Software:The Witness (1983 video game)

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The Witness
The Witness box art.jpg
Cover art
Developer(s)Infocom
Publisher(s)Infocom
Designer(s)Stu Galley[1]
EngineZ-machine
Platform(s)Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, Macintosh
ReleaseRelease 13: May 24, 1983

Release 18: September 10, 1983
Release 20: November 19, 1983
Release 21: December 8, 1983

Release 22: September 24, 1984
Genre(s)Adventure, Interactive fiction
Mode(s)Single-player

The Witness is an interactive fiction video game published by Infocom in 1983. Like Infocom's earlier title Deadline, it is a murder mystery. The Witness was written in the ZIL language for the Z-machine, which allowed it to be released simultaneously on many systems. It is Infocom's seventh game.

Plot

The beginning of the game

The game takes place in Cabeza Plana, a quiet and fictional (the name is Spanish for "Flathead", from Zork mythology) suburb of Los Angeles, California in February 1938.

Freeman Linder, a local millionaire, has begged the police for protection from a man named Stiles. The player's character is a detective assigned one evening to check out the wealthy man's claims: is Linder seriously in danger or just another rich eccentric? Before the player can decide, a window explodes and Linder collapses, dead.

The case of possible harassment has just become a murder, with the player as the only witness. With the help of Sgt. Duffy (last seen in Deadline), the player has until sunrise to solve the mystery. Motive, method, and opportunity must all be established to secure a solid arrest and the optimal ending. There are two ways for the player to die.[2]

Development

Enjoying playing Deadline more than Zork, Stu Galley decided to write another mystery game as its counterpart; while Deadline is set in the eastern United States on a summer day, Witness is set in the West Coast at night. For authenticity, he obtained a 1930s Sears catalog and researched contemporary slang; the radio plays the programs that aired on the day the game occurs in.[3]

Release

Included in each package of The Witness were the following supplementary items:

  • Virginia Linder's suicide note addressed to her daughter Monica
  • A telegram from Freeman Linder pleading for protection from Stiles
  • A matchbook from The Brass Lantern Chinese restaurant
  • A February 1938 issue of the fictional magazine National Detective Gazette
  • Two pages of a real issue of the Santa Ana newspaper The Register, with two articles added about Virginia and Freeman Linder

Reception

Creative Computing wrote "Infocom has come up with another fine game with Witness ... If you have ever longed to work with Philip Marlowe, Miss Marple, or Lord Peter Wimsey, Witness is the next best thing."[4] Dan Gutman in Compute! stated that "The Witness is the latest in Infocom's masterful series in all-text adventures, and it may be their best one yet". He praised the game's feelies and period-accurate prose style, and said that the addition of Duffy avoided Deadline's tendency to "bog down". Gutman cautioned, however, that only those who enjoyed intricate puzzles would like The Witness.[5] BYTE agreed on the game's difficulty, and stated that author Stu Galley "apparently read enough of the [hard-boiled mystery] genre to emulate the style without mocking it", with "quick but thorough and evocative" descriptions. The magazine praised the feelies, and concluded that "Galley and the Infocom staff have succeeded in designing what Sherlock Holmes would call a 'three-pipe problem.'"[6] PC Magazine gave the game 11.0 points out of 12. It stated that the quality of the text parser and intricate plot balanced the "scant" 28 locations in the game.[7]

The Witness received the award for "1984 Best Computer Adventure" at the 5th annual Arkie Awards where judges warned those who thought text adventures were "passe" that the game had "run away with the Arcade Award" just as Infocom's previous text adventure, Deadline, had the previous year.[8]:28

References

  1. Hague, James. "The Giant List of Classic Game Programmers". http://dadgum.com/giantlist/. 
  2. "Infocom Scoreboard". The New Zork Times 3 (2): 3. Spring 1984. http://infodoc.plover.net/nzt/NZT3.2.pdf. 
  3. Dyer, Richard (1984-05-06). "Masters of the Game". The Boston Globe. http://www.csd.uwo.ca/Infocom/Articles/globe84.html. 
  4. Arrants, Steve (December 1983). "Infocom does it again ... and again". Creative Computing: pp. 153. http://www.atarimagazines.com/creative/v9n12/120_Infocom_does_it_again_.php. Retrieved February 26, 2013. 
  5. Gutman, Dan (December 1983). "The Witness". Compute!: pp. 182, 184. https://archive.org/stream/1983-12-compute-magazine/Compute_Issue_043_1983_Dec#page/n181/mode/2up. Retrieved 30 October 2013. 
  6. Barker, Dennis (March 1984). "The Witness". BYTE: pp. 301. https://archive.org/stream/byte-magazine-1984-03/1984_03_BYTE_09-03_Simulation#page/n301/mode/2up. Retrieved 17 January 2015. 
  7. Wiswell, Phil (1985-01-22). "The Plot Thickens". PC Magazine: pp. 245. https://books.google.com/books?id=l9C7NnwCf1gC&pg=PA245. Retrieved 28 October 2013. 
  8. Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video (Reese Communications) 7 (11): 28–29. ISSN 0147-8907. 

External links