Company:PlayStation Studios
Logo used since 2020 | |
| Formerly |
|
|---|---|
| Type | Division |
| Industry | Video games |
| Founded | September 1, 2005 |
| Headquarters | San Mateo, California London, England Tokyo, Japan |
Key people |
|
Number of employees | ≈4,000[1] (2022) |
| Parent | Sony Interactive Entertainment |
| Subsidiaries | See § Studios |
| Website | playstation.com/en-us/corporate/playstation-studios/ |
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020 to include the PlayStation brand.
History
On September 14, 2005, Sony Computer Entertainment (SCE, now known as Sony Interactive Entertainment), the video game arm of Sony, announced the formation of SCE Worldwide Studios earlier that month, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president;[2] he resigned in February 2008.[3] Kazuo Hirai became acting president,[4] succeeded by Shuhei Yoshida in May 2008.[5] When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.[6] The studios productions are generally supported by the Visual Arts Services Group, founded in 2007 in San Diego.[7]
SIE announced the rebranding of the division to PlayStation Studios in May 2020 as part of the introduction of the PlayStation 5, which was released later that year. PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations.[8]
In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025.[9] In August 2022, SIE announced the formation of the PlayStation Studios Mobile Division, alongside the acquisition of the company's first mobile development team, Savage Game Studios,[10] later renamed Neon Koi.[11] In February 2024, Sony announced it would eliminate 900 jobs, or 8% of SIE and PlayStation Studios employees. These cuts included the closure of London Studio.[12][13]
In July 2024, Sony and Bungie announced that as part of restructuring at Bungie, one of the studio's incubation projects would be spun out, with the team behind the game forming a new studio within PlayStation Studios, later on in May 2025 it being revealed as teamLFG.[14][15] In October 2024, Sony announced the closure of Neon Koi and Firewalk Studios.[16][17] In March 2025, Sony formed Dark Outlaw Games, a new studio under PlayStation Studios, led by Jason Blundell.[18] In an August 2025 financial briefing, Sony CFO Lin Tao stated that SIE planned to fully integrate and oversee Bungie as a developer within the core PlayStation Studios lineup, after initially allowing them to function as an independent subsidiary since their acquisition in 2022.[19]
Studios
| Name | Location/s | Founded | Acquired | Notable releases |
|---|---|---|---|---|
| Bend Studio | Bend, Oregon | 1993[20] | 2000[20] | Syphon Filter, Software:Resistance: Retribution, Software:Uncharted: Golden Abyss, Days Gone[20] |
| Bluepoint Games | Austin, Texas | 2006[21] | 2021[22] | Software:Uncharted: The Nathan Drake Collection, Shadow of the Colossus, Demon's Souls[20] |
| Dark Outlaw Games | Los Angeles, California | 2025[18] | — | — |
| Firesprite | Liverpool | 2012[23] | 2021[24] | Run Sackboy! Run!, Horizon Call of the Mountain[20] |
| Guerrilla Games | Amsterdam | 2000[20] | 2005[20] | Killzone, Horizon[20] |
| Haven Studios | Montreal, Quebec | 2021[25] | 2022[25] | Fairgame$[26] |
| Housemarque | Helsinki | 2021[27] | Super Stardust HD, Dead Nation, Resogun, Alienation, Matterfall, Returnal, Saros[20] | |
| Insomniac Games | Burbank, California | 1994[20] | 2019[28] | Spyro, Ratchet & Clank, Resistance, Marvel's Spider-Man, Marvel's Wolverine[20] |
| Durham, North Carolina[29] | ||||
| Malaysia Studio | Kuala Lumpur | 2020[30] | — | Support for first-party titles, such as The Last of Us Part I and MLB The Show 22[31] |
| Media Molecule | Guildford | 2006[20] | 2010[20] | LittleBigPlanet, Tearaway, Dreams[20] |
| Naughty Dog | Santa Monica, California | 1984[20] | 2001[20] | Crash Bandicoot, Jak and Daxter, Uncharted, The Last of Us, Software:Intergalactic: The Heretic Prophet[20] |
