Biography:Jesse Damiani
Jesse Damiani | |
|---|---|
| Born | 1989 (age 36–37) Gainesville, Florida, U.S. |
| Education | Florida State University (BA) University of Wisconsin–Madison (MFA) |
| Occupation |
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Jesse Damiani (born 1989) is an American writer, producer, and entrepreneur. He is best known for his association with virtual reality, augmented reality, and new media art.[1][2][3] He is a Forbes Contributor covering emerging technologies.[4][5][6]
Early life and education
Damiani was born in Gainesville, Florida. He received Bachelor of Arts degrees in Media Production and Creative Writing at Florida State University (2011).[7] He received a Master of Fine Arts in Creative Writing from University of Wisconsin–Madison (2013). He was the 2013-2014 Halls Emerging Artist Fellow at the Wisconsin Institute for Creative Writing.[8]
Career
Early career
In 2012, Damiani founded Best American Experimental Writing with Seth Abramson.[9] From 2013 to 2017, he wrote about topics in film, television, culture, and digital media as an IndieWire columnist and HuffPost contributor.[10][11][12]
Emerging technologies
Damiani's coverage of emerging technologies has appeared in outlets including Adweek, Billboard, Entrepreneur, Forbes, Quartz, and The Verge.[4][13][14][15][16][17][18]
Through his writing on immersive storytelling, Damiani introduced the concept of the “Builder-Participator Paradigm” to describe the storytelling paradigm created through the “narrative potential” of immersive environments.[19][20][15][21][22][23][24] His Forbes article, “VR And AR Mark The Greatest Revolution In The History Of UX/UI Design,” inspired the creation of the Kendall College of Art and Design/Th3rd Coast Emerging Tech Innovation Lab.[25]
Damiani's insights have been included in industry reports from the Anti-Defamation League, Associated Press, Columbia Journalism Review, Hyper Island, Institute for the Future, and the Knight Foundation/Tow Center for Digital Journalism at Columbia University.[26][27][28][29][30][31][32] On June 16, 2017, at the VRTO conference, he became one of the 18 ratifiers of the Code of Ethics on Human Augmentation, which was originally introduced by Steve Mann in 2004 and further refined with Ray Kurzweil and Marvin Minsky in 2013.[33][34][35]
In March 2019, AltspaceVR, the SocialVR platform owned by Microsoft, announced TECH TOCK, a live VR talk show, which Damiani would host.[36][37][38] In June 2019, Damiani hosted a limited-run, three-episode series with Syfy.[39][40]
Curation and producing
Damiani curates and produces immersive and new media art exhibitions.[41][42]
In September 2018, sp[a]ce gallery announced the XR exhibition, Spatial Reality, which Damiani curated and produced.[43] Spatial Reality was the largest XR art exhibition in history, featuring over 30 different pieces of immersive art from artists including Bill Barminski, Nancy Baker Cahill, Jorge R. Gutiérrez, Drue Kataoka, Zachary Lieberman, Kevin Mack, Taryn Southern, and Nicola Verlato.[44][45][46][47][48]
Damiani and Britt Salvesen co-curated Virtual Futures, which was presented by LACMA at LA Art Show.[49][50][51]
With Nancy Baker Cahill, Damiani co-produced BATTLEGROUNDS, a citywide AR public art exhibition in New Orleans.[52] According to the Los Angeles Times, in BATTLEGROUNDS, 24 New Orleans–based artists, including Keith Calhoun and Chandra McCormick, were asked to “choose a location that they felt was contested, a battleground of sorts…then asked...to pair one of their artworks—drawing, painting, sculpture, video art and photography—with their chosen site to ‘activate, illuminate or further augment its meaning or history.’"[53]
Damiani worked as Producer on the Spider-Man: Into the Spider-Verse AR Tunnel, which was created by Sutu and sponsored by Sony Pictures Animation, in collaboration with DesignerCon.[54][55]
Damiani is currently the curator of the XR For Change Summit at Games For Change.[56][57][58][59][60]
Bibliography
- Best American Experimental Writing 2014 [Series Co-Editor] (Omnidawn, 2014)
- Best American Experimental Writing 2015 [Series Co-Editor] (Wesleyan University Press, 2015)
- Best American Experimental Writing 2016 [Series Co-Editor] (Wesleyan University Press, 2016)
- Best American Experimental Writing 2018 [Series Co-Editor] (Wesleyan University Press, 2018)
- Best American Experimental Writing 2020 [Series Co-Editor] (Wesleyan University Press, 2020)
References
- ↑ Laden, Tanja M. (2018-10-10). "The Future of XR Is Now" (in en-US). https://www.laweekly.com/the-future-of-xr-is-now/.
