Software:Kana: Little Sister

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Kana: Little Sister
Kana cover.jpg
Developer(s)D.O.
Publisher(s)
  • NA: G-Collections (ja)
Director(s)Takahiro Yatabe
Producer(s)Ryūichirō Fujisawa
Designer(s)Takahiro Yatabe
Tomoyuki Iguchi
Programmer(s)Takahide Kojima
Writer(s)Romeo Tanaka (under pseudonym Hajime Yamada)
Composer(s)Hechima
Hideki Takahashi
Platform(s)Microsoft Windows, Mac OS, PlayStation Portable
ReleaseMicrosoft Windows
  • JP: June 25, 1999
  • NA: August 7, 2002
Mac OS
  • JP: June 30, 2000
  • NA: August 7, 2002
PlayStation Portable
  • JP: October 7, 2010
Genre(s)Eroge, visual novel
Mode(s)Single player

Kana: Little Sister (加奈~いもうと~, Kana~Imōto~), is a Japanese visual novel originally developed and released by D.O. in 1999. G-Collections (ja) translated and published the English version in 2002.[1]

Kana: Little Sister has received widespread attention from the eroge player community. The plot was well-received by critics. However, their reactions to the endings and the relationship between Takamichi and Kana were mixed.

Gameplay

Kana: Little Sister is a visual novel,[2][3] which falls into the subgenre of "nakige".[4][5][6] The player assumes the role of Takamichi Toudou.[7] Most of the gameplay is spent reading text, representing the story's dialogue.[8] In PSP version, the text is accompanied by character sprites, which represent who Takamichi is talking to, over background art.[8] Throughout the game, the player encounters CG artwork in the story.[8]

Kana: Little Sister follows a branching plot line with multiple endings, and depending on the decisions that the player makes during the game, the plot will progress in a specific direction.[1][9] Being an erotic visual novel, relationships between characters become sexual; this include the sexual relationship between Takamichi and his younger sister Kana Toudou.[1][7] The game has six different endings.[3][1]

Plot

Kana Toudou (藤堂 加奈, Tōdō Kana) suffers a chronic kidney disease that requires her to be hospitalized for long periods of time.[10] Although her older brother Takamichi Toudou (藤堂 隆道, Tōdō Takamichi) resents the resulting diversion of attention from their parents,[11] he changes his attitude towards Kana during a family trip; Kana and her family are separated, so Takamichi must find her in the forest. He creates wishes that he will protect Kana during the searching process.

Takamichi falls in love with his classmate Yumi Kashima (鹿島 夕美, Kashima Yumi) while studying in Year 5, so he writes her a love letter and leaves it on her desk. However, other classmates know about his feelings towards Kashima and start teasing him the next day. He believes that Kashima deliberately showed the love letter to everyone,[10] stops communicating with her until he graduates from high school, and concentrates on looking after his younger sister. Kana relies on her brother for emotional support as she rarely goes back to school.[11]

Kana develops romantic feelings for Takamichi when he graduates from high school. Kashima confesses her feelings for Takamichi at the same time. At this time, however, Kana's condition deteriorates, and she is given a few months left to live at most. Takamichi begins a relationship with Kashima while studying at university. However, his feelings for Kana begin to bother him, and he becomes aware of the fact that Kana is not related to him by blood. After this, the plot will unfold differently depending on the player's previous choices, and Kana dies in most endings.[12]:111

Development and release

Kana: Little Sister is the first visual novel developed by D.O.,[2] and was released for Windows on June 25, 1999.[2][4] A Kana-themed mobile phone charm was included as a bonus in the First Press Limited Edition.[13] Hajime Yamada is the visual novel's scenario writer, who is first time being this position.[4][6] After Kana: Little Sister, Hajime Yamada continued to work for D.O. as a scenario writer, wrote the scenario for the visual novels Hoshizora ☆ Planet and Family Project. These three works were known as "Hajime Yamada Trilogy" by D.O staff.[5]

