Software:Zoombies: Animales de la Muerte

From HandWiki
Zoombies: Animales de la Muerte
Cover art
Developer(s)High Voltage Software
Publisher(s)High Voltage Software
Platform(s)iOS
ReleaseMay 2, 2013
Genre(s)Shooter
Mode(s)Single-player, multiplayer

Zoombies: Animales de la Muerte is a shoot 'em up video game for iOS developed by and published by High Voltage Software in 2013.

Gameplay

Zoombies: Animales de la Muerte has been described as a "crazy, over-the-top and gruesome brawler, multiplayer kind of Smash TV-style game".[citation needed]

In the game the player takes control of either Marco or Maria Mendoza, the grandchildren of the owner of a zoo in Mexico where the animals have been turned into zombies. Not only must the player kill the infected animals but they also need to recapture the non-infected ones set loose in the chaos.[1] The game features a cartoonish visual style, but contains large amounts of blood and gore intended to be comedic and over-the-top.[2]

Development

The game was initially intended to be released as a downloadable WiiWare game for the Wii;[3] however, challenges in trying to fit the game within Nintendo's WiiWare game size restrictions would have necessitated a disc-based retail release instead. In particular, High Voltage had trouble keeping the cut scenes and the large amount of spoken dialogue intact for the game.[4]

In 2011, High Voltage Software announced that it had cancelled Animales de la Muerte's Wii release, and instead planned to release the title on PC, PlayStation 3 through PlayStation Network and Xbox 360 through Xbox Live Arcade, due to the fact the Wii's hardware limited the amount of on screen enemies, and that games released Xbox Live tend to outsell those on WiiWare.[5]

The game uses the Quantum3 game engine, also used in High Voltage's The Conduit and Conduit 2.[6]

High Voltage Software later announced that they had canceled the PS3 and Xbox 360 releases, and instead were going to release it to download on the App Store.[7]

The game was originally slated to release on April 18, 2013, but was delayed to May 2, 2013.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic82/100[8]
Review scores
PublicationScore
GamezeboStarStarStarStarStar[9]
Hyper7/10[10]
IGN7.5/10[11]
Pocket GamerStarStarStarStar[12]
Digital SpyStarStarStarStar[13]

The game received "favorable" reviews according to the review aggregation website Metacritic.[8]

References

  1. Casamassina, Matt (April 24, 2008). "Animales de la Muerte (Preview)". Ziff Davis. https://www.ign.com/articles/2008/04/24/animales-de-la-muerte. 
  2. Dillard, Corbie (July 10, 2008). "High Voltage Interview - Animales de la Muerte". Gamer Network. https://www.nintendolife.com/news/2008/07/high_voltage_interview_animales_de_la_muerte. 
  3. Dillard, Corbie (December 19, 2008). "YUKE'S / High Voltage Interview - Evasive Space". Gamer Network. https://www.nintendolife.com/news/2008/12/yukes_high_voltage_interview_evasive_space. 
  4. Ronaghan, Neal (February 7, 2009). "No Local Multiplayer in The Conduit; Possibility for Sequel". NINWR, LLC. https://www.nintendoworldreport.com/news/17701/no-local-multiplayer-in-the-conduit-possibility-for-sequel. 
  5. Dutton, Fred (March 3, 2011). "Animales de la Muerte for PC, PSN, XBLA". Gamer Network. https://www.eurogamer.net/animales-de-la-muerte-for-pc-psn-xbla. 
  6. Hinkle, David (June 16, 2008). "Wii Fanboy interviews High Voltage on The Conduit (continued)". Yahoo. https://www.engadget.com/2008-06-16-wii-fanboy-interviews-high-voltage-on-the-conduit-continued.html. 
  7. Ponce, Tony (April 5, 2013). "Animales de la Muerte lives on as a mobile game". Gamurs. https://www.destructoid.com/animales-de-la-muerte-lives-on-as-a-mobile-game/. 
  8. 8.0 8.1 "Zoombies: Animales de la Muerte! for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/zoombies--animales-de-la-muerte-/critic-reviews/?platform=ios-iphoneipad. 
  9. Roberts, Shane (May 6, 2013). "Zoombies: Animales de la Muerte! Review". https://www.gamezebo.com/reviews/zoombies-animales-de-la-muerte-review/. 
  10. "Review: Zoombies: Animales de la Muerte". Hyper (Next Media Pty Ltd): 84. July 2013. 
  11. Watts, Steve (May 13, 2013). "Zoombies: Animales de la Muerte Review". Ziff Davis. https://www.ign.com/articles/2013/05/13/zoombies-animales-de-la-muerte-review. 
  12. Mundy, Jon (May 7, 2013). "Zoombies: Animales de la Muerte". Steel Media Ltd. https://www.pocketgamer.com/zoombies-animales-de-la-muerte/zoombies-animales-de-la-muerte/. 
  13. Nichols, Scott (May 7, 2013). "Mobile reviews: 'Star Command', 'Draw Something 2', more". Hearst Communications. https://www.digitalspy.com/videogames/a479213/mobile-reviews-star-command-draw-something-2-more/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.