Company:Gray Matter Interactive
From HandWiki
|  | |
| Formerly | Xatrix Entertainment, Inc. (1993–1999) | 
|---|---|
| Type | Subsidiary | 
| Industry | Video games | 
| Fate | Merged into Treyarch | 
| Founded | 1993 | 
| Founders | 
 | 
| Defunct | 2005 | 
| Headquarters | , US | 
| Parent | Activision (2002–2005) | 
Gray Matter Interactive Studios, Inc. (formerly Xatrix Entertainment, Inc.) was an American video game developer based in Los Angeles .
History
Gray Matter Interactive was founded as Xatrix Entertainment in 1993 by Drew Markham and Barry Dempsey.[citation needed] The company was renamed Gray Matter Interactive on June 17, 1999,[citation needed] and was acquired by Activision on January 14, 2002.[1][2][3] In 2005, the studio was merged into Treyarch, another California-based Activision studio.[4][5]
Games developed
As Xatrix Entertainment
| Year | Title | 
|---|---|
| 1994 | Cyberia | 
| 1995 | Cyberia 2: Resurrection | 
| 1997 | Redneck Rampage | 
| 1998 | Redneck Rampage Rides Again | 
| Redneck Deer Huntin' | |
| Quake II Mission Pack: The Reckoning | |
| 1999 | Kingpin | 
As Gray Matter Interactive
| Year | Title | 
|---|---|
| 2001 | Return to Castle Wolfenstein | 
| 2004 | Call of Duty | 
| Canceled | Trinity: The Shatter Effect[6] | 
References
- ↑ "Activision Acquires Rest Of Gray Matter Interactive". January 14, 2002. https://www.wsj.com/articles/SB1011018184632447240.
- ↑ Walker, Trey (January 14, 2002). "Activision grabs Gray Matter". https://www.gamespot.com/articles/activision-grabs-gray-matter/1100-2838783/.
- ↑ Becker, David (January 14, 2002). "Activision buys game developer". https://www.cnet.com/news/activision-buys-game-developer/.
- ↑ "Gray Matter Studios Games". http://www.ign.com/companies/gray-matter-studios.
- ↑ Peel, Jeremy (15 February 2021). "How Treyarch escaped Infinity Ward's shadow" (in en). https://www.pcgamer.com/how-treyarch-escaped-infinity-wards-shadow/.
- ↑ Adams, Dan (May 9, 2003). "Trinity Interview". http://www.ign.com/articles/2003/05/10/trinity-interview.