The team believed that visual novels have the same element as other video games, for example, both require the player to solve the puzzle. At the same time, visual novels have the advantage of the novels, including the player's imagination as the protagonist and their unique writing style. For these reasons, D.O. decided to develop their first visual novel Kana: Little Sister.[13] According to Japanese magazines BugBug and Tech Gian, they focuses more on the feeling of caring rather than likes and loves.[2][14] The team also stated that the game have a gentle atmosphere.[13]

An email application featuring Kana was released on March 17, 2000. The user is prompted by Kana on-screen when an email is sent to the mailbox.[4] A revival Windows edition of the game was released on the same day under the title Kana...Okaeri‼ (加奈⋯おかえり!!—"Kana…Welcome Home!"). This new version retains the original storyline but features new character designs and full voice acting.[4] A Mac OS version was subsequently published on June 30, 2000.[15] In 2003, Panther Software announced plans to release an Xbox port,[16] which was ultimately cancelled.[4]

As reported by GNN News and Game Watch in July 2010, Cyber Front announced that the game would port to the PlayStation Portable in two different editions, Regular Edition and Limited Edition. Limited Edition of the game would be bundled with music soundtrack and art book.[17][18] It featuring the character designs and artwork from the original PC version of the game, with re-recorded voices and artwork created specifically for the PSP version.[4][8] Cyber Front released two demo videos in the same month and next month.[19][20] Both editions were released on October 7 of the same year.[4] An English translation of Kana Okaeri was released in 2015 by JAST USA.

Reception

Kana: Little Sister has received widespread attention from the eroge player community. Some players have registered as bone marrow donors after playing the game.[4] However, Kazuya Haneda's comment on Bishōjo Games Maniacs indicated that the game has received mixed reviews from players.[12]:110 When the game was released, it quickly became a hot topic on the Internet,[4] with most online reviews focus on the plot and artwork, although some online reviews have accused the game of sexualising minors because of Kana's appearance.[7] Writing for Introduction to Cultural Studies Adult Games, Naoki Miyamoto said that Kana: Little Sister along with the games developed by Key were considered as masterpieces of "nakige" in the late 1990s.[5]

The plot of Kana: Little Sister was well-received by critics, who felt that it deals with themes such as love, life and family.[1][3][21] Au Yeung Yu Leung of IGN Japan praised the game for making her realize the value of life.[21] Pasokon bishōjo gēmu rekishi taizen: 1982-2000 (パソコン美少女ゲーム歴史大全 : 1982-2000, lit. Super Beautiful Girls-Games Chronicle Complete Book. 1982-2000) extended this feeling to the general players.[3] Au Yeung also voted it as the best video game of 1999,[6] and compared the game to Air.[21] She felt strongly about the relationship between Takamichi and Kana among with other contents.[21] The game is known for its "depressing" and "touching" storyline.[1][3][21] Pasokon bishōjo gēmu rekishi taizen: 1982-2000 specifically commented that the development of Takamichi and Kana's romantic relationship under their "tragic encounter" was "touching".[3] In addition to the character's encounters, The Escapist's Leigh Alexander also find "simple empathy" for "well-drawn individuals".[1] Haneda, on the other hand, criticized its setting as "too common", but also praised for its unexpected mid-to-late development.[12]:110–111

Another aspect of Kana: Little Sister that was commended includes the player's empathy. According to Pasokon bishōjo gēmu rekishi taizen: 1982-2000, the player would experience the same psychological pain as Takamichi.[3] Au Yeung felt that Kana was her real-life younger sister while playing, and attributed this to the plot's focus on Kana.[21] In Boku-tachi no bishōjo gēmu Kuronikuru 2 (ぼくたちの美少女ゲームクロニクル 2, lit. Our Pretty Girl Game Chronicle 2), Hiroyuki Maeda analyzed that the player's empathy came from the text, especially the psychological description of the characters.[4]

Critical responses to the endings and the relationship between Takamichi and Kana were mixed. Alexander said the incest was "handled delicately" in regards Takamichi and his young sister's relationship, which distinguishes it from other eroge.[1] Au Yeung criticized the team for setting Kana as an unrelated younger sister due to public's perception.[21] Regarding the endings, Haneda voted the ending 2 "Recollection" as the most touching, and felt that the ending of Kana survives was only meaningful after completing the other endings.[12]:111 Au Yeung, however, criticized the latter as contradicted other endings.[21]

