Software:A Dinosaur's Tale

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File:ADinosaursTaleCoverArt.jpg
Cover art
Developer(s)Funcom
Publisher(s)Hi Tech Expressions
Designer(s)Bjørn Røstøen
Gaute Godager
Ian Neil
Programmer(s)Roar Flølo, Morten B Ofstad
Platform(s)Sega Genesis
Release
Genre(s)Action
Mode(s)Single-player

A Dinosaur's Tale is a 1994 Sega Genesis action video game that is based on Steven Spielberg's 1993 animated feature, We're Back! A Dinosaur's Story.[1] It was only released in North America.

Hi Tech Expressions also released different games based on the film for other platforms. Visual Concepts developed an SNES/DOS title and Beam Software developed a Game Boy title (known in Australia as Agro Soar, in Europe as Baby T-Rex, and in Sweden as Bamse).

Gameplay

Players have to negotiate their way through several levels for a chance to defeat Dr. Screweyes. Either Cecilia or Louie must help the dinosaurs through modern-day obstacles such as a circus that wants them as a sideshow exhibit and other freaks that are lying in wait around New York City .

Both human characters have the same abilities. Items can be purchased through a pause menu that can help the player; balloon-type objects called wish bubbles that emerge from defeated enemies serves as the in-game currency. These items either restore health, provide additional attacking power or simply grant an extra life.

Levels with 3D graphics allow the player to control a skateboarding dinosaur; either Rex or Elsa who must collect balloons on their adventures. A combination of traditional video game sprites and isometric polygons play a role in successfully flying a Pterodactyl through Central Park and helping a Tyrannosaurus Rex use a pickup truck as an improvised skateboard through downtown Manhattan.

References

External links