Software:NCAA Football 06

From HandWiki
Short description: 2005 video game
NCAA Football 06
NCAA Football 06
Cover art (PlayStation 2)
Developer(s)EA Tiburon
Publisher(s)EA Sports
Platform(s)PlayStation 2, Xbox
Release
Genre(s)Sports
Mode(s)Single player, multiplayer

NCAA Football 06 is a collegiate American football video game which was released on July 12, 2005. It is the successor to NCAA Football 2005 in the NCAA Football series. The product features former Michigan Wolverines standout and Heisman Trophy winner Desmond Howard on the cover. He is the only cover athlete not to have played the year before their respective game; Howard last played at Michigan in 1991. It is the only game in the series as of 2013 to have a music soundtrack, as the other games play school fight songs and general band pieces, and the last game in the series to feature Division I FCS teams on all platforms. NCAA Football 06 was the first game in the NCAA Football series to shorten the year to the last 2 digits.[2]

Gameplay

NCAA Football 06 features a new game mode, "Race for the Heisman". In "Race for the Heisman", you begin as a high school standout hoping to sign with a major college program. After choosing your position and your position-specific drill, you are offered three scholarships, or you can walk on to a school of your choice. The prestige of the offering schools depends on how you performed in your drill.[3]

Another new feature in NCAA Football 06 is the Impact Player. Each team has three impact players, usually the three highest-rated players on the roster, but there is always at least one impact player on offense and on defense. (In Dynasty mode some teams only have two Impact Players in later years, but a third is named later in the season. Impact players will also change based on performance or lack thereof.) Some teams' kickers or punters are impact players, too. Offensive linemen are never impact players in the game. Impact players are called upon to make big plays when "in the zone" (indicated by their white impact icon underneath them pulsating). If they execute a big play, action pauses and the camera zooms in on the tackle, juke move, etc.[3]

Retained from the previous version are the Top 25 toughest places to play (the University of Florida's Ben Hill Griffin Stadium, or "The Swamp", remains #1 in 06), a still-revamped Dynasty Mode (with a new In-Season Recruiting feature), all-time and historic teams, Create-a-School, and much more.

NCAA Football 06 also features online multiplayer. The online servers were shut down on September 1, 2007[4]

The main menu screen features a highlight reel with footage of plays made by some of the most famous players in college football history, including Ricky Williams, Bo Jackson, Archie Griffin, Charles Woodson, Herschel Walker, LaDainian Tomlinson, Barry Sanders, LaVar Arrington, Warren Sapp, Ray Lewis, Tim Dwight, Randy Moss, Ron Dayne, Warrick Dunn, Lawrence Taylor, Tim Brown, and Peyton Manning.

Development

Like Madden NFL 06, which has an exclusive license with the NFL, EA has an exclusive license with the NCAA to use stadiums, logos, and team nicknames. According to NCAA Football (a not-for-profit corporation serving to represent various stakeholders for college football), the "EA Sports video football game generates more than $8 million in royalties for NCAA Football and its members." Also, player names are not available in the game because the NCAA would have to pay the players for naming rights so they are called by their positions and numbers, but the player can still give them names. Athletes later sued for a $60 million settlement.[5]

Additionally, the exclusive license with the NCAA later caused controversy when the NCAA was sued for using the likenesses of college athletes in video games without compensation. This led to a series of lawsuits, including O'Bannon v. NCAA, which challenged the NCAA's use of college athlete likenesses in video games.[6][7]

Music

Prior to the release of NCAA Football 06, the only music featured in the game were fight songs of several major colleges. These would play at random, however, the user-selected "favorite team" would always have their fight song played first whenever the game was first started. NCAA Football 06 was the first and last to include licensed music to keep the series in uniform with other EA Sports releases such as Madden NFL and the NHL series. This format was dropped for NCAA Football 07, with the soundtrack returning to college fight songs. However, it was possible to turn off the licensed music and listen to the fight songs in NCAA Football 06. The music features mainly college rock, punk and post-punk selections, including Bad Religion, The Clash, NOFX and The Mr. T Experience. It is the first NCAA game to feature the option of non-fight songs in the menus.

Release

Upon its release, NCAA Football 06 was the best-selling video game for July 2005, occupying both the number 1 and number 2 spots corresponding to the PlayStation 2 and Xbox versions respectively. The title also reached the number 6 spot for the list of best-selling video games of 2005.[8]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(Xbox) 87.68%[9]
(PS2) 87.42%[10]
Metacritic(Xbox) 87/100[11]
(PS2) 87/100[12]
Review scores
PublicationScore
EGM9.17/10[13]
Game Informer8.5/10[14]
GameProStarStarStarStarHalf star[15]
GameRevolutionB+[16]
GameSpot8.8/10[17]
GameSpyStarStarStarStarStar[18]
GameTrailers9.3/10[19]
GameZone(Xbox) 9.5/10[20]
(PS2) 9.3/10[21]
IGN9.2/10[22]
OPM (US)StarStarStarStar[23]
OXM (US)9.1/10[24]
Detroit Free PressStarStarStar[25]
Maxim8/10[26]

