Software:Border Zone (video game)

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Border Zone
Developer(s)Infocom
Publisher(s)Infocom
Designer(s)Marc Blank
EngineZ-machine
Platform(s)Apple II,[1] Atari ST, Commodore 64, DOS, Macintosh
ReleaseOctober 8, 1987
Genre(s)Interactive fiction
Mode(s)Single player

Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987. It was released for DOS, Apple II, Commodore 64, Amiga, Atari ST, and Macintosh. Unlike most other purely text-based games, Border Zone incorporates real-time aspects of gameplay. It is also Infocom's thirtieth game.[citation needed] Its tagline is "Action and international intrigue behind the Iron Curtain."

Plot

Mirroring the real-world tension of the Cold War in the 1980s, Border Zone is set in and around Ostnitz, located on the border between the Eastern Bloc nation of Frobnia and neutral Litzenburg. The celebration of "Constitution Day" in Ostnitz will include a speech by Litzenburg's United States ambassador; there is a plot in motion, however, to assassinate the ambassador in an effort to provoke hostilities between the superpowers. Border Zone consists of three chapters, each of which places the player in the role of a different character. An American businessman, a KGB agent, and an American spy become entangled in the assassination plot and efforts to either stop it or ensure its success.

The tension is increased by the introduction of real-time events in the game. Unusual for a text adventure, game time continues to pass even as the computer waits for the player's next input. Certain actions, such as sneaking past a guard post, must be timed carefully to succeed.

Feelies

Besides the high quality of their interactive fiction games, Infocom was also known for feelies: extra items included in each game package related to the story, and sometimes used as copy protection. The Border Zone feelies included:

  • I Am Frobnia, a "Fortunate Tourists Guide and Phrasebook"
  • A business card from "Riznik's Antiques, Rare Books and Curios" (In Historic Ostnitz for 35 Years)
  • A matchbook with the logo of the Frobnia National Railway (Frobniz Bourashni Rallni)
  • A map of the border between Frobnia and Litzenburg

Notes

The game's working title was Spy.

Around the time of Border Zone's release, Infocom stopped assigning difficulty ratings to its games. Players generally consider Border Zone to correspond to either Infocom's "Standard" or "Advanced" level of difficulty[citation needed].

Border Zone was the only game Infocom ever published in the "Espionage" genre.

Infocom's experiment with real-time interactive fiction was not entirely successful. Many players enjoyed what had previously been a hallmark of Infocom's games: the total irrelevance of "real-world" time. Formerly, if a player had to leave the computer to eat, go to school, run an errand, etc., the game would still be in the same state as before. Border Zone removed that certainty. Additionally, this was the first Infocom game in which a speedy typist could theoretically be more successful than a slower one.

Reception

Computer Gaming World's Scorpia found Border Zone's division into three standalone adventures unsatisfying, and stated that it would have been better as one. She concluded that it was "one of Infocom's weakest games to date".[2] PC Magazine stated that the game "has hit upon exactly the right scenario for an interactive novel" and praised the feelies' "rich detail".[3]Compute! also praised the feelies, and stated that the real-time game play and playing three different characters distinguished the game from other text adventures.[4]

References

  1. Kosek, Steven (December 11, 1987). "Here are the absolute, absolute latest computer games". p. 210. https://www.newspapers.com/clip/89520156/chicago-tribune/. Retrieved November 25, 2021. 
  2. Scorpia (January 1988). "Border Zone". Computer Gaming World (43): 20–21, 23. http://www.cgwmuseum.org/galleries/index.php?year=1988&pub=2&id=43. Retrieved 17 April 2016. 
  3. Venditto, Gus (1988-03-29). "The Leading Role in a Spy Thriller: Border Zone Presents Three Possible Missions". PC Magazine: 374. https://books.google.com/books?id=20tQCmhyNEMC&pg=PA374. 
  4. Thomas, Scott (May 1988). "Border Zone". Compute!: pp. 60. https://archive.org/stream/1988-05-compute-magazine/Compute_Issue_096_1988_May#page/n61/mode/2up. Retrieved 10 November 2013. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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