Software:Dreams (video game)

From HandWiki
Short description: Sandbox video game and game creation system
Dreams
Dreams cover art.jpg
Developer(s)Media Molecule
Publisher(s)Sony Interactive Entertainment
Director(s)Mark Healey
Designer(s)
  • Mark Healey
  • John Beech
  • Christophe Villedieu
  • Steve Belcher
Programmer(s)
  • Alex Evans
  • David Smith
Artist(s)
  • Kareem Ettouney
  • Francis Pang
  • Jon Eckersley
  • Emilie Stabell
  • Maja-Lisa Kehlet
Platform(s)PlayStation 4
Release14 February 2020
Genre(s)Game creation system
Mode(s)Single-player, multiplayer

Dreams is a game creation system video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4 in February 2020. Players can create and play user-generated content in the forms of games, audiovisual experiences and game assets, which can be shared or remixed to be used in other players' creations.

Dreams includes several games developed by Media Molecule using the game itself, including Art's Dream,[1] Ancient Dangers: A Bat's Tale,[2] A Long Climb Ago,[3] several virtual reality mini-games,[4] and Tren.[5][6]

On 11 April 2023, Media Molecule announced on their website that they would end live service support for Dreams in September 2023, in favour of an unannounced new project. Online server support will continue, as will bug fixing, in-game curation, official streams, and community engagement and promotion. The game will remain available for sale after this date.[7][8][9]

Gameplay

In Dreams, players control an "imp", which is used to interact with the game's world and interface like a mouse cursor, create new items and characters, and manipulate objects by grabbing and pulling them.[10] Players can move the imp with one of two control schemes: moving and rotating the DualShock 4 or PlayStation Move controllers,[11] or using the left and right analog sticks.[12] The imp is customizable, and can possess characters featured in a dream, allowing players to take direct control of these characters.[13][10]

Dreams consists of six main sections: DreamSurfing, DreamShaping, Highlights, Profile, Community Jam, and Homespace. It also features a game made in Dreams by Media Molecule known as Art's Dream.[14]

DreamSurfing

DreamSurfing can be thought of as the traditional "play" section where a player can browse "Dreams" that have been made and published to the "Dreamiverse" by other players, or as the game calls them, "Dreamers". These Dreams can be for example games to play, audiovisual experiences, and showcases of Elements such as sculptures and art to view and music to listen to.[15] Many Dreams contain collectable "Prize Bubbles" which unlock Elements for players to use in their own creations, functioning similarly to Prize Bubbles in the LittleBigPlanet series.

DreamSurfing is divided into playlists of different kinds of Dreams, such as "Mm Picks", "New Trending Dreams", and "New Recommendations For You".[16] At the top of the page there are banners with Dreams-related news and videos.[17] Art's Dream can be found in this section. Players can give feedback on a Dream by giving it a "thumbs up" or leaving a comment. There is an option called "Autosurf" that presents the user with random Dreams to play within a playlist.

DreamShaping

DreamShaping is the "create" section where players can create and publish games, audio-visual experiences and showcases known as "Dreams", as well as "Scenes", the connected environments and levels that make up Dreams,[10] "Elements", the various assets that make up Scenes,[18] and "Collections", sortable groups of Dreams, Scenes, Elements and other Collections.

Edit Mode

"Edit Mode" is the editor for scenes and elements. In Edit Mode, there are several modes available for creation.[19][20] Each mode has many tools which can be used to manipulate Scenes and Elements. In Assembly Mode, users can quickly search the Dreamiverse for pre-made Elements and stamp them in their Scene.[18] In Assembly Mode and Sound Mode, there are also many "Gadgets" available which can be used for logic, animation, lighting, sound, global settings, and more.[21] Gadgets can be linked to other Gadgets and items such as sculptures using wires. In Dreams, Gadgets essentially form the gaming logic and game mechanics. Users can publish their creations online to the "Dreamiverse" for others to play or experience, and optionally they can make it re-mixable which allows other creators to use it in their creations, build upon it or tweak it. Cooperative multiplayer is featured in the game, allowing players to create and manipulate their creations together.[22]

Community Jam

Community Jam is a themed contest, where creators create content based on a theme, for example "Spring Season" and "Pirates", and others vote on their favourites.[23] The winners and runners-up get a badge on their creation's page. There is a new Community Jam with a new theme every few weeks, for example "Spring Season" and "Pirates".

