "Zombie Apocalypse". PlayStation Official Magazine – UK (Future plc): 109. January 2010. 
  16. "Zombie Apocalypse". Official Xbox Magazine (Future US): 83. December 2009. 
  17. Cabral, Matt (September 26, 2009). "Zombie Apocalypse Review (Xbox 360)". IGN Entertainment. http://reviews.teamxbox.com/xbox-360/1771/Zombie-Apocalypse/p1/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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