Software:Zombie Panic in Wonderland

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Zombie Panic in Wonderland
Developer(s)Akaoni Studio
Publisher(s)Akaoni Studio
Designer(s)Jose M. Iñiguez
Programmer(s)Carlos Campaña
Atsuhito Saito
Artist(s)Bomi
David Fernández Huerta
Alex Fernández Pons
Platform(s)Wii (WiiWare), Nintendo 3DS eShop, iOS, Android, Nintendo Switch, Microsoft Windows
Release
Genre(s)Third-person shooter, shooting gallery
Mode(s)Single player, multiplayer

Zombie Panic in Wonderland, known in Japan as Zombie in Wonderland (ゾンビ イン ワンダーランド, Zonbi in Wandārando), is a frenetic third-person shooter for Wii released in 2007 by Spanish videogame developer Akaoni Studio. Zombie Panic in Wonderland was first released in Japan by Marvelous Entertainment on December 20, 2007, and a demo version was released on November 8, 2007. Soon after, it was released by Akaoni Studio in 2010.[1] An updated version of the game, Zombie Panic in Wonderland Plus, was released on the iTunes App Store for the Apple iPod Touch, iPhone and iPad, and on the Google Play Store for Android devices in 2012, but was since taken down. Another version of the game, Zombie Panic in Wonderland DX, was released for Nintendo 3DS on October 30, 2014,[2] for iOS devices on April 5, 2015, for Nintendo Switch on January 25, 2019, and for Microsoft Windows via Steam on November 6, 2019.

Story

In order to become the centre of attention, a self-centered prince develops by error a magical perfume that turns everybody who smells it into a zombie. Characters from all over the popular eastern and western fable world, such as Snow White, Momotaro, Alice, Dorothy and Little Red Riding Hood will have to confront the 'amorous zombies' who are invading the Fairy Tale world in order to resolve the mystery of Prince Charming and his 'scented dwarfs' before it is too late.

Plot

The story begins in setting as Momotaro walks into town, remarking of how he has not been in town for a long time. He finds the town deserted, however, everything seems to be intact. Momotaro is attacked in a sweet shop by zombies, and defends himself and makes his way to his friends. After a brief battle at the festival grounds, he reaches an animal shrine in which he is attacked by his friends, all fused into one zombie. He defeats them, and before falling unconscious, the monkey says, 'Scented Dwarves...' He finds a cage nearby, and cuts it open, revealing dwarves. They have no idea of the occurrences, and only say the zombies were going to take them north. Momotaro begins to make his way north, and encounters Dorothy(The Wizard of Oz). She has been looking for the Tin Man, who had been acting strange since dwarves had run through Oz. She joins his party, as they fight through Oz, the situation being no better than Momotaro's village. They encounter the Tin Man, who has been affected by the plague, and fight him. As he is defeated, before he burns out, he only mutters something about scented dwarves. They find more dwarves locked up nearby, being sent to a castle in the north. They continue to battle more of the infected, and they reach the castle. They find Snow White, who is arguing with a knight, trying to get inside of the castle. She fights a knight, and they are swarmed by zombies, and the knights, including the inhabitants of the castle, are also affected. Once inside, they find Prince Charming, who has some demonic characteristics, who still retains all of his intellect. Snow White begins to argue with him, and he tells her to calm down, since she is making a scene. The statement provokes a fight, and he is defeated, revealing that he made the plague, since he wanted the inhabitants of Wonderland to fall in love with him. He went further with the plan, to become immortal, and apologizes for the trouble. He gives a potion, which is the cure, and it states they all live Happily Ever After.

Different versions

Zombie Panic in Wonderland Plus[3]

This version was released on iOS and Android devices in 2011, but was later pulled back from Android's Playstore. It was a free downloadable version that offers in-app purchases for more content. Comparing to the original WiiWare version, it has improved graphics and sound, a new, touch-friendly control scheme as well as new levels and enemies.

Zombie Panic in Wonderland DX[4]

This version is a complete overhaul of the original game, presenting improved gameplay (With touch controls for the 3DS and gyro-aiming for the Switch), as well as better graphics and enemy AI. It was released for Nintendo 3DS family devices, iOS devices and the Nintendo Switch. There was a free (lite) version available for download on the App Store.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(3DS) 72/100[6]
(Wii) 65/100[7]
(iOS) 60/100[8]
Review scores
PublicationScore
Eurogamer(Wii) 6/10[10]
GamePro(Wii) StarStarStar[11]
GamesMaster(Wii) 50%[12]
NGamer(Wii) 60%[14]
Nintendo Life(Wii) StarStarStarStarStarStarStar[15]
(3DS) StarStarStarStarStarStar[2]
Nintendo World Report(3DS) 7.5/10[16]
ONM(Wii) 64%[17]
TouchArcade(iOS) StarStarStar[18]

The game was positively welcome in Japan, ranking first on the list for WiiWare sales.[citation needed] On December 20, 2007, Famitsu referred to the video game using the emblem "GJ!" (standing for good job) in a double page dedicated article.[citation needed]