By July 2006, the PlayStation 2 version of NCAA Football 06 had sold 1.2 million copies and earned $56 million in the United States. Next Generation ranked it as the 40th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of NCAA Football console games reached 7 million units in the United States by July 2006.[27]

The game still ranks among the best game of the series, It also was met with positive reception on release. GameRankings and Metacritic gave it a score of 87.68% and 87 out of 100 for the Xbox version,[9][11] and 87.42% and 87 out of 100 for the PlayStation 2 version.[10][12]

References

  1. Adams, David (July 12, 2005). "NCAA Football 06 Runs to Retail" (in en). https://www.ign.com/articles/2005/07/12/ncaa-football-06-runs-to-retail. 
  2. "EA Sports NCAA Football video game returning: What we miss - Sports Illustrated" (in en-us). Sports Illustrated. https://www.si.com/extra-mustard/2023/05/17/ea-sports-ncaa-football-return-2024-love-most-about-game. Retrieved 2023-09-18. 
  3. 3.0 3.1 "Guide part 2 - NCAA Football 06 Guide" (in en). 29 March 2012. https://www.ign.com/wikis/ncaa-football-06/Guide_part_2. 
  4. "EA - Action, Fantasy, Sports, and Strategy Videogames". 2007-10-24. https://www.ea.com/information.jsp. 
  5. Fitzgerald, Matt. "College Athletes Who Appeared in EA Sports Games to Share $60M Settlement" (in en). https://bleacherreport.com/articles/2625038-college-athletes-who-appeared-in-ea-sports-games-to-share-60m-settlement. 
  6. Leigh, Brian. "NCAA Agrees to $20M Settlement in EA Video Game Lawsuit" (in en). https://bleacherreport.com/articles/2091133-ncaa-agrees-to-20m-settlement-in-ea-video-game-lawsuit. 
  7. "$60 Million Settlement Approved in N.C.A.A. Video Game Lawsuit" (in en-US). The New York Times. Associated Press. 2015-07-18. ISSN 0362-4331. https://www.nytimes.com/2015/07/18/sports/ncaa-video-game-lawsuit-60-million-settlement-is-approved.html. 
  8. "The Sales Charts for July 2005". Electronic Gaming Monthly (197): 46. November 2005. 
  9. 9.0 9.1 "NCAA Football 06 for Xbox". GameRankings. http://www.gamerankings.com/xbox/927414-ncaa-football-06/index.html. 
  10. 10.0 10.1 "NCAA Football 06 for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/927415-ncaa-football-06/index.html. 
  11. 11.0 11.1 "NCAA Football 06 for Xbox Reviews". https://www.metacritic.com/game/ncaa-football-06/critic-reviews/?platform=xbox. 
  12. 12.0 12.1 "NCAA Football 06 for PlayStation 2 Reviews". https://www.metacritic.com/game/ncaa-football-06/critic-reviews/?platform=playstation-2. 
  13. EGM staff (August 2005). "NCAA Football 06". Electronic Gaming Monthly (194): 111. 
  14. Kato, Matthew (August 2005). "NCAA Football 06". Game Informer (148): 96. http://gameinformer.com/Games/Review/200508/R05.0822.0943.34163.htm. Retrieved March 27, 2015. 
  15. "NCAA Football 06". GamePro: 84. September 2005. 
  16. Dodson, Joe (July 21, 2005). "NCAA Football 06 Review". Game Revolution. http://www.gamerevolution.com/review/ncaa-football-06. 
  17. Colayco, Bob (July 11, 2005). "NCAA Football 06 Review". http://www.gamespot.com/reviews/ncaa-football-06-review/1900-6128862/. 
  18. Tuttle, Will (July 12, 2005). "GameSpy: NCAA Football 06". GameSpy. http://ps2.gamespy.com/playstation-2/ncaa-football-2006/633026p1.html. 
  19. "NCAA Football 06 Review". GameTrailers. July 20, 2005. http://www.gametrailers.com/reviews/jaf5su/ncaa-football-06-review. 
  20. Knutson, Michael (July 21, 2005). "NCAA Football 06 - XB - Review". GameZone. http://www.gamezone.com/reviews/ncaa-football-06-xb-review. 
  21. Lafferty, Michael (July 20, 2005). "NCAA Football 06 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/ncaa_football_06_ps2_review. 
  22. Beridon, Craig (July 11, 2005). "NCAA Football 06". http://www.ign.com/articles/2005/07/12/ncaa-football-06. 
  23. "NCAA Football 06". Official U.S. PlayStation Magazine: 82. August 2005. 
  24. "NCAA Football 06". Official Xbox Magazine: 88. August 2005. 
  25. Schaefer, Jim (July 24, 2005). "GAME MASTER: Going for the Heisman". Detroit Free Press. http://www.freep.com/entertainment/videogames/game24e_20050724.htm. 
  26. Semel, Paul (July 11, 2005). "NCAA Football 06". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_10133.html. Retrieved March 27, 2015. 
  27. "The Top 100 Games of the 21st Century". Next Generation. July 29, 2006. http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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