Company:MachineGames
Type | Subsidiary |
---|---|
Industry | Video games |
Founded | 2009 |
Founders |
|
Headquarters | Uppsala , Sweden |
Key people |
|
Products | Wolfenstein (2014–present) |
Parent | ZeniMax Media (2010–present) |
Website | machinegames.com |
MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers, MachineGames agreed with Bethesda Softworks to develop an entry in the Wolfenstein series in July 2010 and was acquired by Bethesda's parent company, ZeniMax Media, in November. In the Wolfenstein series, MachineGames developed The New Order (2014), The Old Blood (2015), The New Colossus (2017), Youngblood (2019), and Cyberpilot (2019). The studio is developing Indiana Jones and the Great Circle (2024) as well as another Wolfenstein game.
History
MachineGames' founding team—consisting of Kjell Emanuelsson, Jerk Gustafsson, Magnus Högdahl, Jim Kjellin, Fredrik Ljungdahl, Jens Matthies, and Michael Wynne—was previously employed by Swedish video game company Starbreeze Studios, of which Högdahl was also the founder.[1] By mid-2009, while the team was working on the game Syndicate, Starbreeze had grown to more than 100 employees, and the seven-piece team wanted to start anew.[1][2] All seven left the studio and set up MachineGames in Uppsala, Sweden.[1] An alternative name considered for the company was "Tungsten".[2] Matthies became the company's creative director, while Gustafsson became managing director and executive producer.[1][2] Högdahl and Wynne left shortly thereafter for personal reasons.[2] For the first one-and-a-half years, the MachineGames team brainstormed game ideas and pitched them to various publishers, including Bethesda Softworks, being rejected on all of them.[1][2] Running out of funds, the team considered either selling their homes to finance the studio further or closing down the studio entirely.[1]
Around this time, developer id Software and the rights to its Wolfenstein series of games were acquired by Bethesda's parent company, ZeniMax Media.[1] Following this acquisition, Bethesda offered MachineGames to work on one of its intellectual properties, and when Matthies learned that no one was developing a Wolfenstein game at the time, he requested that MachineGames could develop one.[1] Matthies, Gustafsson, and other MachineGames employees visited id Software in Mesquite, Texas, in July 2010 to discuss this prospect.[1] Id Software was already impressed with the team's work while at Starbreeze and only requested that MachineGames use their id Tech 5 engine for the endeavour.[1] By November, all necessary paperwork for MachineGames to develop a Wolfenstein game was completed, and the studio became a subsidiary of ZeniMax to pursue development on what would later become Wolfenstein.[1] MachineGames was incorporated as ZeniMax Sweden AB, which was later changed to MachineGames Sweden AB.[3][4] After the acquisition, MachineGames resumed hiring.[2] According to Gustafsson, around 70% of the company's employees at the time came from Starbreeze.[2]
MachineGames developed Wolfenstein: The New Order (2014) and its prequel, Wolfenstein (2015).[5] In June 2016, they released Dimension of the Past, a free episode for id Software's 1996 game Quake, in celebration of the game's twentieth anniversary.[6] At Electronic Entertainment Expo 2017, Wolfenstein II, a sequel to The New Order, was announced with a release date of 27 October 2017 for Microsoft Windows, PlayStation 4 and Xbox One.[7] MachineGames developed Wolfenstein, the follow-up to The New Colossus with a focus on co-operative gameplay, and Wolfenstein, a virtual reality game, both released in 2019.[8][9] MachineGames created a further Quake episode, Dimension of the Machine, for the game's re-release in 2021, as well as Call of the Machine for Quake II's re-release in 2023.[10][11]
Microsoft acquired ZeniMax in March 2021.[12][13] A third Wolfenstein game has been in development since at least September 2018.[14] MachineGames announced in January 2021 that it was developing a game set in the Indiana Jones film franchise, which in January 2024 was revealed as Indiana Jones and the Great Circle.[15][16] In November 2023, the studio announced plans to open a satellite studio in Sundsvall by 2024.[17]
Games developed
Year | Title | Platform(s) |
---|---|---|
2014 | Wolfenstein | PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One |
2015 | Wolfenstein | PlayStation 4, Windows, Xbox One |
2016 | Quake: Dimension of the Past | Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S |
2017 | Wolfenstein II | Nintendo Switch, PlayStation 4, Windows, Xbox One |
2019 | Wolfenstein | Nintendo Switch, PlayStation 4, Stadia, Windows, Xbox One |
Wolfenstein | PlayStation 4, Windows | |
2021 | Quake: Dimension of the Machine | Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S |
2023 | Quake II: Call of the Machine | Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S |
2024 | Indiana Jones and the Great Circle | Windows, Xbox Series X/S |
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Pitts, Russ (15 May 2014). "Making Wolfenstein: A fight club on top of the world". https://www.polygon.com/features/2014/5/15/5713324/wolfenstein-the-new-order-machine-games.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Leone, Matt (14 June 2013). "The team reviving Wolfenstein". https://www.polygon.com/e3-2013/2013/6/14/4416444/the-team-reviving-wolfenstein.