Plot

Outside the user-generated creations, Dreams itself takes place in the Dreamiverse, a surreal universe made out of dreams and ideas. The Dreamiverse is presided by the Dream Queen, a being who helps the player learn about each aspect of Dreams. New players use the Dream Queen's Homespace before unlocking their own. The Dreamiverse is also inhabited by the Architect and Designer, two experts who teach the player about DreamShaping through in-game tutorials, and Imps, the player-controlled creatures who manipulate objects and possess characters.[24] Every creation in Dreams exists in the Dreamiverse, and the term "Dreamiverse" also refers to the catalogue of creations available for players to browse and use in their own creations.

Art's Dream

Media Molecule's creation Art's Dream "follows a former jazz musician Art as he dreams about his life, past and present, and realises he needs to make amends with his fellow bandmates. The journey takes him through a series of dream-like situations involving him and a whole cast of wonderful fantasy characters, such as D-Bug, a helpful little robot with an electric personality and Frances, a hammer wielding teddy bear."[25]

Art's Dream follows three connected stories: The Dream Gardens, The Blues City, and The Meridian Forest. Each story has a different genre as well as different characters, visuals, music and gameplay. They each relate to different parts of Art's mind and connect to the past, present and future respectively. All three stories converge at the end of the game. Throughout Art's Dream, the Imp is used to interact with the world and possess characters. The game also has many prize bubbles to be collected, letting players make their own creations with the elements used in Art's Dream.

Development

Alex Evans, one of the game's two technical directors
Kareem Ettouney, art director
Mark Healey, creative director

Dreams has similarities to Media Molecule's previous game LittleBigPlanet, the focus being "play, create, share". They aimed to merge the three aspects into one experience without separating them. Alex Evans and David Smith are the two technical directors;[26][27] Mark Healey and Kareem Ettouney are creative director and art director respectively.[28][29] Dreams uses a custom engine called BubbleBath that renders objects with particles called "Flecks" rather than polygons. The engine was named by the community.[30]

In 2015, Evans said that the game would be "defined" by players instead of the developer.[31] To help new players get into the game, a story campaign is featured to help players adapt to the gameplay mechanics.[31] Studio director Siobhan Reddy added that the campaign is used to kickstart a community, and creation is the primary goal of the game.[32]

According to Evans, one of Media Molecule's goals is to reinvent creativity. As a result, they re-imagined Dreams into something as simple as sketching.[26] This led the game to feature an impressionist art-style and implement the PlayStation Move motion-based controller.[33] Many art styles and technical solutions were attempted before arriving at the final style and solution.[34] The team used dreams as the game's setting, as they believed that it allows players to have their own styles, and inspires players to create something "artistic" and "incredible".[32] Accessibility is a priority for Media Molecule with Dreams. The goal is to make Dreams more accessible so as many people with as many different requirements as possible are able to play.[35]

In an October 2019 interview, Ettouney said they plan to give creators commercial ownership of their creations and publish them elsewhere.[28] In March 2020, creators could apply to a beta evaluation program to sell their work "off PlayStation".[36]

Release

At Gamescom 2012, Media Molecule announced that they were working on two different projects, with one being Tearaway.[37] Dreams was revealed at PlayStation Meeting 2013, with Evans showing a technical demo onstage, involving three players creating an in-game band.[38] A teaser for the game was released in July 2014.[39] The game was officially announced at Sony Interactive Entertainment's press conference at E3 2015.[40] A beta for the game was originally set to be released in 2016, however, it was delayed to 2017 and then to 2018.[41] The beta ran from 19 December 2018 until 4 February 2019.[42] The game was made available via early access on 16 April 2019, a first for a Sony game, before being officially released on 14 February 2020.[43][44] An update that added support for PlayStation VR was announced on 30 June 2020 and was released on 22 July 2020.[45] In April 2023, Media Molecule announced that they would be ending support for Dreams in September, and limiting the size of future creations to maintain server stability.[46] Online multiplayer was set to be released for the game sometime post-launch,[47] but was announced to be cancelled following the game's end of support.[48] The game's engine is called the Bubblebath Engine, which is named by the winner of the Dreams Engine Naming contest, David Desu.[49]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic89/100[50]
Review scores
PublicationScore
4Players82/100[51]
Destructoid9.5/10[52]
Easy Allies9.5/10[54]
Edge10/10[53]
GameRevolution4.5/5 stars[55]
GameSpot9/10[56]
Hardcore Gamer4.5/5 stars[57]
IGN9/10[58]
Jeuxvideo.com18/20[59]
Push Square10/10[60]
Shacknews9/10[61]
The Guardian4/5 stars[62]
USgamer3.5/5 stars[63]
VideoGamer.com8/10[64]