| Nixxes Software | Utrecht | 1999[20] | 2021[32] | Windows ports and support work for various first-party PlayStation titles; Xbox Series X/S port of Helldivers 2[33][34][35] |
| Polyphony Digital | Tokyo | 1998[20] | — | Gran Turismo, Motor Toon Grand Prix, Omega Boost, Tourist Trophy[20] |
| San Diego Studio | San Diego, California | 2001[20] | — | The Mark of Kri, NBA, MLB: The Show[20] |
| San Mateo Studio | San Mateo, California | 1998[36] | — | Support studio for second-party developers[37] |
| Santa Monica Studio | Los Angeles, California | 1999[20] | — | Kinetica, God of War[20] |
| Sucker Punch Productions | Bellevue, Washington | 1997[20] | 2011[20] | Sly Cooper, Infamous, Ghost of Tsushima, Ghost of Yōtei[20] |
| Team Asobi | Tokyo | 2021[lower-alpha 1] | — | The Playroom, Astro Bot[39] |
| teamLFG | Bellevue, Washington | 2025[40] | — | — |
| Valkyrie Entertainment | Seattle, Washington | 2002[41] | 2021[41] | Support studio for various franchises such as Infamous, God of War, and Twisted Metal[20] |
| XDev | Liverpool | 2000[42] | — | Works with external developers across Europe, on projects such as Until Dawn, Software:Detroit: Become Human and Saros[43] |
| Tokyo | 2020[44] | Works with external developers across Japan and South Korea, on projects such as Rise of the Ronin, Stellar Blade, Software:Death Stranding 2: On the Beach and Marvel Tōkon: Fighting Souls[42][45] |
Former
| Name | Location | Founded | Acquired | Divested | Fate |
|---|---|---|---|---|---|
| Bigbig Studios | Leamington Spa | 2001[46] | 2007[47] | 2012[46] | Closed[46] |
| Evolution Studios | Runcorn | 1999[47] | 2007[47] | 2016[48] | Closed[48] |
| Firewalk Studios | Bellevue, Washington | 2018[49] | 2023[49] | 2024[50] | Closed[50] |
| Guerrilla Cambridge | Cambridge | 1997[51] | — | 2017[51] | Closed[51] |
| Incognito Entertainment | Salt Lake City, Utah | 1999[52] | 2002[52] | 2009[53] | Closed[53] |
| Japan Studio | Tokyo | 2005[54] | — | 2021[55] | Reorganized within SIE, primarily to Team Asobi[38] |
| London Studio | London | 2002[20] | — | 2024 | Closed[13] |
| Manchester Studio | Manchester | 2015[20] | — | 2020[56] | Closed[56] |
| Neon Koi | Berlin | 2020[10] | 2022[10] | 2024[50] | Closed[50] |
| Helsinki | |||||
| Pixelopus | San Mateo, California | 2014[20] | — | 2023 | Closed[57] |
| Studio Liverpool | Liverpool | 1984[47] | 1993[47] | 2012[58] | Closed[58] |
| Zipper Interactive | Redmond, Washington | 1995[59] | 2006[47] | 2012[59] | Closed[59] |
See also
- Bungie
- PlayStation Productions
Notes
- ↑ Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.[38]
References
- ↑ Totilo, Stephen (October 4, 2022). "PlayStation to broaden line-up, but won't abandon roots, studio chief says". Axios. https://www.axios.com/2022/10/04/playstation-hermen-hulst-pc-mobile-interview. Retrieved October 4, 2022.
- ↑ Choi, Daniel (September 14, 2005). "Phil Harrison to head up SCE Worldwide Studios for Sony". Joystiq. Archived from the original on May 17, 2008. https://web.archive.org/web/20080517080930/https://www.joystiq.com/2008/05/16/sony-finds-harrisons-replacement-in-shuhei-yoshida. Retrieved August 30, 2022.
- ↑ Yoon, Andrew (February 25, 2008). "Phil Harrison leaves Sony Computer Entertainment, Kaz Hirai takes place". Joystiq. Archived from the original on January 28, 2015. https://web.archive.org/web/20150128061228/http://www.joystiq.com/2008/02/25/phil-harrison-leaves-sony-computer-entertainment-kaz-hirai-take/. Retrieved January 23, 2025.
- ↑ Yoon, Andrew (May 15, 2008). "SCE Worldwide Studios gets new president". Joystiq. Archived from the original on January 28, 2015. https://web.archive.org/web/20150128063101/http://www.joystiq.com/2008/05/15/sce-worldwide-studios-gets-new-president/. Retrieved January 23, 2025.
- ↑ Dobson, Jason (May 16, 2008). "Sony finds Harrison's replacement in Shuhei Yoshida". Joystiq. Archived from the original on May 17, 2008. https://web.archive.org/web/20080517080930/http://www.joystiq.com/2008/05/16/sony-finds-harrisons-replacement-in-shuhei-yoshida/. Retrieved August 30, 2022.
