Concurrency (computer science)
In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation.[1]
According to Rob Pike, concurrency is the composition of independently executing computations,[2] and concurrency is not parallelism: concurrency is about dealing with lots of things at once but parallelism is about doing lots of things at once. Concurrency is about structure, parallelism is about execution, concurrency provides a way to structure a solution to solve a problem that may (but not necessarily) be parallelizable.[3]
A number of mathematical models have been developed for general concurrent computation including Petri nets, process calculi, the parallel random-access machine model, the actor model and the Reo Coordination Language.
History
As Leslie Lamport (2015) notes, "While concurrent program execution had been considered for years, the computer science of concurrency began with Edsger Dijkstra's seminal 1965 paper that introduced the mutual exclusion problem. ... The ensuing decades have seen a huge growth of interest in concurrency—particularly in distributed systems. Looking back at the origins of the field, what stands out is the fundamental role played by Edsger Dijkstra".[4]
Issues
Because computations in a concurrent system can interact with each other while being executed, the number of possible execution paths in the system can be extremely large, and the resulting outcome can be indeterminate. Concurrent use of shared resources can be a source of indeterminacy leading to issues such as deadlocks, and resource starvation.[5]
Design of concurrent systems often entails finding reliable techniques for coordinating their execution, data exchange, memory allocation, and execution scheduling to minimize response time and maximise throughput.[6]
Theory
Concurrency theory has been an active field of research in theoretical computer science. One of the first proposals was Carl Adam Petri's seminal work on Petri nets in the early 1960s. In the years since, a wide variety of formalisms have been developed for modeling and reasoning about concurrency.
Models
A number of formalisms for modeling and understanding concurrent systems have been developed, including:[7]
- The parallel random-access machine[8]
- The actor model
- Computational bridging models such as the bulk synchronous parallel (BSP) model
- Petri nets
- Process calculi
- Calculus of communicating systems (CCS)
- Communicating sequential processes (CSP) model
- π-calculus
- Tuple spaces, e.g., Linda
- Simple Concurrent Object-Oriented Programming (SCOOP)
- Reo Coordination Language
- Trace monoids
Some of these models of concurrency are primarily intended to support reasoning and specification, while others can be used through the entire development cycle, including design, implementation, proof, testing and simulation of concurrent systems. Some of these are based on message passing, while others have different mechanisms for concurrency.
The proliferation of different models of concurrency has motivated some researchers to develop ways to unify these different theoretical models. For example, Lee and Sangiovanni-Vincentelli have demonstrated that a so-called "tagged-signal" model can be used to provide a common framework for defining the denotational semantics of a variety of different models of concurrency,[9] while Nielsen, Sassone, and Winskel have demonstrated that category theory can be used to provide a similar unified understanding of different models.[10]
The Concurrency Representation Theorem in the actor model provides a fairly general way to represent concurrent systems that are closed in the sense that they do not receive communications from outside. (Other concurrency systems, e.g., process calculi can be modeled in the actor model using a two-phase commit protocol.[11]) The mathematical denotation denoted by a closed system S is constructed increasingly better approximations from an initial behavior called ⊥S using a behavior approximating function progressionS to construct a denotation (meaning ) for S as follows:[12]
- DenoteS ≡ ⊔i∈ω progressionSi(⊥S)
In this way, S can be mathematically characterized in terms of all its possible behaviors.
Logics
Various types of temporal logic[13] can be used to help reason about concurrent systems. Some of these logics, such as linear temporal logic and computation tree logic, allow assertions to be made about the sequences of states that a concurrent system can pass through. Others, such as action computational tree logic, Hennessy–Milner logic, and Lamport's temporal logic of actions, build their assertions from sequences of actions (changes in state). The principal application of these logics is in writing specifications for concurrent systems.[5]
Practice
Concurrent programming encompasses programming languages and algorithms used to implement concurrent systems. Concurrent programming is usually considered[by whom?] to be more general than parallel programming because it can involve arbitrary and dynamic patterns of communication and interaction, whereas parallel systems generally[according to whom?] have a predefined and well-structured communications pattern. The base goals of concurrent programming include correctness, performance and robustness. Concurrent systems such as Operating systems and Database management systems are generally designed[by whom?] to operate indefinitely, including automatic recovery from failure, and not terminate unexpectedly (see Concurrency control). Some[example needed] concurrent systems implement a form of transparent concurrency, in which concurrent computational entities may compete for and share a single resource, but the complexities of this competition and sharing are shielded from the programmer.
Because they use shared resources, concurrent systems in general[according to whom?] require the inclusion of some[example needed] kind of arbiter somewhere in their implementation (often in the underlying hardware), to control access to those resources. The use of arbiters introduces the possibility of indeterminacy in concurrent computation which has major implications for practice including correctness and performance. For example, arbitration introduces unbounded nondeterminism which raises issues with model checking because it causes explosion in the state space and can even cause models to have an infinite number of states.
Some concurrent programming models include coprocesses and deterministic concurrency. In these models, threads of control explicitly yield their timeslices, either to the system or to another process.