See also

  • Autumn in My Heart, a South Korean romantic television drama with a similar theme to Kana: Little Sister.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Alexander, Leigh (July 31, 2007). "Heart-wrenching Hentai" (in en). The Escapist (108). http://www.escapistmagazine.com/articles/view/issues/issue_108/1315-Heart-wrenching-Hentai. Retrieved January 24, 2023. 
  2. 2.0 2.1 2.2 2.3 (in ja)BugBug 58: 106. June 1, 1999. 
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 (in ja) (初版第1刷 ed.). ぶんか社. October 10, 2000. p. 45. ISBN 4-8211-0717-1. 
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 前田尋之 (July 28, 2016). "加奈 〜いもうと〜" (in ja). オークス. p. 13. ISBN 978-4799008560. 
  5. 5.0 5.1 5.2 宮本直毅 (2013). "シナリオライター• 山田一の三部作、泣きゲーのうねり" (in ja). 総合科学出版. ISBN 978-4-88181-829-9. 
  6. 6.0 6.1 6.2 (in ja)IGN Japan. May 14, 2018. https://jp.ign.com/rekidai-goty/24628/feature/goty1999. Retrieved January 21, 2023. 
  7. 7.0 7.1 7.2 Martinez, Michelle; Manolovitz, Tyler (2010). "Pornography of Gaming". in Riha, Daniel (in en). Videogame Cultures and the Future of Interactive Entertainment. Inter-Disciplinary Press. pp. 65–74. ISBN 978-1-84888-040-5. 
  8. 8.0 8.1 8.2 8.3 (in ja)MANTANWEB. July 8, 2010. https://mantan-web.jp/article/20100707dog00m200058000c.html. Retrieved January 23, 2023. 
  9. Galbraith, Patrick W. (2017). "Adult Computer Games and the Ethics of Imaginary Violence: Responding to Gamergate from Japan" (in en). U.S.-Japan Women's Journal 52 (52): 67–88. doi:10.1353/jwj.2017.0012. https://muse.jhu.edu/article/686355. 
  10. 10.0 10.1 Taylor, Emily (2007). "Dating-Simulation Games:Leisure and Gaming of Japanese Youth Culture" (in en). Southeast Review of Asian Studies 29: 192–208. 
  11. 11.0 11.1 touge (July 8, 2010). (in ja)4Gamer.net. https://www.4gamer.net/games/115/G011544/20100706039/. Retrieved January 21, 2022. 
  12. 12.0 12.1 12.2 12.3 羽田一弥 (September 10, 2000). "加奈 〜いもうと〜" (in ja). キルタイムコミュニケーション. 
  13. 13.0 13.1 13.2 "D.O.". Tech Gian (1999年06月号): 133. June 1, 1999. 
  14. Tech Gian (1999年05月号): 86. May 1, 1999. 
  15. "Error: no |title= specified when using {{Cite web}}" (in ja). Moepedia. https://moepedia.net/game/19361/. 
  16. (in zh)GNN新聞. December 2, 2003. https://gnn.gamer.com.tw/detail.php?sn=12791. Retrieved January 24, 2023. 
  17. (in zh)GNN新聞. July 8, 2010. https://gnn.gamer.com.tw/detail.php?sn=45385. Retrieved January 24, 2023. 
  18. (in ja)Game Watch. July 8, 2010. https://game.watch.impress.co.jp/docs/news/379203.html. Retrieved January 24, 2023. 
  19. (in ja)4Gamer.net. July 26, 2010. https://www.4gamer.net/games/115/G011544/20100726033/. Retrieved January 24, 2023. 
  20. (in ja)4Gamer.net. August 8, 2010. https://www.4gamer.net/games/115/G011544/20100802039/. Retrieved January 24, 2023. 
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Au Yeung Yu Leung (July 4, 2017). (in ja)IGN Japan. https://jp.ign.com/hkgirlgamer/12612/feature/11. Retrieved January 21, 2023. 

External links