Software:Crazy Climber 2
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Revision as of 16:43, 25 July 2022 by imported>Wincert (add)
Developer(s) | Nichibutsu |
---|---|
Publisher(s) | Nichibutsu |
Designer(s) | Shigeki Fujiwara |
Composer(s) | Takeshi Yoshida[1] |
Platform(s) | Arcade, Sharp X68000[2] |
Release | Arcade Sharp X68000 |
Genre(s) | Platform |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright |
Arcade system | Armed Formation[4] |
CPU | 1 × 68000 @ 8 MHz[4] |
Sound | 1 × Z80 @ 4 MHz 1 × YM3812 @ 4 MHz 2 × DAC[1] |
Display | Raster, 288 × 224 resolution, 60 Hz refresh rate,[1] 2048 out of 4096 colors[4] |
Crazy Climber 2 (クレイジークライマー2) is a 1988 arcade game developed and published by Nichibutsu. It is the sequel to the 1980 arcade game Crazy Climber. The core gameplay is mostly the same. Unlike its predecessor, Crazy Climber 2 was only released in Japan in arcades.
Differences from predecessor
- The graphics are much more advanced.
- In the background there are multiple signs advertising things, including Coca-Cola.
- In some windows, there will be a teenage girl sitting at the window. If the player is taken to this window, they will receive a kiss and bonus points.
- There are six levels rather than four.
- Upon completion of the sixth level, the game ends, unlike its predecessor, in which the player is teleported back to the first level.
- The buildings are taller and the layout of the levels are completely different.
References
- ↑ 1.0 1.1 1.2 1.3 http://www.arcade-history.com/?n=crazy-climber-2&page=detail&id=529
- ↑ http://www.gamefaqs.com/x68000/991549-crazy-climber-i-and-ii
- ↑ http://www.gamefaqs.com/x68000/991549-crazy-climber-i-and-ii/data
- ↑ 4.0 4.1 4.2 "Archived copy". Archived from the original on 2014-10-27. https://web.archive.org/web/20141027175002/http://mamedev.org/source/src/mame/drivers/armedf.c.html. Retrieved 2014-10-27.
External links
- Crazy Climber 2 at Arcade Archives Page