Software:Maui Mallard in Cold Shadow

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Donald in Maui Mallard
Maui Mallard in Cold Shadow
Mauimallard.jpg
North American SNES box art
Developer(s)
Publisher(s)
Producer(s)Patrick Gilmore
Chip Vollers (PC)
Programmer(s)Cary Hara
Artist(s)John Fiorito
Paige Pooler (PC)
Composer(s)
  • Michael Giacchino
  • Patrick J. Collins
  • Steve Duckworth (SNES)
Platform(s)
ReleaseSega Genesis
  • EU: December 8, 1995
Microsoft Windows
Super Nintendo
  • EU: November 28, 1996
  • NA: January 1997[2]
Game Boy
  • NA: August 1998
Genre(s)Platform
Mode(s)Single-player

Maui Mallard in Cold Shadow – originally released as Donald in Maui Mallard – is a platforming video game developed and published by Disney Interactive Studios. The game was released in Europe on December 8, 1995, and in Brazil in spring 1997 for the Sega Mega Drive. It was also ported by Eurocom Entertainment Software to the SNES and released in North America in January 1997, in Europe mostly in autumn 1996 (although the SNES version was released in Germany at the end of 1995[3]), and in Japan on December 20, 1996. A Microsoft Windows port was released in North America in November 1996.[4] It was ported one last time to the Game Boy by Bonsai Entertainment Corp., released in North America in August 1998.

The game stars Donald Duck in a metafictional role as duck detective Maui Mallard (a spoof of 1980s Hawaii-based TV detective, Magnum P.I. in name and appearance), who adopts the name "Cold Shadow" when he dresses up in ninja garb. For the North American versions of the game, all Donald Duck references are omitted for unknown reasons and the main character is only known as Maui Mallard. Though the end of the game informed the player to look forward to Maui's next adventure, there have been no other appearances of Maui Mallard or Cold Shadow in any medium.

The game was rereleased on the Steam and GOG digital storefronts on May 17, 2019.[5][6]

Gameplay

Besides typical platform game gameplay (running around, jumping from platform to platform), one of the game's most distinctive gameplay features is allowing to switch the player character's form to suit one's needs. The player begins the game as Maui, whose only means of self-defence is an insect-launching pistol that can launch several forms of bugs, some of them combined for greater effect. However, once the player reaches the second level, Maui transforms into Cold Shadow, his ninja alter ego, who defends himself with short-range attacks using a bo staff. Cold Shadow's staff is also primarily used to explore the level further, such as climbing a narrow tunnel. After the second level, the player can switch back and forth between Maui and Cold Shadow at will, provided he has enough ninja tokens for the transformation. The amount of ninja tokens Maui or Cold Shadow holds determines Cold Shadow's strength – who can then chain more and more attacks as his skill improves – when played as him in the SNES version. On Genesis, however, Maui needs to collect red ninja tokens instead, the amount of white tokens being useful for metamorphosis alone. Some levels of the game, however, prevent Maui from transforming at all, as Cold Shadow cannot bungee jump on vines, for example, which forces the player to use Maui throughout the level.

Plot

Maui Mallard is a "medium-boiled" detective visiting a tropical island when the mysterious Shabuhm Shabuhm idol goes missing. Shabuhm Shabuhm is considered the island's native guardian spirit, and unless the idol is recovered, the whole island will explode. Maui is put on the case, and his investigations lead him through a creepy mansion to ancient ninja training grounds -where he gains the ability to change into Cold Shadow- and a native village, where Maui is thrown into a volcano as a sacrifice to the native gods. Maui survives the volcano, and the islanders put him through the "test of duckhood", which Maui passes, gaining the natives' trust. The natives tell Maui that the only one who knows the location of Shabuhm Shabuhm has long since died, and Maui goes to recover his remains from the bottom of the sea before going through the land of the dead to escort his soul into rest. Ultimately, the location of Shabuhm Shabuhm is revealed, and Maui goes head-to-head with the witch doctor at his Mojo Stronghold over the idol. Maui is triumphant, and as a sign of their gratitude, the islanders name their island after their hero, despite their misgivings that the name "Mallard" has little potential for attracting tourists.

Development and release

With the success of the Aladdin video game adaptation, Disney chose to bring development of titles in-house instead of licensing them to third-party developers. Inspirations for Maui Mallard included the television shows Hawaii 5-0 and Magnum P.I., martial arts films, and the games Earthworm Jim, Gunstar Heroes, and Vectorman.[3][4] Because Disney's business model at the time was to leverage existing characters from their library, anything created would need to derive from one of their pre-existing properties, so Maui Mallard was made to be role played by Donald Duck to give a clear brand identity to the character.[3] Creative Capers Entertainment assisted with the game's animations.[3] The game design document was compiled in July 1994.[4]

The Mega Drive version was released in Brazil and Europe, while the Genesis version was only available on the Sega Channel in North America.[7] The original game was not released on Genesis in North America, because Disney Interactive was not a publisher in the console games market at that time and it did not have a North American publishing partner to release the game there.[8] The European and Brazilian versions for Mega Drive have dozens of gameplay differences, both graphical (some sprites were added or changed, for example, dust appeared under Maui's feet) and software (bugs fixed, all passwords changed, etc.). In fact, an NTSC version of the Genesis game was released in Brazil, which the developers refined after the PAL version was released and were still going to be released in North America in early 1996.[8] It was this late version (not the European ROM) that served as the basis for the port on the PC. The game was one of the first games to be released under the Disney Interactive Studios label.