See also
- Chu space
- Client–server network nodes
- Clojure
- Cluster nodes
- Concurrency control
- Concurrent computing
- Concurrent object-oriented programming
- Concurrency pattern
- Construction and Analysis of Distributed Processes (CADP)
- D (programming language)
- Distributed system
- Elixir (programming language)
- Erlang (programming language)
- Go (programming language)
- Gordon Pask
- International Conference on Concurrency Theory (CONCUR)
- OpenMP
- Parallel computing
- Partitioned global address space
- Processes
- Ptolemy Project
- Rust (programming language)
- Sheaf (mathematics)
- Threads
- X10 (programming language)
- Structured concurrency
References
- ↑ Lamport, Leslie (July 1978). "Time, Clocks, and the Ordering of Events in a Distributed System". Communications of the ACM 21 (7): 558–565. doi:10.1145/359545.359563. http://research.microsoft.com/en-us/um/people/lamport/pubs/time-clocks.pdf. Retrieved 4 February 2016.
- ↑ "Go Concurrency Patterns". https://talks.golang.org/2012/concurrency.slide#6.
- ↑ "Concurrency is not Parallelism". https://talks.golang.org/2012/waza.slide#8.
- ↑ Lamport, Leslie. "Turing Lecture: The Computer Science of Concurrency: The Early Years (Communications of the ACM, Vol. 58 No. 6, June 2015)". ACM. http://cacm.acm.org/magazines/2015/6/187316-turing-lecture-the-computer-science-of-concurrency/fulltext.
- ↑ 5.0 5.1 Cleaveland, Rance; Scott Smolka (December 1996). "Strategic Directions in Concurrency Research". ACM Computing Surveys 28 (4): 607. doi:10.1145/242223.242252.
- ↑ Campbell, Colin; Johnson, Ralph; Miller, Ade; Toub, Stephen (August 2010). Parallel Programming with Microsoft .NET. Microsoft Press. ISBN 978-0-7356-5159-3. http://msdn.microsoft.com/en-us/library/ff963542.aspx.
- ↑ Filman, Robert; Daniel Friedman (1984). Coordinated Computing - Tools and Techniques for Distributed Software. McGraw-Hill. ISBN 978-0-07-022439-1. https://archive.org/details/coordinatedcompu0000film.
- ↑ Keller, Jörg; Christoph Keßler; Jesper Träff (2001). Practical PRAM Programming. John Wiley and Sons.
- ↑ Lee, Edward; Alberto Sangiovanni-Vincentelli (December 1998). "A Framework for Comparing Models of Computation". IEEE Transactions on CAD 17 (12): 1217–1229. doi:10.1109/43.736561. http://ptolemy.eecs.berkeley.edu/publications/papers/98/framework/ieeeVersion.pdf.
- ↑ Mogens Nielsen; Vladimiro Sassone; Glynn Winskel (1993). "Relationships Between Models of Concurrency". http://citeseer.ist.psu.edu/article/nielsen94relationships.html.
- ↑ Frederick Knabe. A Distributed Protocol for Channel-Based Communication with Choice PARLE 1992.
- ↑ William Clinger (June 1981). Foundations of Actor Semantics. Mathematics Doctoral Dissertation. MIT.
- ↑ Roscoe, Colin (2001). Modal and Temporal Properties of Processes. Springer. ISBN 978-0-387-98717-0.
Further reading
- Lynch, Nancy A. (1996). Distributed Algorithms. Morgan Kaufmann. ISBN 978-1-55860-348-6. https://archive.org/details/distributedalgor0000lync.
- Tanenbaum, Andrew S.; Van Steen, Maarten (2002). Distributed Systems: Principles and Paradigms. Prentice Hall. ISBN 978-0-13-088893-8.
- Kurki-Suonio, Reino (2005). A Practical Theory of Reactive Systems. Springer. ISBN 978-3-540-23342-8.
- Garg, Vijay K. (2002). Elements of Distributed Computing. Wiley-IEEE Press. ISBN 978-0-471-03600-5.
- Magee, Jeff; Kramer, Jeff (2006). Concurrency: State Models and Java Programming. Wiley. ISBN 978-0-470-09355-9.
- Distefano, S., & Bruneo, D. (2015). Quantitative assessments of distributed systems: Methodologies and techniques (1st ed.). Somerset: John Wiley & Sons Inc.ISBN:9781119131144
- Bhattacharyya, S. S. (2013;2014;). Handbook of signal processing systems (Second;2;2nd 2013; ed.). New York, NY: Springer.10.1007/978-1-4614-6859-2 ISBN:9781461468592
- Wolter, K. (2012;2014;). Resilience assessment and evaluation of computing systems (1. Aufl.;1; ed.). London;Berlin;: Springer. ISBN:9783642290329
External links
- Process Algebra Diary - Prof. Luca Aceto's blog on Concurrency Theory
- Concurrent Systems at The WWW Virtual Library
- Concurrency patterns presentation given at scaleconf
Original source: https://en.wikipedia.org/wiki/Concurrency (computer science).
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