Dreams received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[50] Vice compared it to Newgrounds, a website historically hosting Adobe Flash based media "oddities".[65]

Awards

It won Most Original Game, Best PlayStation 4 Game and Best of Gamescom 2019 at Gamescom 2019.[66][67] Dreams also won Gameplay Innovation of the Year from MCV/Develop.[68][69]

Year Award Category Result Ref(s).
2018 Game Critics Awards Best Original Game Won [70]
Best Console Game Nominated
Best Family/Social Game Nominated
2018 Golden Joystick Awards Most Wanted Game Nominated [71]
2019 2019 Golden Joystick Awards PlayStation Game of the Year Nominated [72]
2020 NAVGTR Awards Engineering Won [73][74]
Game, Special Class Won
The Game Awards 2020 Best VR/AR Nominated [75]
2021 24th Annual D.I.C.E. Awards Family Game of the Year Nominated [76]
Outstanding Achievement in Audio Design Nominated
Outstanding Technical Achievement Won
2023 British Academy Games Awards Evolving Game Nominated [77][78]

References

  1. "Explaining Art's Dream, the 'Story Mode' Inside Dreams" (in en-US). 2020-02-04. https://www.ign.com/articles/dreams-campaign-story-mode-arts-dream-hands-on-game-preview. 
  2. "Media Molecule-Developed Dreams Game Ancient Dangers: A Bat's Tale Announced, Available Today" (in en-US). Game Informer. 2021-11-30. https://www.gameinformer.com/2021/11/30/media-molecule-developed-dreams-game-ancient-dangers-a-bats-tale-announced-available. Retrieved 2022-01-04. 
  3. "Media Molecule's Brand New Game Is Available Now in Dreams" (in en-US). 2023-03-29. https://www.pushsquare.com/news/2023/03/media-molecules-brand-new-game-is-available-now-in-dreams. 
  4. "Hands On: Dreams Just Got Bigger, Better, and Weirder with PSVR Support" (in en-US). 2020-07-27. https://www.pushsquare.com/news/2020/07/hands_on_dreams_just_got_bigger_better_and_weirder_with_psvr_support. 
  5. "Media Molecule's Next Game Is Tren, a Toy Train Adventure Made in Dreams" (in en-US). 2021-07-27. https://www.pushsquare.com/news/2021/07/media_molecules_next_game_is_tren_a_toy_train_adventure_made_in_dreams. 
  6. "Media Molecule is halting 'Dreams' support from September" (in en-US). 2023-04-11. https://www.nme.com/news/gaming-news/media-molecule-is-halting-dreams-support-from-september-3428664. 
  7. Welsh, Oli (2023-04-11). "Sony ending support for Dreams in September". Polygon. https://www.polygon.com/23678503/dreams-end-of-live-service-server-changes. 
  8. "Dreams Live Support Will End Later This Year" (in en-US). 2023-04-11. https://www.ign.com/articles/dreams-live-support-will-end-later-this-year. 
  9. "An update on server changes and live service support for Dreams" (in en-US). 2023-04-11. https://docs.indreams.me/en-US/whats-happening/news/dreams-support-update. 
  10. 10.0 10.1 10.2 Purchese, Robert (27 October 2015). "Watch: What you actually do in Media Molecule's new game Dreams". Gamer Network. https://www.eurogamer.net/articles/2015-10-27-watch-what-you-actually-do-in-media-molecules-new-game-dreams. 
  11. Kuchera, Ben (15 June 2015). "Dreams is the new game from Media Molecule, allowing you to create using the Dual Shock 4". Vox Media. https://www.polygon.com/2015/6/15/8787147/dreams-media-molecule-playstation-4. 
  12. "Dreams Ps4 Controls Guide - How to Control the Imp - Gamer Tweak". 17 February 2020. https://gamertweak.com/dreams-ps4-controls-guide-how-to-control-the-imp. 
  13. Nunneley, Stephany (27 October 2015). "Here's a gameplay demo of Media Molecule's Dreams show today at Paris Games Week". Gamer Network. https://www.vg247.com/2015/10/27/media-molecule-dreamps4-paris-games-week/. 