By the 1996 holiday shopping season, the CD-based PlayStation and Saturn consoles had achieved a significant presence in the market, making third party publishers reluctant to spend money on expensive cartridges for consoles such as the Super NES.[9] Because of this, Nintendo (which owned the factory where Super NES cartridges were made and thus could manufacture them more cheaply than third parties could[10]) licensed the game from Disney Interactive Studios[9] and published it in North America and Europe.

The game premiered for the North American market at Walt Disney World in September 1996. Three Maui Mallard kiosks were prepared in the Disney Interactive exhibit at the Innoventions plaza of EPCOT. Visitors could play the full game for an unlimited period of time and interact with Attractions Hosts and Hostesses who were available to play against them and share tips and tricks.

According to composer Patrick Collins, Donald Duck's name was dropped from the North American release because the marketing team felt that "Donald Duck just isn't hip in the United States like he is Europe".[8]

Reception

Reception
Review scores
PublicationScore
AllGame4.5/5 stars[11]
EGM8.12/10 (SNES)[12]
GameSpot7/10 (WIN)[13]

Maui Mallard received positive reviews. Shawn Smith wrote in Electronic Gaming Monthly that it "has all the qualities of a great side-scroller",[12] Mark East of GameSpot hailed it as "quite possibly the best low-tech title to come out this year",[13] and GamePro's Bonehead deemed it "well-crafted entertainment for novice and veteran gamers who are looking for great run-n-gun action".[14] Critics praised the large, non-linear levels[12][14] and detailed graphics,[12][13][14][15] and said that the ability to change between detective and ninja personas makes the gameplay both deeper and more fun.[12][13][14]

Critics found problems with the controls[12][13][14] and East said the Windows version is too choppy in full screen mode.[13] A review in Nintendo Power for the Super Nintendo version of the game also noted the passwords for level select only being available if you pass the bonus stages.[15]

Canceled Sequel

There were plans for a sequel titled "Maui Mallard And The Lost City Of Dread" for the PlayStation but it was ultimately cancelled. Many aspects were repurposed for the Hercules video game.[8] Footage for the game was shown on Youtube in March of 2022.[16]

See also

  • List of Disney video games

References

  1. Arneson, Erik (August 5, 1996). "CD-ROM Corner". The Daily News: pp. 9. https://www.newspapers.com/image/518634874/?terms=%22maui%20mallard%20in%20cold%20shadow%22&match=1. ""Other upcoming CD-ROM releases from Disney include a PC version of the Toy Story video game and Maui Mallard in Cold Shadow...Those titles are expected in October."" 
  2. "The 16-Bit Gamer's Survival Guide". GamePro (IDG) (101): 87. February 1997. 
  3. 3.0 3.1 3.2 3.3 Nasikan, Maxim (September 25, 2020). "Maui Mallard Interview with John Fiorito". https://vk.com/@maui_mallard-maui-mallard-interview-with-john-fiorito. 
  4. 4.0 4.1 4.2 Nasikan, Maxim (December 27, 2020). "Maui Mallard Story: A Giant Interview with the Creators (part 1)". https://vk.com/@maui_mallard-interview-with-the-creators-of-maui-mallard-part1. 
  5. "Maui Mallard in Cold Shadow". https://store.steampowered.com/app/987410/Maui_Mallard_in_Cold_Shadow/. Retrieved 2021-01-25. 
  6. "Maui Mallard in Cold Shadow". https://www.gog.com/game/maui_mallard_in_cold_shadow. Retrieved 2021-01-25. 
  7. Gazza, Brian (November 27, 2008). "The Sega Channel". http://www.blamethecontrolpad.com/segachannel/segachannel.htm. Retrieved 2019-02-06. 
  8. 8.0 8.1 8.2 8.3 Nasikan, Maxim (December 28, 2020). "Maui Mallard Story: A Giant Interview with the Creators (part 2)". https://vk.com/@maui_mallard-interview-with-the-creators-of-maui-mallard-part2. 
  9. 9.0 9.1 "16-Bit's Final Hurrah". Electronic Gaming Monthly (Ziff Davis) (88): 21–22. November 1996. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20088%20%28November%201996%29/page/n19/mode/2up. 
  10. "10 Reasons Why Nintendo 64 Will Kick Sony's and Sega's Ass (& 20 Reasons Why it Won't)". Next Generation (Imagine Media) (20): 36–43. August 1996. 
  11. Marriott, Scott Alan. "Maui Mallard in Cold Shadow". Allgame. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114212316/http://www.allgame.com/game.php?id=7431&tab=review. Retrieved May 31, 2021. 
  12. 12.0 12.1 12.2 12.3 12.4 12.5 "Review Crew: Maui Mallard". Electronic Gaming Monthly (Ziff Davis) (90): 74. January 1997. 
  13. 13.0 13.1 13.2 13.3 13.4 13.5 East, Mark (December 5, 1996). "Maui Mallard in Cold Shadow Review". https://www.gamespot.com/reviews/maui-mallard-in-cold-shadow-review/1900-2538446/. Retrieved January 29, 2018. 
  14. 14.0 14.1 14.2 14.3 14.4 "Super NES ProReview: Maui Mallard in Cold Shadow". GamePro (IDG) (102): 86. March 1997. 
  15. 15.0 15.1 "Now Playing". Nintendo Power 90: 95–96. November 1996. 
  16. https://www.youtube.com/watch?v=dEto2oNsxvQ

External links