Company:PlayStation Studios
Formerly |
|
---|---|
Type | Division |
Industry | Video games |
Founded | September 1, 2005 |
Headquarters | San Mateo, California |
Key people | Hermen Hulst (president) |
Number of employees | ≈4,000[1] (2022) |
Parent | Sony Interactive Entertainment |
Divisions | PlayStation Studios Mobile |
Subsidiaries | See § Studios |
Website | playstation.com/en-us/corporate/playstation-studios/ |
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020.
History
On September 14, 2005, Sony Computer Entertainment (SCE, now known as Sony Interactive Entertainment), the video game arm of Sony, announced the formation of SCE Worldwide Studios earlier that month, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president.[2] Shuhei Yoshida succeeded him in May 2008.[3] When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.[4] The studios productions are generally supported by the Visual Arts Services Group, founded in 2007 in San Diego.[5]
SIE announced the rebranding of the division to PlayStation Studios in May 2020 as part of the introduction of the PlayStation 5, which was released later that year. PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations.[6]
In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025.[7] In August 2022, SIE announced the formation of the PlayStation Studios Mobile Division, alongside the acquisition of the company's first mobile development team, Savage Game Studios,[8] later renamed Neon Koi.[9]
Studios
Name | Location/s | Founded | Acquired | Notes |
---|---|---|---|---|
Bend Studio | Bend, Oregon | 1993[10] | 2000[10] | Developer of the Syphon Filter series and Days Gone[10] |
Bluepoint Games | Austin, Texas | 2006[11] | 2021[12] | The studio specializes in video game remasters and remakes, such as Uncharted, Shadow of the Colossus and Demon's Souls[10] |
Fabrik Games | Manchester | 2014[13] | 2021[lower-alpha 1] | Support studio of Firesprite[13] |
Firesprite | Liverpool | 2012[14] | 2021[15] | Developer of virtual reality titles for PlayStation VR and titles outside of PlayStation Studios's main offerings[10] |
Firewalk Studios | Bellevue, Washington | 2018[16] | 2023[16] | Developer of Concord[17] |
Guerrilla Games | Amsterdam | 2000[10] | 2005[10] | Developer of the Killzone, and Horizon series[10] |
Haven Studios | Montreal, Quebec | 2021[18] | 2022[18] | Developer of Fairgame$[19] |
Housemarque | Helsinki | 2021[20] | Developer of Super Stardust HD, Resogun and Returnal[10] | |
Insomniac Games | Burbank, California & Durham, North Carolina[21] | 1994[10] | 2019[22] | Developer of the Ratchet & Clank, Resistance, and Marvel's Spider-Man series[10] |
London Studio | London | 2002[10] | — | Developer of the SingStar series, EyePet and virtual reality titles such as PlayStation VR Worlds and Blood & Truth[10] |
Media Molecule | Guildford | 2006[10] | 2010[10] | Developer of LittleBigPlanet series and Dreams[10] |
Naughty Dog | Santa Monica, California | 1984[10] | 2001[10] | Developer of Jak and Daxter series, Uncharted series and The Last of Us series[10] |
Neon Koi | Berlin & Helsinki | 2020[8] | 2022[8] | Mobile video game developer, part of PlayStation Studios Mobile[8][9] |
Nixxes Software | Utrecht | 1999[10] | 2021[23] | Support studio known for porting games to Microsoft Windows, development support and game optimization[10] |
Polyphony Digital | Tokyo | 1998[10] | — | Developer of Gran Turismo series[10] |
San Diego Studio | San Diego, California | 2001[10] | — | Developer of the MLB: The Show series for multiple platforms[10] |