  14. "Dreams Release Date Announced During Sony's State of Play" (in en-US). 2019-12-10. https://twinfinite.net/2019/12/dreams-release-date-announced-during-sonys-state-of-play/. 
  15. Sarkar, Samit (20 July 2018). "Media Molecule's Dreams makes me wonder if there's anything it won't let you create". Vox Media. https://www.polygon.com/2018/7/20/17588224/dreams-ps4-preview. 
  16. "Dreams: New DreamSurfing Interface Rolls Out This Week" (in en-US). 2019-10-02. https://blog.playstation.com/2019/10/02/dreams-new-dreamsurfing-interface-rolls-out-this-week/. 
  17. Molecule, Media (2020-06-29). "v2.14" (in en). https://docs.indreams.me/en-US/updates/release-notes/dreams/v214. 
  18. 18.0 18.1 Frank, Allegra (27 October 2015). "Explore Dreams, Media Molecule's latest, with a first look at gameplay". Vox Media. https://www.polygon.com/2015/10/27/9622130/explore-dreams-gameplay-first-look-ps4. 
  19. Brunner, Grant (23 April 2019). "Create Games, Music, Artwork, More With Media Molecule's Dreams – ExtremeTech". Ziff Davis. https://www.extremetech.com/gaming/289738-create-games-music-artwork-more-with-media-molecules-dreams. 
  20. Molecule, Media (2020-07-29). "Modes" (in en). https://docs.indreams.me/en-US/help/getting-started/edit-mode-guide/assembly/modes. 
  21. Molecule, Media (2020-07-29). "Gadgets" (in en). https://docs.indreams.me/en-US/help/getting-started/edit-mode-guide/assembly/gadgets. 
  22. Welch, Chris (15 June 2015). "Dreams is the most surreal game we've ever seen on PlayStation 4". Vox Media. https://www.theverge.com/2015/6/15/8786889/dreams-game-trailer-ps4-e3-2015. 
  23. Cryer, Hirun (17 April 2019). "Dreams Community Jam – The Current Community Jam Project in Dreams" (in en). Gamer Network. https://www.usgamer.net/articles/17-04-2019-dreams-community-jam-guide. 
  24. Molecule, Media (2020-05-12). "A beginner's guide to Dreams" (in en). https://docs.indreams.me/en-US/help/getting-started/beginners-guide. 
  25. Abbie (4 February 2020). "Own Dreams Early Access? Upgrade on February 11th!". https://www.mediamolecule.com/blog/article/own_dreams_early_access_upgrade_on_february_11th. 
  26. 26.0 26.1 Robinson, Martin (18 December 2015). "Only in Dreams: Addressing the tricky question of what Media Molecule's latest is about". Gamer Network. https://www.eurogamer.net/articles/2015-12-18-only-in-dreams-turning-players-into-developers. 
  27. MacDonald, Keza (6 February 2018). "Dreams: the video game that unlocks the creative genius within us all". https://www.theguardian.com/games/2018/feb/06/dreams-the-video-game-that-unlocks-creative-genius-littlebigplanet-media-molecules-littlebigplanet. 
  28. 28.0 28.1 Handrahan, Matthew (25 October 2019). "Media Molecule wants Dreams games published "to other devices and beyond"". Gamer Network. https://www.gamesindustry.biz/articles/2019-10-25-media-molecule-wants-dreams-users-to-publish-games-to-other-devices-and-beyond. 
  29. Hood, Vic (18 February 2020). "Dreams PS4 is great if you're an artist, but it's even better if you're not". Future plc. https://www.techradar.com/news/dreams-ps4-is-great-if-youre-an-artist-but-its-even-better-if-youre-not. 
  30. "Announcing our Winning Engine Name for Dreams!" (in en). https://www.mediamolecule.com/blog/article/announcing_our_winning_engine_name_for_dreams. 
  31. 31.0 31.1 O'Brien, Lucy (27 October 2015). "So, What Is Dreams Exactly?". Ziff Davis. https://www.ign.com/articles/2015/10/28/so-what-is-dreams-exactly. 
  32. 32.0 32.1 O'Brien, Lucy (20 December 2015). "Going Dreamsurfing With Media Molecule". Ziff Davis. https://uk.ign.com/articles/2015/12/21/going-dreamsurfing-with-media-molecule. 