- ↑ Annunziata, Marco. "The Future Of Digital Is Analog: Art And Augmented Reality At Adobe's Festival Of The Impossible" (in en). https://www.forbes.com/sites/marcoannunziata/2019/10/02/the-future-of-digital-is-analog-art-and-augmented-reality-at-adobes-festival-of-the-impossible/.
- ↑ "Home" (in en). https://www.virtualiteach.com/.
- ↑ 4.0 4.1 "Jesse Damiani" (in en). https://www.forbes.com/sites/jessedamiani/.
- ↑ "Jesse Damiani | VRScout Journalist | Muck Rack" (in en). https://muckrack.com/jesse-damiani.
- ↑ "Netflix's interactive format for films like Bandersnatch makes content harder to pirate, increases viewer engagement, and generates insightful data about users". https://www.techmeme.com/190103/p11#a190103p11.
- ↑ "Jesse Damiani" (in en-US). 2011-08-01. https://news.fsu.edu/student-stars/2011/08/01/jesse-damiani/.
- ↑ "WI Institute for Creative Writing Fellows". http://creativewriting.wisc.edu/fellows.html.
- ↑ "Best American Experimental Writing Anthology Announced by Harriet Staff" (in en). 2019-11-27. https://www.poetryfoundation.org/harriet/2012/11/best-american-experimental-writing-anthology-announced.
- ↑ "The Americans Recap: Marriage Is Not for Sissies" (in en-us). 14 March 2013. https://www.vulture.com/2013/03/americans-recap-season-1-duty-and-honor.html.
- ↑ "Kelly's Curated Internet: "Mood Indigo," the History of TMZ, and the Kim Kardashian Game". https://www.tribecafilm.com/stories/kellys-curated-internet-mood-indigo-the-history-of-tmz-marvel.
- ↑ Atkins, Ashley (2019-01-02). "Black Lives Matter or All Lives Matter? Color-blindness and Epistemic Injustice*". Social Epistemology 33 (1): 1–22. doi:10.1080/02691728.2018.1483879. ISSN 0269-1728.
- ↑ Damiani, Jesse (March 27, 2018). "4 Things Agencies Should Know About Creating Successful AR Integrations" (in en-US). https://www.adweek.com/digital/4-things-agencies-should-know-about-creating-successful-ar-integrations/.
- ↑ "How Augmented Reality Audio Will Let You Soundtrack Your Life". Billboard. https://www.billboard.com/articles/business/7998347/how-augmented-reality-audio-soundtrack-your-life. Retrieved 2019-11-27.
- ↑ 15.0 15.1 Damiani, Jesse (2018-03-08). "This Vital Storytelling Principle Is the Key to Producing Great VR and AR Content" (in en). https://www.entrepreneur.com/article/309476.
- ↑ "Jesse Damiani | HuffPost". https://www.huffpost.com/author/jesse-damiani.
- ↑ Damiani, Jesse (28 September 2017). "VR and AR will be the death of pop-up ads and pre-roll videos" (in en). https://qz.com/1089554/virtual-reality-and-augmented-reality-are-the-future-of-digital-advertising/.
- ↑ Damiani, Jesse (2019-01-02). "Black Mirror: Bandersnatch is Netflix's Trojan horse to profit" (in en). https://www.theverge.com/2019/1/2/18165182/black-mirror-bandersnatch-netflix-interactive-strategy-marketing.
- ↑ Damiani, Jesse; Galatea (2016-07-19). "Sure, VR Is A Storytelling Revolution... But How?" (in en). https://www.huffpost.com/entry/sure-vr-is-a-storytelling_b_10918660.
- ↑ Damiani, Jesse (2017-03-23). "The Beginner's Guide to VR Scriptwriting & Storytelling" (in en-US). https://vrscout.com/news/vr-scriptwriting-beginners-guide-writing-unframed/.
- ↑ Alexander, Bryan (2017-07-20) (in en). The New Digital Storytelling: Creating Narratives with New Media--Revised and Updated Edition, 2nd Edition. ABC-CLIO. ISBN 978-1-4408-4961-9. https://books.google.com/books?id=_NgoDwAAQBAJ&q=jesse+damiani&pg=PA216.