Other specialized magazines such as Nintendo Dream vol.193 and Dengeki Games vol.6 have also shown their interest for the videogame.[citation needed]

All of these articles and their subsequent user comments make special emphasis on the surprisingly "Japanese" touch of every final aspect regarding this videogame.[citation needed]

The success of the game became so remarkable that the cinematographic production company of George A. Romero in Japan, introduced a tie-in of Zombie Panic in Wonderland this on May 28, 2010, along with their latest movie release Survival of the Dead. This combined advertising strategy consisted on the distribution of posters, wallpapers and clocks for cell phones parodying the crossbreed between both products.[19]

Overseas, the game received "mixed or average reviews" on all platforms, according to the review aggregation website Metacritic.[6][7][8] Eurogamer criticized its difficulty, calling it 'annoying'.[10] The following revisions did not gather the same attention as the original game, nor did its average score improve.

References

  1. Akaoni Studio [@akaoni_jose] (November 4, 2010). "Demo version of Zombie Panic in Wonderland freely available from tomorrow on Nintendo's Wii channel in EUR". https://twitter.com/akaoni_jose/status/29686054922. 
  2. 2.0 2.1 Olney, Alex (November 2, 2014). "Review: Zombie Panic in Wonderland DX (3DS eShop)". Gamer Network. https://www.nintendolife.com/reviews/3ds-eshop/zombie_panic_in_wonderland_dx. 
  3. "Zombie Panic in Wonderland PLUS". http://www.akaonistudio.com/zombie_panic_in_wonderland_plus/en/. 
  4. "Zombie Panic in Wonderland DX". http://www.akaonistudio.com/zombie_panic_in_wonderland_dx/en/. 
  5. "Zombie Panic in Wonderland DX Lite". Apple Inc.. https://itunes.apple.com/us/app/zombie-panic-in-wonderland-dx-lite/id1011854615?mt=8. 
  6. 6.0 6.1 "Zombie Panic in Wonderland DX for 3DS Reviews". Fandom. https://www.metacritic.com/game/zombie-panic-in-wonderland-dx/critic-reviews/?platform=3ds. 
  7. 7.0 7.1 "Zombie Panic in Wonderland". Fandom. https://www.metacritic.com/game/zombie-panic-in-wonderland/critic-reviews/?platform=wii. 
  8. 8.0 8.1 "Zombie Panic in Wonderland Plus for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/zombie-panic-in-wonderland/critic-reviews/?platform=ios-iphoneipad. 
  9. Constantine, John; Wolinsky, David; Heisler, Steve; Nelson, Samantha; Williams, Christian; Robinson, Tasha; Teti, John (May 17, 2010). "May 17, 2010". G/O Media. https://www.avclub.com/may-17-2010-1798221866. 
  10. 10.0 10.1 Reed, Kristan (April 16, 2010). "Download Games Roundup [date mislabeled as "April 23, 2010""]. Gamer Network. https://www.eurogamer.net/download-games-roundup-review-16-04-10. 
  11. de Matos, Xav (11 May 2010). "Downloadable Games Round-Up: May 11th Edition". GamePro (GamePro Media). http://www.gamepro.com/article/features/215152/downloadable-games-round-up/. Retrieved February 16, 2023. 
  12. "Review: Zombie Panic in Wonderland". GamesMaster (Future plc): 95. July 2010. 
  13. Martín, William van Dijk (April 12, 2010). "Zombie Panic in Wonderland: Bienvenidos a Zombielandia" (in es). http://www.meristation.com/v3/des_analisis.php?pic=WII&idj=cw4a677285a8acd&id=cw4bc1e1c1734e3. 
  14. "Review: Zombie Panic in Wonderland". NGamer (Future plc): 76. June 2010. 
  15. Aaron, Sean (April 11, 2010). "Zombie Panic in Wonderland Review (WiiWare)". Gamer Network. https://www.nintendolife.com/reviews/2010/04/zombie_panic_in_wonderland. 
  16. Koopman, Daan (November 10, 2014). "Zombie Panic in Wonderland DX Review". NINWR, LLC. https://www.nintendoworldreport.com/review/38980/zombie-panic-in-wonderland-dx-review. 
  17. "Zombie Panic in Wonderland review". Official Nintendo Magazine (Future plc): 96. June 2010. 
  18. Khaw, Cassandra (March 15, 2012). "'Zombie Panic in Wonderland Plus' Review - Frenetic Arcade Shooter Encumbered With a Hideous IAP Model". TouchArcade.com, LLC. https://toucharcade.com/2012/03/15/zombie-panic-in-wonderland-plus-review/. 
  19. Survival of the dead [@_OfTheDead] (May 28, 2010). "【壁紙・オブ・ザ・デッド】WiiWare『ゾンビ イン ワンダーランド』との期間限定コラボ壁紙の無料配布!本日より毎週1パターンずつ配信します。" (in ja). https://twitter.com/_OfTheDead/status/14896874956. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
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  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
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