Software:Mean 18

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Short description: 1986 video game


Mean 18
Mean 18
Amiga cover art
Developer(s)Microsmiths
Publisher(s)Accolade
Atari Corporation
Designer(s)Rex Bradford[1]
Artist(s)George Karalias
Platform(s)MS-DOS, Amiga, Apple IIGS, Atari 7800, Atari ST, Macintosh
Release1986: Amiga, ST, MS-DOS
1988: Apple IIGS
1989: 7800
Genre(s)Golf
Mode(s)Single-player

Mean 18 is a golf video game designed by Rex Bradford with graphics by George Karalias, both of Microsmiths, and released by Accolade for MS-DOS compatible operating systems in 1986. It was ported to the Amiga, Apple IIGS, Atari ST, and Macintosh. It includes an editor allowing players to create their own courses. In 1989, Atari Corporation published a port for the Atari 7800 console. An Atari 8-bit family version was in development in 1989 but was ultimately cancelled.[2]

Gameplay

Atari ST screenshot

Mean 18 includes the Augusta National and Pebble Beach and St. Andrews courses. It uses a 3-click control system, where the first click starts the swing, the second sets the power, and the third sets draw or fade.

There are Beginner and Expert difficulty options. The Expert mode has more pronounced draw and fade effects, making the timing of the third click more crucial. The player can also choose between regular and professional tees. For the Beginner mode, the program automatically recommends the best club. Using the Expert mode, the program still recommends clubs, but not necessarily the best one for the shot or places the golfer in line with the pin.

Reception

Computer Gaming World cited the practice green, the computer caddy, and course editor as reasons for preferring the Amiga version of Mean 18 to the also-"outstanding" Leader Board.[3] Info gave the Amiga version four stars out of five, stating "If you're a golfer, you'll like Mean 18" but criticizing the "blocky IBM-style graphics. Complete Amigatization would solve a lot of the problems".[4] Compute! listed it in May 1988 as one of "Our Favorite Games", praising the graphics, sound, realism, and course editor.[5]

David M. Wilson and Johnny L. Wilson reviewed the game for Computer Gaming World, and stated that "This may be the ultimate professional golf simulation. Outstanding graphics and sound are its hallmarks."[6]

The game sold more than 200,000 copies.[7]

Reviews

References

  1. Hague, James. "The Giant List of Classic Game Programmers". https://dadgum.com/giantlist/. 
  2. Reichert, Matt. "Mean 18". http://www.atariprotos.com/8bit/software/mean18/mean18.htm. Retrieved September 19, 2014. 
  3. Wagner, Roy (December 1986). "Amiga Preferences". Computer Gaming World (33): 44. http://www.cgwmuseum.org/galleries/index.php?year=1986&pub=2&id=33. Retrieved 21 May 2016. 
  4. Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). "Amiga Gallery". Info: 90–95. https://archive.org/stream/info-magazine-13/Info_Issue_13_1987_Jan-Feb#page/n89/mode/2up. 
  5. "Our Favorite Games". Compute!: pp. 12. May 1988. https://archive.org/stream/1988-05-compute-magazine/Compute_Issue_096_1988_May#page/n13/mode/2up. Retrieved 10 November 2013. 
  6. Wilson, David M.; Wilson, Johnny L. (April 1988). "The Boys of Spring: A Computer Sports Survey". Computer Gaming World 1 (46): 12. 
  7. Gutman, Dan (September 3, 1991). "Computer golf way over par". p. 16. https://www.newspapers.com/clip/86779640/detroit-free-press/. Retrieved October 9, 2021. 
  8. https://archive.org/details/games791986september/page/48/mode/2up

External links