San Mateo Studio | San Mateo, California | 1998[24] | — | Support studio for second-party developers[25] |
Santa Monica Studio | Los Angeles, California | 1999[10] | — | Developer of God of War series[10] |
Sucker Punch Productions | Bellevue, Washington | 1997[10] | 2011[10] | Developer of Sly Cooper series, Infamous series, and Ghost of Tsushima[10] |
Team Asobi | Tokyo | 2021[lower-alpha 2] | — | Developer of The Playroom, Astro Bot Rescue Mission and Astro's Playroom[10] |
Valkyrie Entertainment | Seattle, Washington | 2002[27] | 2021[27] | Support studio for various franchises such as Infamous, God of War and Twisted Metal[10] |
XDev | Liverpool | 2000[10] | — | Works with external developers with third-party projects, such as Until Dawn and Detroit[10] |
Former
Name | Location | Founded | Acquired | Divested | Fate |
---|---|---|---|---|---|
Bigbig Studios | Leamington Spa | 2001[28] | 2007[29] | 2012[28] | Closed[28] |
Evolution Studios | Runcorn | 1999[29] | 2007[29] | 2016[30] | Closed[30] |
Guerrilla Cambridge | Cambridge | 1997[31] | — | 2017[31] | Closed[31] |
Incognito Entertainment | Salt Lake City, Utah | 1999[32] | 2002[32] | 2009[33] | Closed[33] |
Japan Studio | Tokyo | 1993[10] | — | 2021[34] | Reorganized within SIE, primarily to Team Asobi[26] |
Manchester Studio | Manchester | 2015[10] | — | 2020[35] | Closed[35] |
Pixelopus | San Mateo, California | 2014[10] | — | 2023 | Closed[36] |
Studio Liverpool | Liverpool | 1984[29] | 1993[29] | 2012[37] | Closed[37] |
Zipper Interactive | Redmond, Washington | 1995[38] | 2006[29] | 2012[38] | Closed[38] |
See also
- PlayStation Productions
Notes
- ↑ Acquired by Firesprite, making Fabrik Games an indirect subsidiary of PlayStation Studios[13]
- ↑ Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.[26]
References
- ↑ Totilo, Stephen (October 4, 2022). "PlayStation to broaden line-up, but won’t abandon roots, studio chief says". Axios. https://www.axios.com/2022/10/04/playstation-hermen-hulst-pc-mobile-interview. Retrieved October 4, 2022.
- ↑ Choi, Daniel (September 14, 2005). "Phil Harrison to head up SCE Worldwide Studios for Sony". Joystiq. Archived from the original on May 17, 2008. https://web.archive.org/web/20080517080930/https://www.joystiq.com/2008/05/16/sony-finds-harrisons-replacement-in-shuhei-yoshida. Retrieved August 30, 2022.
- ↑ Dobson, Jason (May 16, 2008). "Sony finds Harrison's replacement in Shuhei Yoshida". Joystiq. Archived from the original on May 17, 2008. https://web.archive.org/web/20080517080930/http://www.joystiq.com/2008/05/16/sony-finds-harrisons-replacement-in-shuhei-yoshida/. Retrieved August 30, 2022.
- ↑ Favis, Elise (November 7, 2019). "Sony appoints Guerrilla Games' Hermen Hulst new head of PlayStation worldwide studios". https://www.washingtonpost.com/video-games/2019/11/07/sony-appoints-guerrilla-games-hermen-hulst-new-head-playstation-worldwide-studios/.
- ↑ Scullion, Chris (26 October 2022). "Sony is building a new dev team to work with Visual Arts and Naughty Dog on a ‘AAA’ title". https://www.videogameschronicle.com/news/sony-is-building-a-new-dev-team-to-work-with-visual-arts-and-naughty-dog-on-a-aaa-title/.
- ↑ Dring, Christopher (May 12, 2020). "Sony unveils PlayStation Studios brand to launch alongside PS5". GamesIndustry.biz. https://www.gamesindustry.biz/articles/2020-05-12-sony-unveils-playstation-studios-brand-to-launch-alongside-ps5.
- ↑ Bonthuys, Darryn (May 26, 2022). "Half Of PlayStation Releases Will Be On PC And Mobile By 2025, Sony Says" (in en-US). https://www.gamespot.com/articles/half-of-playstation-releases-will-be-on-pc-and-mobile-by-2025-sony-says/1100-6503877/.