- ↑ "Tips for Effective Storytelling: How to Narrate a Good Tale in a VR App Positive Phil Show" (in en-US). 2019-08-13. https://positivephil.com/tips-for-effective-storytelling-how-to-narrate-a-good-tale-in-a-vr-app/.
- ↑ "AR and VR: Living, Breathing Storytelling" (in en-US). 2018-01-15. https://loupventures.com/ar-and-vr-living-breathing-storytelling/.
- ↑ "Jesse Damiani" (in en-US). http://theavlife.blubrry.net/tag/jesse-damiani/.
- ↑ "Academic lab explores future of XR". https://www.grbj.com/articles/94570-academic-lab-explores-future-of-xr?v=preview.
- ↑ "Hate in Social VR" (in en). https://www.adl.org/resources/reports/hate-in-social-virtual-reality.
- ↑ "A guide for journalists in a world of immersive 3-D content". 26 September 2017. https://insights.ap.org/uploads/images/ap_insights_the_age_of_dynamic_storytelling.pdf.
- ↑ Fox-Sowell, Sophia (2017-09-26). "A new AP report charts the future of immersive journalism" (in en-US). https://www.storybench.org/new-ap-report-charts-future-immersive-journalism/.
- ↑ Nakagawa, Taylor (2017-11-03). "How are industry leaders thinking about the future of VR?" (in en). https://medium.com/journalism360/how-are-industry-leaders-thinking-about-the-future-of-vr-4bd1b8657614.
- ↑ "Walking in another's virtual shoes: Do 360-degree video news stories generate empathy in viewers?" (in en). https://www.cjr.org/tow_center_reports/virtual-reality-news-empathy.php/.
- ↑ "IFTF: Social VR". http://www.iftf.org/socialvrleb/.
- ↑ Fjellhøy, Cecile. "The Story Only You Can Tell: Storytelling and Design in VR". https://uploads-ssl.webflow.com/5979d50a8ce136000121e237/5bb9ee258848096981e077ba_CecilieFjellhoy_IRP.pdf.
- ↑ "The Code of Ethics on Human Augmentation - Augmented Reality : Where We Will All Live -". https://m.ebrary.net/123089/sociology/code_ethics_human_augmentation.
- ↑ "The Code of Ethics on Human Augmentation". http://www.eyetap.org/hacode/.
- ↑ "VRTO Spearheads Code of Ethics on Human Augmentation" (in en-US). https://www.vrfocus.com/2016/07/vrto-spearheads-code-of-ethics-on-human-augmentation/.
- ↑ "Tech Tock with Jesse Damiani" (in en). https://account.altvr.com/events/1146513217082622716.
- ↑ "New AltspaceVR Talk Show". https://inside.com/campaigns/inside-ar-2019-03-05-12302/sections/new-talk-show-about-immersive-tech-hosted-by-jesse-damiani-debuts-on-altspacevr-92644.
- ↑ Schultz, Ryan (2019-03-08). "UPDATED! Tech Tock with Jesse Damiani: A New Weekly Talk Show in AltspaceVR" (in en-US). https://ryanschultz.com/2019/03/08/tech-tock-with-jesse-damiani-a-new-weekly-talk-show-in-altspacevr/.
- ↑ "Lives ! Les rendez-vous d'Eleven Eleven | SYFY France" (in fr). https://www.syfy.fr/news/lives-les-rendez-vous-deleven-eleven.
- ↑ "SYFY presents Eleven Eleven Fireside Chats in AltspaceVR hosted by Jesse Damiani of VRScout - AltspaceVR Inc - SYFY presents Eleven Eleven Fireside Chats in AltspaceVR hosted by Jesse Damiani of VRScout" (in en-US). 2019-06-05. https://altvr.com/syfy-presents-eleven-eleven-fireside-chats-in-altspacevr/.
- ↑ "Everything VR & AR: Susanna Pollack and Jessie Damiani of Games for Change on Apple Podcasts" (in en-gb). https://podcasts.apple.com/bw/podcast/susanna-pollack-and-jessie-damiani-of-games-for-change/id1092255853?i=1000441373691.
- ↑ "Dialogs LA - Lecture Series" (in en-US). https://www.laartshow.com/dialogs-la-lecture-series/.
- ↑ "sp[ace"] (in en-US). https://space.ayzenberg.com/spatial-reality/.