- ↑ Favis, Elise (November 7, 2019). "Sony appoints Guerrilla Games' Hermen Hulst new head of PlayStation worldwide studios". The Washington Post. https://www.washingtonpost.com/video-games/2019/11/07/sony-appoints-guerrilla-games-hermen-hulst-new-head-playstation-worldwide-studios/.
- ↑ Scullion, Chris (26 October 2022). "Sony is building a new dev team to work with Visual Arts and Naughty Dog on a 'AAA' title". https://www.videogameschronicle.com/news/sony-is-building-a-new-dev-team-to-work-with-visual-arts-and-naughty-dog-on-a-aaa-title/.
- ↑ Dring, Christopher (May 12, 2020). "Sony unveils PlayStation Studios brand to launch alongside PS5". GamesIndustry.biz. https://www.gamesindustry.biz/articles/2020-05-12-sony-unveils-playstation-studios-brand-to-launch-alongside-ps5.
- ↑ Bonthuys, Darryn (May 26, 2022). "Half Of PlayStation Releases Will Be On PC And Mobile By 2025, Sony Says" (in en-US). https://www.gamespot.com/articles/half-of-playstation-releases-will-be-on-pc-and-mobile-by-2025-sony-says/1100-6503877/.
- ↑ 10.0 10.1 10.2 Good, Owen S. (August 29, 2022). "Sony spins up PlayStation Mobile division, plans major push to phones". Polygon. https://www.polygon.com/23326796/playstation-mobile-sony-buys-savage-game-studios. Retrieved August 30, 2022.
- ↑ Tailby, Stephen (2023-11-21). "PlayStation's Mobile Games Studio Rebrands Following Multiple Departures". https://www.pushsquare.com/news/2023/11/playstations-mobile-games-studio-rebrands-following-multiple-departures.
- ↑ Gerken, Tom (2024-02-27). "PlayStation to axe 900 jobs and close London studio" (in en-GB). https://www.bbc.com/news/technology-68404704.
- ↑ 13.0 13.1 Yin-Poole, Wesley (May 21, 2024). "PlayStation London Studio Issues Heartfelt Goodbye After Sony Studio Closure". IGN. Ziff Davis. https://www.ign.com/articles/playstation-london-studio-issues-heartfelt-goodbye-after-sony-studio-closure. Retrieved May 22, 2024.
- ↑ "Destiny 2 dev Bungie laying off 220 devs and handing new game to Sony". 31 July 2024. https://www.pcgamesn.com/destiny-2/layoffs-sie-integration.
- ↑ "The New Path for Bungie" (Press release). 31 July 2024. Retrieved 31 July 2024.
- ↑ Communications, S. I. E. (2024-10-29). "An Update from PlayStation Studios" (in en-US). https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios/.
- ↑ Blake, Vikki (2024-10-29). "Sony shuts Neon Koi and Firewalk Studios" (in en). https://www.gamesindustry.biz/sony-shuts-neon-koi-and-firewalk-studios.
- ↑ 18.0 18.1 Middler, Jordan (March 17, 2025). "PlayStation has formed new studio Dark Outlaw Games with Call of Duty Zombies lead Jason Blundell". https://www.videogameschronicle.com/news/playstation-has-formed-new-studio-dark-outlaw-games-with-call-of-duty-zombies-lead-jason-blundell/.
- ↑ Chalk, Andy (2025-08-07). "Sony has seen enough: 3 years after acquiring Bungie, Sony says the days of independence are 'getting lighter' and its future 'is to become part of PlayStation Studios'" (in en). PC Gamer. https://www.pcgamer.com/gaming-industry/sony-has-seen-enough-3-years-after-acquiring-bungie-sony-says-the-days-of-independence-are-over-and-its-future-is-to-become-part-of-playstation-studios/.
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 20.14 20.15 20.16 20.17 20.18 20.19 20.20 20.21 20.22 20.23 20.24 20.25 20.26 20.27 20.28 20.29 20.30 Barker, Sammy; Tailby, Stephen (October 4, 2024). "PlayStation Studios: All Sony First-Party Developers and What They're Working On". https://www.pushsquare.com/guides/playstation-studios-all-sony-first-party-developers-and-what-theyre-working-on.
- ↑ Dyer, Mitch (January 28, 2014). "Who Is Bluepoint Games?". https://www.ign.com/articles/2014/01/28/who-is-bluepoint-games.
- ↑ Tailby, Stephen (September 30, 2021). "Sony Finally Confirms Acquisition of Demon's Souls PS5 Dev Bluepoint Games". https://www.pushsquare.com/news/2021/09/sony_finally_confirms_acquisition_of_demons_souls_ps5_dev_bluepoint_games.