  33. Takahashi, Dean (16 December 2015). "Media Molecule's Dreams encourages incredible levels of user creativity". https://venturebeat.com/2015/12/16/media-molecules-dreams-encourages-incredible-levels-of-user-creativity/. 
  34. "Alex Evans at Umbra Ignite 2015: Learning From Failure" (in en-US). 2015-10-02. https://www.youtube.com/watch?v=u9KNtnCZDMI. 
  35. Alexp (7 February 2020). "Accessibility & Dreams". https://www.mediamolecule.com/blog/article/accessibility_dreams. 
  36. "'Dreams' creators can apply to sell their work beyond the PS4" (in en-US). https://www.engadget.com/2020-03-15-dreams-creator-beta-commercial-program.html. 
  37. Karmali, Luke (16 August 2012). "Media Molecule Working On Second Title". Ziff Davis. https://www.ign.com/articles/2012/08/16/media-molecule-working-on-second-title. 
  38. Liebi, Matt (21 July 2014). "Theorycrafting: The Hidden Clues In Media Molecule's Glitched PS4 Video". https://www.gamezone.com/originals/theorycrafting-the-hidden-clues-in-media-molecule-s-glitched-ps4-video. 
  39. Devore, Jordan (21 July 2014). "Media Molecule teases 'new PS4 project' with a creepy mustache guy". Enthusiast Gaming. https://www.destructoid.com/media-molecule-teases-new-ps4-project-with-a-creepy-mustache-guy-278417.phtml. 
  40. Sheridan, Conner (15 June 2015). "LittleBigPlanet devs share their Dreams on PlayStation 4". Future Publishing. https://www.gamesradar.com/dreams-reveal-gameplay-e3-2015/. 
  41. Ray Corriea, Alexa (27 October 2015). "PS4 Exclusive Dreams Beta Coming in 2016". CBS Interactive. https://www.gamespot.com/articles/ps4-exclusive-dreams-beta-coming-in-2016/1100-6431765/. 
  42. "History" (in en). https://www.mediamolecule.com/about/history. 
  43. Frank, Allegra (20 February 2019). "Dreams enters 'early access' on PS4 this spring". Vox Media. https://www.polygon.com/2019/2/20/18233391/dreams-ps4-early-access-date-price. 
  44. Heppe, Abbie (10 December 2019). "The full version of Dreams will launch on PS4 next February" (in en-US). Sony Interactive Entertainment. https://blog.eu.playstation.com/2019/12/10/the-full-version-of-dreams-will-launch-on-ps4-next-february/. 
  45. Molecule, Media (2020-07-22). "Dreams VR - v2.15/2.16" (in en). https://docs.indreams.me/en-US/updates/release-notes/dreams/v216. 
  46. Molecule, Media (2023-04-11). "An update on server changes and live service support for Dreams" (in en). https://docs.indreams.me/en-US/whats-happening/news/dreams-support-update. 
  47. "DreamsPS4 10 Year Plan Teased at VFX Festival". 4 May 2018. https://www.impspace.com/2018/05/dreamsps4-10-year-plan-teased-at-vfx-festival/. 
  48. Molecule, Media (2023-04-11). "An update on server changes and live service support for Dreams" (in en). https://docs.indreams.me/en-US/whats-happening/news/dreams-support-update. 
  49. "Dreams uses the Bubblebath Engine, and other fun factoids about Media Molecule's next game" (in en-US). 2022-07-13. https://www.gamesradar.com/dreams-uses-the-bubblebath-engine-and-other-fun-factoids-about-media-molecules-next-game/. 
  50. 50.0 50.1 "Dreams for PlayStation 4 Reviews". CBS Interactive. https://www.metacritic.com/game/dreams/critic-reviews/?platform=playstation-4. 
  51. "Test (Wertung) zu Dreams (Simulation)". https://www.4players.de/4players.php/dispbericht_fazit/Test/Fazit_Wertung//36808/84259/Dreams.html. 
  52. Devore, Jordan (14 February 2020). "Review: Dreams". Enthusiast Gaming. https://www.destructoid.com/review-dreams-580550.phtml. 
  53. "EDGE #344 review scores". 21 March 2020. https://nintendoeverything.com/edge-344-review-scores/. 
  54. "Easy Allies". https://easyallies.com/#!/review/dreams. 
  55. "Dreams PS4 Review | Squeezing your creative juices". 27 February 2020. https://www.gamerevolution.com/review/633708-dreams-review-ps4-media-molecule. 
