Software:Field Commander

From HandWiki
Revision as of 15:29, 14 February 2024 by WikiEd2 (talk | contribs) (simplify)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Field Commander
PSP-FieldCommander-FrontCover.jpg
Developer(s)Sony Online Entertainment
Publisher(s)
Platform(s)PlayStation Portable
Release
  • NA: May 23, 2006
  • AU: July 22, 2006
  • EU: July 28, 2006
Genre(s)Turn-based tactics
Mode(s)Single-player, multiplayer

Field Commander is a military turn-based tactics game for the PlayStation Portable. The player takes on the persona of a new Advanced Tactical Legion for Allied Security (ATLAS) recruit, an international military alliance. The player battles Shadow Nation, a criminal empire.

Gameplay

The multiplayer options include Infrastructure, Ad Hoc, Hot Swap, and a unique feature called Transmission mode, which is somewhat similar to the play by email system of older PC games. While playing in Transmission mode each player takes turns and sends them off to the server.

Players can choose a commanding officer to act as the player's avatar. Divisions determine the player's allegiance as well as Division Bonuses that can be activated. Each division has a unique strength and a corresponding weakness. The Card Sharks, for instance, feature strong infantry units but they move slowly, while the Killing Depths' naval vessels deal heavy damage at the cost of having weak army units.

Fuel and ammunition are finite for vehicles and primary weapons, while infantry have unlimited fuel and secondary weapons have unlimited ammunition. When fuel is exhausted, there is a high chance the unit will explode. All units can be resupplied by either trucks, transports, or cities. Certain division powers can also recover unit health, ammunition and/or petrol.

Fighting works similar to other games in the genre but had many unique elements which included the ability to destroy terrain, reduce and eventually destroy cities, special buildings that could call in attacks from off the board, such as Airstrikes, Napalm Launchers, Satellite Lasers, EMP and concussion blasts, stealth units in every terrain type, as well as the ability to stack units in a single tile. Stacking units could be taken to an extreme. A player can have a plane, a tank on a bridge, a boat under the bridge, and a submerged sub all in the same grid space.

Certain terrain will slow down movement, or even be completely impassable. For example, the Teton cannot be traversed by any unit. Swamps slow down treaded units and do not allow wheeled units to proceed. Some terrain also increase or decrease unit defense.

A few units have a ranged attack, allowing them to fire on enemies from a distance, but firing will count as a turn unless that unit is under the effect of a division power.

Revenue can be gained by capturing buildings, and some buildings provide more money than others.

The game also includes a built-in map editor, which allows players to create and share maps with other users online.

Reception

The game has received an 8.4 rating on GameSpot,[1] and an 8.4 from IGN.[2] Field Commander was the first PSP title to receive a perfect score from Official PlayStation Magazine.[citation needed] Review aggregator sites GameRankings and Metacritic gave Field Commander 79% and 77/100 respectively.[3][4]

Many sources pointed out that Field Commander is similar to Advance Wars, with several reviewers accusing the former of being a clone of the latter.[5][6][7][8][9][10][11]

Awards

  • Received IGN's award for Best PSP Strategy Game of 2006.[12]

References

External links