- ↑ Scullion, Chris (June 10, 2022). "Sony's Firesprite is moving to an office more than 20 times larger than its current one". Video Games Chronicle. https://www.videogameschronicle.com/news/sonys-firesprite-is-moving-to-an-office-more-than-20-times-bigger-than-its-current-one/. Retrieved August 30, 2022.
- ↑ "Why PlayStation is buying Firesprite, one of the UK's fastest growing studios". September 8, 2021. https://www.gamesindustry.biz/articles/2021-09-08-why-playstation-is-buying-firesprite-one-of-the-uks-fastest-growing-games-studios.
- ↑ 25.0 25.1 Dring, Christopher (July 11, 2022). "Jade Raymond's Haven Studio is already inspiring other PlayStation studios - and not just with its game". Gamesindustry.biz. https://www.gamesindustry.biz/jade-raymonds-haven-studio-is-already-inspiring-other-playstation-studios-and-not-just-with-its-game. Retrieved August 30, 2022.
- ↑ "Fairgame$ Is the First Game From Jade Raymond's Haven Studios". 24 May 2023. https://www.ign.com/articles/fairgame-is-the-first-game-from-jade-raymonds-haven-studios.
- ↑ Leedham, Robert (June 29, 2021). "Why PlayStation bought Returnal developer Housemarque: the inside story". https://www.gq-magazine.co.uk/culture/article/housemarque-sony-playstation-acquisition.
- ↑ McAloon, Alissa (February 10, 2020). "Sony's 2019 acquisition of Insomniac Games priced at $229 million". Game Developer. https://www.gamedeveloper.com/console/sony-s-2019-acquisition-of-insomniac-games-priced-at-229-million. Retrieved August 30, 2022.
- ↑ Remo, Chris (June 4, 2008). "In-Depth: Insomniac Talks New North Carolina Studio". Gamasutra. https://www.gamedeveloper.com/game-platforms/in-depth-insomniac-talks-new-north-carolina-studio.
- ↑ "PlayStation to open development studio in Malaysia". November 8, 2019. https://www.gamesindustry.biz/playstation-to-open-malaysian-development-studio.
- ↑ "How PlayStation Studios Malaysia is Playing a Growing Role in Sony's Most Important Franchises". October 13, 2022. https://www.ign.com/articles/playstation-malaysia-sony-ps5.
- ↑ Makuch, Eddie (July 1, 2021). "Sony Buys Another Game Studio, Avengers And Rise Of The Tomb Raider's Nixxes Software". GameSpot. https://www.gamespot.com/articles/sony-buys-another-game-studio-avengers-and-rise-of-the-tomb-raiders-nixxes-software/1100-6493477/. Retrieved July 1, 2021.
- ↑ Lyles, Taylor (June 29, 2024). "Ghost of Tsushima and Horizon: Forbidden West Among the First Games Supporting AMS FSR 3.1". IGN. https://www.ign.com/articles/ghost-of-tsushima-and-horizon-forbidden-west-among-the-first-games-supporting-amd-fsr-31.
- ↑ Prescott, Shaun (December 13, 2024). "The Last Of Us Part Two Remastered hits PC in April". PC Gamer. Future plc. Archived from the original on December 13, 2024. https://web.archive.org/web/20241213032200/https://www.pcgamer.com/games/horror/the-last-of-us-part-two-remastered-hits-pc-in-april/. Retrieved December 13, 2024.
- ↑ Yin-Poole, Wesley (2025-07-03). "Sony-Published Helldivers 2 Gets Shock Release Date on Xbox Series X and S" (in en). https://www.ign.com/articles/sony-published-helldivers-2-gets-shock-release-date-on-xbox-series-x-and-s.
- ↑ Varela, Ramón (January 16, 2020). "PlayStation: Todos sus estudios y los juegos en desarrollo" (in es). https://vandal.elespanol.com/reportaje/playstation-todos-sus-estudios-y-los-juegos-en-desarrollo.
- ↑ Tolbert, Samuel (December 16, 2021). "PlayStation Studios: Everything we know Sony Worldwide Studios is working on in 2021 for PS5". Android Central. Archived from the original on December 25, 2021. https://web.archive.org/web/20211225134947/https://www.androidcentral.com/everything-sony-worldwide-studios-working. Retrieved January 20, 2022.
- ↑ 38.0 38.1 LeBlanc, Wesley (June 2, 2021). "Team Asobi Officially Announced as a PlayStation Studio, Reveals New Logo". https://www.ign.com/articles/team-asobi-official-playstation-studios-dev-new-logo.