- ↑ McWhertor, Michael (3 November 2010). "Did The House of Fallout Just Buy *Another* Studio?". https://kotaku.com/did-the-house-of-fallout-just-buy-another-studio-5680866.
- ↑ "Legal Information". ZeniMax Media. https://www.zenimax.com/en/legal/legal-information.
- ↑ Makuch, Eddie (7 May 2013). "Wolfenstein: The New Order revealed". https://www.gamespot.com/articles/wolfenstein-the-new-order-revealed/1100-6407979/.
- ↑ Meer, Alec (24 June 2016). "Um, There's A New, Official Quake 1 Episode Out". https://www.rockpapershotgun.com/2016/06/24/free-quake/.
- ↑ McWhertor, Michael (12 June 2017). "BJ Blazkowicz is back in Wolfenstein 2: The New Colossus". https://www.polygon.com/e3/2017/6/12/15779794/wolfenstein-2-the-new-colossus-e3-2017-announcement-bethesda-softworks.
- ↑ Gill, Patrick (12 June 2018). "What do we know about Wolfenstein Youngblood?". https://www.polygon.com/e3/2018/6/12/17452486/wolfenstein-youngblood-trailer-analysis.
- ↑ McWhertor, Michael (12 August 2018). "Prey and Wolfenstein take two very different approaches in VR spinoffs". https://www.polygon.com/2018/8/12/17679082/prey-typhon-hunter-wolfenstein-cyberpilot-vr-quakecon-2018.
- ↑ Porter, Jon (10 August 2023). "Quake II is getting the remaster treatment". https://www.theverge.com/2023/8/10/23827253/quake-ii-remaster-price-release-date-features.
- ↑ Rupper, Laura (19 August 2021). "Quake Remaster Is Available Now With Bonus New Expansion". Game Informer. https://www.gameinformer.com/2021/08/19/quake-remaster-is-available-now-with-bonus-new-expansion. Retrieved 19 August 2021.
- ↑ Bass, Dina; Schreier, Jason (21 September 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". https://www.bloomberg.com/news/articles/2020-09-21/microsoft-to-buy-bethesda-studios-for-7-5-billion-to-boost-xbox.
- ↑ Robinson, Andy (9 March 2021). "Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive". https://www.videogameschronicle.com/news/microsoft-confirms-its-bethesda-acquisition-is-complete-and-some-games-will-be-exclusive/.
- ↑ Lanier, Liz (24 September 2018). "Bethesda is Making 'Wolfenstein III,' Not Abandoning Single Player". https://variety.com/2018/gaming/news/bethesda-wolfenstein-iii-still-single-player-1202942199/.
- ↑ Makuch, Eddie (12 January 2021). "New Indiana Jones Game Coming From Wolfenstein Studio". https://www.gamespot.com/articles/new-indiana-jones-game-coming-from-wolfenstein-studio/1100-6486174/.
- ↑ Scullion, Chris (18 January 2024). "MachineGames' Indiana Jones and the Great Circle uses Harrison Ford's likeness". https://www.videogameschronicle.com/news/machinegames-indiana-jones-and-the-great-circle-uses-harrison-fords-likeness/.
- ↑ Mäki, Jonas (2 November 2023). "Wolfenstein-utvecklarna öppnar en Sundsvalls-filial" (in sv). https://www.gamereactor.se/wolfenstein-utvecklarna-oppnar-en-sundsvalls-filial-1256523/.
External links
Original source: https://en.wikipedia.org/wiki/MachineGames.
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