- ↑ Fink, Charlie. "Art Of XR Featured In Prestigious Gallery Exhibition" (in en). https://www.forbes.com/sites/charliefink/2018/10/12/art-of-xr-featured-in-prestigious-gallery-exhibition/.
- ↑ "Spatial Reality: Artists Explore the Future of XR • Curated and Produced by Jesse Damiani | Pasadena, CA Business Directory" (in en). 2018-09-22. https://patch.com/california/pasadena-ca/directory/listing/52084/spatial-reality-artists-explore-the-future-of-xr-curated-and-produced-by-jesse-damiani.
- ↑ Milligan, Mercedes (2018-09-24). "Biggest Ever VR/AR/MR Art Show Coming to sp[ace gallery"] (in en-US). https://www.animationmagazine.net/events/biggest-ever-vr-ar-mr-art-show-coming-to-space-gallery/.
- ↑ Roe, Mike. "Free Pasadena VR Art Show Goes Way Beyond Games". https://laist.com/2018/10/11/free_pasadena_vr_art_show_goes_way_beyond_games.php.
- ↑ "Exploring Spatial Reality at Ayzenburg - The American Society of Cinematographers". https://ascmag.com/articles/spatial-reality-at-ayzenburg.
- ↑ "Please, Touch The Art: VR Encourages Audience To Become The Exhibit" (in en-US). 23 January 2019. https://finance.yahoo.com/news/please-touch-art-vr-encourages-195300227.html.
- ↑ "Virtual Futures" (in en-US). https://www.laartshow.com/virtual-futures/.
- ↑ "L.A. Art Show, the most important fair of the west coast of the USA, chooses the Latin American art in 2018" (in en-US). 15 January 2019. https://www.arteallimite.com/en/2019/01/15/l-a-art-show-la-feria-mas-importante-de-la-costa-oeste-de-ee-uu-apuesta-por-el-arte-latinoamericano-en-2019/.
- ↑ Fink, Charlie. "This Week In XR: Verizon Buys Jaunt, The Awesomeness of Google AR Maps, Tilt Five Kickstarter passes 1M, XR Maker Space In SF" (in en). https://www.forbes.com/sites/charliefink/2019/10/04/this-week-in-xr-verizon-buys-jaunt-the-awesomeness-of-google-ar-maps-tilt-five-kickstarter-passes-1m-xr-maker-space-in-sf/.
- ↑ "Confederate statue, plantation, prison: Artists reclaim sites with 'Battlegrounds'" (in en-US). 2019-10-29. https://www.latimes.com/entertainment-arts/story/2019-10-29/nancy-baker-cahill-battlegrounds-new-orleans-augmented-reality.
- ↑ Fink, Charlie. "This Week In XR: Apple AR Glasses Target 2022, Magic Leap Making News, Specs 3.0, Reanimating Dead Celebrities" (in en). https://www.forbes.com/sites/charliefink/2019/11/15/this-week-in-xr-apple-ar-glasses-target-2022-magic-leap-making-news-specs-30-reanimating-dead-celebrities/.
- ↑ Colin. "Juxtapoz Magazine - Pop Surrealists, Street Artists, and Toy Vendors Orbit Orange County for DesignerCon 2019" (in en-gb). https://juxtapoz.com/news/installation/pop-surrealists-street-artists-and-toy-vendors-orbit-orange-county-for-designercon-2019/.
- ↑ Dandurand, Darragh (2019-06-26). "Games For Change's XR Summit Was An Unmitigated Success" (in en-US). https://vrscout.com/news/games-for-change-xr-summit/.
- ↑ "XR for Good event @G4C via @JesseDamiani". https://inside.com/campaigns/inside-ar-2019-06-05-14810/sections/event-explores-how-immersive-tech-can-be-leveraged-for-good-causes-113370.
- ↑ "Joan Ganz Cooney Center - The Education Market: VR's Best Hope? at XR for Change Summit" (in en-US). https://joanganzcooneycenter.org/event/the-education-market-vrs-best-hope-at-xr-for-change-summit/.
- ↑ "Games for Change: How to make the game industry more diverse, accessible, and meaningful" (in en-US). 2019-06-14. https://venturebeat.com/2019/06/14/games-for-change-how-to-make-the-game-industry-more-diverse-accessible-and-meaningful/.
- ↑ "News 2019-06-17 | Princeton Science & Global Security". https://sgs.princeton.edu/news-announcements/news-2019-06-17.