- ↑ "Astro Bot Sequel Announced For PS5, Coming September 6". May 30, 2024. https://www.gamespot.com/articles/astro-bot-sequel-announced-for-ps5-coming-september-6/1100-6523821/.
- ↑ "Welcome teamLFG to the PlayStation Studios family". 7 May 2025. https://blog.playstation.com/2025/05/07/welcome-teamlfg-to-the-playstation-studios-family/?sf277193480=1.
- ↑ 41.0 41.1 Reiner, Andrew (December 10, 2021). "Sony To Acquire Developer Valkyrie Entertainment". Game Informer. https://www.gameinformer.com/2021/12/10/sony-to-acquire-developer-valkyrie-entertainment. Retrieved August 30, 2022.
- ↑ 42.0 42.1 Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". http://www.pushsquare.com/news/2019/08/guide_all_sony_first-party_studios_and_what_theyre_working_on.
- ↑ "Saros launches March 20 on PS5, first look at gameplay from today’s State of Play" (in en-US). 2025-09-24. https://blog.playstation.com/2025/09/24/saros-launches-march-20-on-ps5-first-look-at-gameplay-from-todays-state-of-play/.
- ↑ Romano, Sal (April 1, 2020). "Sony Interactive Entertainment JAPAN Studio establishes External Development Department". https://www.gematsu.com/2020/04/sony-interactive-entertainment-japan-studio-establishes-external-development-department.
- ↑ Barker, Sammy (September 19, 2022). "Sony XDEV's Japan Division Assisting with PS5's Rise of the Ronin". Push Square. https://www.pushsquare.com/news/2022/09/sony-xdevs-japan-division-assisting-with-ps5s-rise-of-the-ronin. Retrieved March 18, 2024.
- ↑ 46.0 46.1 46.2 Yoon, Andrew (January 10, 2012). "Sony shuts down Little Deviants, Pursuit Force dev". https://www.shacknews.com/article/71918/sony-shuts-down-little-deviants-pursuit-force-dev.
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 "IN DETAIL: Sony's sixteen first-party studios". MCV/Develop. August 2, 2011. https://www.mcvuk.com/development-news/in-detail-sonys-sixteen-first-party-studios/. Retrieved August 30, 2022.
- ↑ 48.0 48.1 Brightman, James (March 22, 2016). "Sony confirms closure of Evolution Studios". https://www.gamesindustry.biz/articles/2016-03-22-sony-confirms-closure-of-evolution-studio.
- ↑ 49.0 49.1 "PlayStation to acquire AAA multiplayer developer Firewalk Studios". 20 April 2023. https://www.gamesindustry.biz/playstation-to-acquire-aaa-multiplayer-developer-firewalk-studios.
- ↑ 50.0 50.1 50.2 50.3 "An Update from PlayStation Studios". https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios/.
- ↑ 51.0 51.1 51.2 Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". https://www.polygon.com/2017/1/12/14251842/guerrilla-cambridge-closed.
- ↑ 52.0 52.1 Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". https://www.gamedeveloper.com/business/how-moving-to-austin-energized-i-starhawk-i-.
- ↑ 53.0 53.1 Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". https://kotaku.com/every-game-studio-thats-closed-down-since-2006-5876693.
- ↑ Niizumi, Hirohiko (8 July 2005). "SCE reorg taps Harrison, Yamauchi, Chatani". https://www.gamespot.com/articles/sce-reorg-taps-harrison-yamauchi-chatani/1100-6128783/.
- ↑ Robinson, Andy; Calvin, Alex (February 25, 2021). "Sources: PlayStation is winding down Sony Japan Studio". Video Games Chronicle. https://www.videogameschronicle.com/news/sources-playstation-is-winding-down-sony-japan-studio/. Retrieved June 30, 2021.
- ↑ 56.0 56.1 Dring, Christopher (February 4, 2020). "PlayStation to close Manchester VR studio". https://www.gamesindustry.biz/articles/2020-02-04-playstation-to-close-manchester-vr-studio.
- ↑ "Concrete Genie Developer PixelOpus Is Shutting Down". May 5, 2023. https://www.pushsquare.com/news/2023/05/concrete-genie-developer-pixelopus-is-shutting-down.
- ↑ 58.0 58.1 Yin-Poole, Wesley (July 21, 2015). "WipEout: The rise and fall of Sony Studio Liverpool". https://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool.
- ↑ 59.0 59.1 59.2 Moriarty, Colin (March 31, 2012). "Confirmed: Sony Closes Zipper Interactive". https://www.ign.com/articles/2012/03/30/confirmed-sony-closes-zipper-interactive.
External links