- ↑ 8.0 8.1 8.2 8.3 Good, Owen S. (August 29, 2022). "Sony spins up PlayStation Mobile division, plans major push to phones". Polygon. https://www.polygon.com/23326796/playstation-mobile-sony-buys-savage-game-studios. Retrieved August 30, 2022.
- ↑ 9.0 9.1 Tailby, Stephen (2023-11-21). "PlayStation's Mobile Games Studio Rebrands Following Multiple Departures". https://www.pushsquare.com/news/2023/11/playstations-mobile-games-studio-rebrands-following-multiple-departures.
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 10.22 10.23 10.24 10.25 10.26 10.27 10.28 10.29 10.30 10.31 10.32 10.33 10.34 10.35 10.36 Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". http://www.pushsquare.com/news/2019/08/guide_all_sony_first-party_studios_and_what_theyre_working_on.
- ↑ Dyer, Mitch (January 28, 2014). "Who Is Bluepoint Games?". https://www.ign.com/articles/2014/01/28/who-is-bluepoint-games.
- ↑ Tailby, Stephen (September 30, 2021). "Sony Finally Confirms Acquisition of Demon's Souls PS5 Dev Bluepoint Games". https://www.pushsquare.com/news/2021/09/sony_finally_confirms_acquisition_of_demons_souls_ps5_dev_bluepoint_games.
- ↑ 13.0 13.1 13.2 Dealessandri, Marie (September 29, 2021). "Firesprite acquires Fabrik Games". Gamesindustry.biz. https://www.gamesindustry.biz/firesprite-acquires-fabrik-games. Retrieved August 30, 2022.
- ↑ Scullion, Chris (June 10, 2022). "Sony's Firesprite is moving to an office more than 20 times larger than its current one". Video Games Chronicle. https://www.videogameschronicle.com/news/sonys-firesprite-is-moving-to-an-office-more-than-20-times-bigger-than-its-current-one/. Retrieved August 30, 2022.
- ↑ "Why PlayStation is buying Firesprite, one of the UK's fastest growing studios". September 8, 2021. https://www.gamesindustry.biz/articles/2021-09-08-why-playstation-is-buying-firesprite-one-of-the-uks-fastest-growing-games-studios.
- ↑ 16.0 16.1 "PlayStation to acquire AAA multiplayer developer Firewalk Studios". 20 April 2023. https://www.gamesindustry.biz/playstation-to-acquire-aaa-multiplayer-developer-firewalk-studios.
- ↑ "Concord is the First Game From Developer Firewalk Studios". 24 May 2023. https://www.ign.com/articles/concord-is-the-first-game-from-developer-firewalk-studios.
- ↑ 18.0 18.1 Dring, Christopher (July 11, 2022). "Jade Raymond's Haven Studio is already inspiring other PlayStation studios - and not just with its game". Gamesindustry.biz. https://www.gamesindustry.biz/jade-raymonds-haven-studio-is-already-inspiring-other-playstation-studios-and-not-just-with-its-game. Retrieved August 30, 2022.
- ↑ "Fairgame$ Is the First Game From Jade Raymond's Haven Studios". 24 May 2023. https://www.ign.com/articles/fairgame-is-the-first-game-from-jade-raymonds-haven-studios.
- ↑ Leedham, Robert (June 29, 2021). "Why PlayStation bought Returnal developer Housemarque: the inside story". https://www.gq-magazine.co.uk/culture/article/housemarque-sony-playstation-acquisition.
- ↑ Remo, Chris (June 4, 2008). "In-Depth: Insomniac Talks New North Carolina Studio". Gamasutra. Archived from the original on September 22, 2015. https://web.archive.org/web/20150922081216/http://www.gamasutra.com/view/news/109832/InDepth_Insomniac_Talks_New_North_Carolina_Studio.php. Retrieved August 30, 2022.
- ↑ McAloon, Alissa (February 10, 2020). "Sony's 2019 acquisition of Insomniac Games priced at $229 million". Game Developer. https://www.gamedeveloper.com/console/sony-s-2019-acquisition-of-insomniac-games-priced-at-229-million. Retrieved August 30, 2022.
