Software:Redneck Deer Huntin'

From HandWiki
Redneck Deer Huntin'
Developer(s)Xatrix Entertainment
Publisher(s)Interplay Entertainment
SeriesRedneck Rampage
EngineBuild
Platform(s)MS-DOS
Release
Genre(s)Sports
Mode(s)Single-player

Redneck Deer Huntin' (released in Europe as Deer Stalker) is a hunting simulation video game developed by Xatrix Entertainment and published by Interplay Entertainment for MS-DOS and Microsoft Windows in 1998. It is a spinoff of the 1997 first-person shooter Redneck Rampage. It was later re-released for Steam (both Windows and macOS) in 2017.

Gameplay

The player controls Leonard, the protagonist of the Redneck Rampage series. Using one of five weapons (.44 Magnum revolver, .30-06 hunting rifle, .30-06 hunting rifle with scope, 12-gauge pump-action shotgun, and crossbow) and a variety of bait and calls, Leonard traverses one of four large, open hunting areas searching for wild animals to shoot, including deer, wild boars, turkeys, and ducks. There are also two target ranges where the player can practice firing their weapons at both mobile and stationary targets.

Reception

Reception
Review scores
PublicationScore
GameStar28%[4]
PC Games22%[6]
PC PowerPlay16%[7]
PCmanía77%[8]

The game received generally very negative reviews. PC PowerPlay lambasted the concept of blending real hardships faced by hunters in a controversial sport with the farce of the Redneck Rampage franchise and called Redneck Deer Huntin' a rushed game powered by an antiquated engine with low-quality environments and a dull experience.[7] Giving the game its lowest possible rating, PC Accelerator similarly criticized the quality of the graphics, recounted the failure of the player abilities to attract targets, and called the game "a poor excuse for a boring genre that just won’t die."[5] GameStar also found the crude graphics to be problematic for distant objects and chasing prey to soon become boring and considered the game a form of cheap entertainment lacking obvious enjoyable features.[4] Power Play was fascinated by then-recent player interest in hunting games such as Redneck Deer Huntin', which it considered so bland and purposeless that even a Windows screensaver is more exciting.[9]

Reset criticized the game's sound design and lack of realism, finding it limited to running and shooting against a three-minute timer.[10] German magazine PC Games thought that shooting prey was too easy.[6] American magazine PC Games, while sharing many of the other critics' sentiments, was somewhat less harsh. It noted that Redneck Deer Huntin' is the first of Deer Hunter clones with 3D environments, but it, too, found the environments unimaginative and also finding prey difficult.[7] Gamecenter, likewise sparing in its use of criticism and admitting not having had qualms about Deer Hunter, praised the shooting range and the Build Engine's flexibility for free movement, but wrote off the game as a cheap opportunistic rip-off of the hunting game enthusiasm that is not worth $19.95 (equivalent to $38.49 in 2024).[2] In contrast to the negative consensus among critics, PCmanía's review was positive, finding the game suitable for fans of hunting simulators, only lamenting the choice of a dated engine such as Build and sprites for imagery.[8]

References

  1. Ocampo, Jason (July 31, 1998). "Interplay releases hunting game for Redneck Rampage fans". Strategy Plus, Inc.. Archived from the original on July 10, 2003. https://web.archive.org/web/20030710234418/http://www.cdmag.com/articles/013/125/redneck_deer_huntin_released.html. Retrieved March 31, 2021. 
  2. 2.0 2.1 O'Neal, William (August 27, 1998). "Redneck Deer Huntin'". CNET. Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20000619051632/http://www.gamecenter.com/Reviews/Item/0,6,0-2044,00.html. 
  3. St. John, Don (November 1998). "Redneck Deer Huntin’". PC Games (IDG) 5 (9): 136. https://archive.org/details/pc-games-november-1998/page/136. Retrieved October 7, 2023. 
  4. 4.0 4.1 Lenhardt, Heinrich (November 1998). "Deer Stalker" (in de). GameStar (IDG) (14): 110. https://archive.org/details/GameStar.N014.1998.11/page/110. Retrieved October 7, 2023. 
  5. 5.0 5.1 Donohue, Bill (October 1998). "Redneck Deer Huntin'". PC Accelerator (Imagine Media) (2): 112. https://archive.org/details/PCXL02Oct1998/page/n117/mode/2up. Retrieved March 31, 2021. 
  6. 6.0 6.1 Borovskis, Thomas (November 1998). "Review: Deer Stalker" (in de). PC Games (Computec) (74): 169. https://archive.org/details/PC.Games.N074.1998.11-fl0n/page/n168. Retrieved October 7, 2023. 
  7. 7.0 7.1 7.2 Stepnik, March (November 1998). "Redneck Deer Hunting [sic"]. PC PowerPlay (Next Media Pty Ltd) (30): 102. https://archive.org/details/PCPowerplay-030-1998-11/page/n101/mode/2up. Retrieved March 31, 2021. 
  8. 8.0 8.1 Zazo, Sergio (October 1998). "Deer Stalker" (in es). PCmanía (Hobby Press) (72): 302. https://archive.org/details/pcmania72/page/n301. Retrieved October 7, 2023. 
  9. 9.0 9.1 Freundorfer, Stephan (November 1998). "Test: Deer Stalker" (in de). Power Play [de; de; Power Play (Zeitschrift)] (WEKA Consumer Medien GmbH): 94. https://archive.org/details/powerplaymagazine-1998-11/page/n93. Retrieved October 7, 2023. 
  10. Cite error: Invalid <ref> tag; no text was provided for refs named Reset
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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