# Category:Rules of thumb

Computing portal |

Here is a list of articles in the category **Rules of thumb** of the Computing portal that unifies foundations of mathematics and computations using computers.

## Pages in category "Rules of thumb"

The following 56 pages are in this category, out of 56 total.

### 1

- 1 in 60 rule
*(computing)* - 1% rule (Internet culture)
*(computing)* - 18-electron rule
*(computing)* - 1:5:200

### 6

- 68–95–99.7 rule
*(computing)*

### A

- Amara's law
*(computing)* - Augustine's laws
*(computing)*

### B

- Baird's rule
*(computing)*

### C

- Carnegie rule
*(computing)* - Carson bandwidth rule
*(computing)* - Claasen's law
*(computing)* - Clark's rule
*(computing)*

### D

- Dennard scaling
*(computing)* - Diagonal method
*(computing)*

### E

- Edholm's law
*(computing)* - Engelbart's law
*(computing)* - Eroom's law
*(computing)* - Estimated date of delivery
*(computing)*

### F

- Five-minute rule
*(computing)* - Five-second rule
*(computing)* - Freedman–Diaconis rule
*(computing)* - Fried's rule
*(computing)*

### H

- Haitz's law
*(computing)* - Haldane's rule
*(biology)* - Heuristic argument
*(computing)* - Hückel's rule
*(computing)* - Hy's law
*(computing)*

### I

- I before E except after C
*(computing)*

### J

- Joy's law (computing)
*(computing)*

### L

- Lead room
*(computing)* - Lipinski's rule of five
*(computing)* - Looney 11 rule
*(computing)*

### M

- Markovnikov's rule
*(computing)* - Moore's law
*(computing)* - Moore's second law
*(computing)*

### N

- Naismith's rule
*(computing)*

### O

- Octet rule
*(computing)* - Okun's law
*(computing)* - One in ten rule
*(computing)* - Orme's law
*(computing)*

### P

- Pareto principle
*(computing)* - Pie rule
*(computing)*

### R

- Redshift (theory)
*(computing)* - Right-hand rule
*(physics)* - Rule of 72
*(computing)* - Rule of thirds
*(computing)* - Rule of thirds (diving)
*(computing)* - Rule of three (economics)
*(computing)* - Rule of twelfths
*(computing)*

### S

- Sturges' rule
*(computing)* - Sunny 16 rule
*(computing)* - Swanson's law
*(computing)*

### T

- Two-second rule
*(computing)*

### W

- Wirth's law
*(computing)*

### Y

- Yes, and...
*(computing)* - Young's rule
*(computing)*