- ↑ Makuch, Eddie (July 1, 2021). "Sony Buys Another Game Studio, Avengers And Rise Of The Tomb Raider's Nixxes Software". GameSpot. https://www.gamespot.com/articles/sony-buys-another-game-studio-avengers-and-rise-of-the-tomb-raiders-nixxes-software/1100-6493477/. Retrieved July 1, 2021.
- ↑ Varela, Ramón (January 16, 2020). "PlayStation: Todos sus estudios y los juegos en desarrollo" (in es). https://vandal.elespanol.com/reportaje/playstation-todos-sus-estudios-y-los-juegos-en-desarrollo.
- ↑ Tolbert, Samuel (December 16, 2021). "PlayStation Studios: Everything we know Sony Worldwide Studios is working on in 2021 for PS5". Android Central. Archived from the original on December 25, 2021. https://web.archive.org/web/20211225134947/https://www.androidcentral.com/everything-sony-worldwide-studios-working. Retrieved January 20, 2022.
- ↑ 26.0 26.1 LeBlanc, Wesley (June 2, 2021). "Team Asobi Officially Announced as a PlayStation Studio, Reveals New Logo". https://www.ign.com/articles/team-asobi-official-playstation-studios-dev-new-logo.
- ↑ 27.0 27.1 Reiner, Andrew (December 10, 2021). "Sony To Acquire Developer Valkyrie Entertainment". Game Informer. https://www.gameinformer.com/2021/12/10/sony-to-acquire-developer-valkyrie-entertainment. Retrieved August 30, 2022.
- ↑ 28.0 28.1 28.2 Yoon, Andrew (January 10, 2012). "Sony shuts down Little Deviants, Pursuit Force dev". https://www.shacknews.com/article/71918/sony-shuts-down-little-deviants-pursuit-force-dev.
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 "IN DETAIL: Sony's sixteen first-party studios". MCV/Develop. August 2, 2011. https://www.mcvuk.com/development-news/in-detail-sonys-sixteen-first-party-studios/. Retrieved August 30, 2022.
- ↑ 30.0 30.1 Brightman, James (March 22, 2016). "Sony confirms closure of Evolution Studios". https://www.gamesindustry.biz/articles/2016-03-22-sony-confirms-closure-of-evolution-studio.
- ↑ 31.0 31.1 31.2 Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". https://www.polygon.com/2017/1/12/14251842/guerrilla-cambridge-closed.
- ↑ 32.0 32.1 Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". https://gamasutra.com/view/feature/134746/how_moving_to_austin_energized_.php.
- ↑ 33.0 33.1 Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". https://kotaku.com/every-game-studio-thats-closed-down-since-2006-5876693.
- ↑ Robinson, Andy; Calvin, Alex (February 25, 2021). "Sources: PlayStation is winding down Sony Japan Studio". Video Games Chronicle. https://www.videogameschronicle.com/news/sources-playstation-is-winding-down-sony-japan-studio/. Retrieved June 30, 2021.
- ↑ 35.0 35.1 Dring, Christopher (February 4, 2020). "PlayStation to close Manchester VR studio". https://www.gamesindustry.biz/articles/2020-02-04-playstation-to-close-manchester-vr-studio.
- ↑ "Concrete Genie Developer PixelOpus Is Shutting Down". May 5, 2023. https://www.pushsquare.com/news/2023/05/concrete-genie-developer-pixelopus-is-shutting-down.
- ↑ 37.0 37.1 Yin-Poole, Wesley (July 21, 2015). "WipEout: The rise and fall of Sony Studio Liverpool". https://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool.
- ↑ 38.0 38.1 38.2 Moriarty, Colin (March 31, 2012). "Confirmed: Sony Closes Zipper Interactive". https://www.ign.com/articles/2012/03/30/confirmed-sony-closes-zipper-interactive.
External links
Original source: https://en.wikipedia.org/wiki/PlayStation Studios.
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