  56. "Dreams Review - Create And Play". https://www.gamespot.com/reviews/dreams-review-create-and-play/1900-6417414/. 
  57. "Review: Dreams". 27 February 2020. https://hardcoregamer.com/2020/02/27/review-dreams/368452/. 
  58. Cardy, Simon (13 February 2020). "Dreams Review". Ziff Davis. https://www.ign.com/articles/dreams-review. 
  59. "Dreams: La création à son summum" (in French). Webedia. 14 February 2020. https://www.jeuxvideo.com/test/1182184/dreams-la-creation-a-son-summum.htm. 
  60. Tailby, Stephen (12 February 2020). "Dreams Review (PS4)". Gamer Network. https://www.pushsquare.com/reviews/ps4/dreams. 
  61. "Dreams review - A vast creative toolbox tailored to the imagination". 21 February 2020. https://www.shacknews.com/article/116429/dreams-review-a-vast-creative-toolbox-tailored-to-the-imagination. 
  62. Reuben, Nic (20 February 2020). "Dreams review – creative learning as delightful play". https://www.theguardian.com/games/2020/feb/20/dreams-review-creative-learning-as-delightful-play. 
  63. Cryer, Hirun (21 February 2020). "Dreams Review: An Endless Arcade of the Mind". https://www.usgamer.net/articles/dreams-review. 
  64. "Dreams review". https://www.videogamer.com/reviews/dreams-review. 
  65. Klepek, Patrick (10 March 2020). "'Dreams' Is So Much Weirder and More Interesting Than Video Game Remakes". https://www.vice.com/en/article/xgq7p4/dreams-ps4-maker-media-molecule-game-creator-remakes. 
  66. Milligan, Mercedes (15 August 2019). "Gamescom Award 2019 Nominees Revealed". https://www.animationmagazine.net/events/gamescom-award-2019-nominees-revealed/. 
  67. Mamiit, Aaron (25 August 2019). "PlayStation 4 exclusive Dreams takes home Best of Gamescom 2019 award". https://www.digitaltrends.com/gaming/dreams-playstation-4-best-of-gamescom-2019/. 
  68. Wallace, Chris (14 February 2020). "It's your last chance to vote for the MCV/DEVELOP Awards winners 2020". MCV/Develop (Future plc). https://www.mcvuk.com/business-news/heres-the-shortlist-for-the-new-mcv-develop-awards-vote-online-now/. Retrieved 26 May 2020. 
  69. Barton, Seth (6 March 2020). "Here are your MCV/DEVELOP Awards 2020 winners – with Media Molecule, Nintendo and Rare all winning big – Thanks to everyone who voted!". MCV/Develop (Future plc). https://www.mcvuk.com/business-news/here-are-your-mcv-develop-awards-2019-winners-with-media-molecule-nintendo-and-rare-all-winning-big-thanks-to-everyone-who-voted/. Retrieved 26 May 2020. 
  70. Watts, Steve (5 July 2018). "Resident Evil 2 Wins Top Honor In E3 Game Critics Awards". https://www.gamespot.com/articles/resident-evil-2-wins-top-honor-in-e3-game-critics-/1100-6460135/. 
  71. Hoggins, Tom (24 September 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/. 
  72. Tailby, Stephen (20 September 2019). "Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards". Gamer Network. https://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards. 
  73. "2019 Nominees". 13 January 2020. https://navgtr.org/2019-nominees/. 
  74. "2019 Winners". 24 February 2020. https://navgtr.org/2019-winners/. 
  75. Stedman, Alex (2020-12-10). "The Game Awards 2020: Complete Winners List" (in en-US). https://variety.com/2020/digital/news/the-game-awards-winners-list-2020-1234850547/. 
  76. "24th D.I.C.E. Awards Winners Revealed". https://www.interactive.org/news/24th_annual_dice_awards_winners_revealed.asp. 
  77. "2023 BAFTA Games Awards: The Nominations". BAFTA. 2 March 2023. https://www.bafta.org/games/awards/2023-nominations. 
  78. "2023 BAFTA Games Awards: The Winners". BAFTA Games Awards. 30 March 2023. https://www.bafta.org/games/awards/2023-nominations-winners. 

External links