Organization:Bill Walsh College Football

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Bill Walsh College Football
Bill Walsh College Football Coverart.png
Cover art
Developer(s)High Score Productions (Sega Genesis & Sega CD)
Visual Concepts (SNES)
Publisher(s)EA Sports
Platform(s)Super NES, Sega Genesis, Sega CD
ReleaseGenesis
Sega CD
  • NA: December 1993
  • EU: March 1994
Super NES
  • NA: February 1994
Genre(s)Sports
American football
Mode(s)Single-player
Multiplayer

Bill Walsh College Football is an American football video game released for the Super NES, Genesis, and Sega CD. It is one of the earliest video games to deal with the sport at a college level and is built around the fame of coach Bill Walsh. The game was followed by a sequel, Bill Walsh College Football '95.

Summary

The game features 24 teams from the 1992 season and 24 historical teams. Because EA Sports did not acquire the licensing for the names of the more famous schools, these teams carry the names of the school cities and states rather than the school names.[1]

1992 Teams

(non licensed college names listed in parentheses)

  • Arizona
  • Boston (Boston College)
  • College Station (Texas A&M)
  • Colorado
  • Columbus (Ohio State)
  • Florida
  • Georgia
  • Hawaii
  • Kansas
  • Miami
  • Michigan
  • Nebraska
  • Provo (BYU)
  • Pullman (Washington State)
  • Raleigh (NC State)
  • S.C. (USC)
  • South Bend (Notre Dame)
  • Syracuse
  • Stanford
  • State College (Penn State)
  • Tallahassee (Florida State)
  • Tennessee
  • Washington

Gameplay modes

  • 11-week Season Mode with any one of the 1992 teams that ends in a 12-team single elimination playoff.
  • 16-team single elimination playoff with any team from the 1992 season without a regular season mode.
  • 16-team single elimination playoff with any of the all-time teams.

Reception

Reception
Review score
PublicationScore
AllGame3.5/5 stars (SNES)[2]
3/5 stars (GEN)[3]

Computer Gaming World in 1993 stated that the Genesis version of Bill Walsh College Football "provides the best sports action yet to be seen in a cartridge product". The magazine praised the AI as being "head and shoulders above any other sports game. Simply put, it reacts". Computer Gaming World concluded that while computer-based sports games remained superior, Walsh was an example of those that made purchasing a console "more than worthwhile".[4]

References

External links