Company:Warhorse Studios
| Type | Subsidiary |
|---|---|
| Industry | Video games |
| Founded | 25 July 2011 |
| Founders |
|
| Headquarters | , |
Key people |
|
| Products | Software:Kingdom Come: Deliverance Software:Kingdom Come: Deliverance II |
Number of employees | 250 (2024) |
| Parent | Plaion (2019–present) |
| Website | warhorsestudios |
Warhorse Studios s.r.o. is a Czech video game developer based in Prague. Founded in July 2011 by Dan Vávra and Martin Klíma, the studio produced Software:Kingdom Come: Deliverance, which was released in February 2018. In February 2019, the company was acquired by Plaion.
History
Warhorse Studios’ foundation was announced on 25 July 2011 by Dan Vávra, formerly a writer and game designer for 2K Czech, and Martin Klíma, formerly a producer for Bohemia Interactive.[1][2] Early hires were Viktor Bocan and Zbyněk Trávnický.[2]
The studio's first project was role-playing video game Software:Kingdom Come: Deliverance, which was released on 13 February 2018.[3] By February 2024, the game had sold six million units.[4]
On 13 February 2019, the studio was acquired by Koch Media (renamed Plaion in 2022) for €42.8 million.[5] As of August 2019, Warhorse had 131 employees.[6]
On 10 June 2021, it was announced that Warhorse Studios would be collaborating with Saber Interactive to develop a Kingdom Come: Deliverance port for the Nintendo Switch.[7] Kingdom Come: Deliverance Royal Edition, which includes the game's five DLCs, was released in March 2024.[8]
In April 2024, Warhorse Studios announced Software:Kingdom Come: Deliverance II. By this time, the company employed about 250 people.[4] The game was released in February 2025,[9] and sold one million units in a single day.[10] On 12th November, Warhorse announced a sales milestone of 4 million units sold.[11]
In early 2026, studio founder Vávra withdrew from day-to-day business at Warhorse Studios to devote himself to making a Kingdom Come film adaptation. Vávra handed over management of day-to-day business to Prokop Jirsa and Viktor Bocan.[12][13] In May 2026, Warhorse Studios announced that it was working on two open-world role-playing games simultaneously; one of these is another "Kingdom Come Adventure", with Prokop Jirsa serving as Creative Director. The other announced open-world RPG is set in Middle-earth — in the world of The Lord of the Rings — and is being developed under the leadership of Viktor Bocan.[14]
Games developed
| Year | Title | Platform(s) | Publisher(s) |
|---|---|---|---|
| 2018 | Software:Kingdom Come: Deliverance | Microsoft Windows, PlayStation 4, Xbox One, Amazon Luna, Nintendo Switch, PlayStation 5, Xbox Series X/S | Warhorse Studios, Deep Silver |
| 2025 | Software:Kingdom Come: Deliverance II | Microsoft Windows, PlayStation 5, Xbox Series X/S | Deep Silver |
References
- ↑ Rossignol, Jim (26 July 2011). "Czech Veterans Form New Studio, Warhorse". https://www.rockpapershotgun.com/2011/07/26/czech-veterans-form-new-studio-warhorse/.
- ↑ 2.0 2.1 Makuch, Eddie (25 July 2011). "2K Czech, Bohemia Interactive vets form Warhorse Studios". https://www.gamespot.com/articles/2k-czech-bohemia-interactive-vets-form-warhorse-studios/1100-6324955/.
- ↑ Dane, Patrick (13 February 2018). "Kingdom Come: Deliverance Gets a Rousing Launch Trailer". https://www.bleedingcool.com/2018/02/13/kingdom-come-deliverance-gets-rousing-launch-trailer/.
- ↑ 4.0 4.1 Bailey, Kat (2024-04-18). "Kingdom Come: Deliverance 2 Announced, Will be 'Twice as Big' as the Original: 'A Behemoth of a Game'" (in en). https://www.ign.com/articles/kingdom-come-deliverance-2-xbox-ps5-pc-warhorse-studios.
- ↑ James, Sarah (13 February 2019). "THQ Nordic acquire Kingdom Come: Deliverance makers Warhorse Studios". https://www.pcgamer.com/thq-nordic-acquire-kingdom-come-deliverance-makers-warhorse-studios/.
- ↑ Wingefors, Lars (27 August 2019). "THQ Nordic Annual Report 2018/19". https://mb.cision.com/Main/15049/2890795/1096896.pdf.
- ↑ Lane, Gavin (10 June 2021). "Kingdom Come: Deliverance Switch Port Is Finally Confirmed". https://www.nintendolife.com/news/2021/06/kingdom_come_deliverance_switch_port_is_finally_confirmed.
- ↑ V, Amber (2024-05-31). "Kingdom Come: Deliverance's ambitious Nintendo Switch port took 2 years of work, lead programmer reveals details" (in en-US). https://automaton-media.com/en/news/kingdom-come-deliverances-ambitious-nintendo-switch-port-took-2-years-of-work/.
- ↑ Wolens, Joshua (2025-02-03). "Kingdom Come: Deliverance 2 launch times and release date" (in en). PC Gamer. https://www.pcgamer.com/games/rpg/kingdom-come-deliverance-2-launch-times-and-release-date/.
- ↑ Chalk, Andy (2025-02-05). "Kingdom Come: Deliverance 2 sells more than 1 million copies in just 1 day" (in en). PC Gamer. https://www.pcgamer.com/games/rpg/kingdom-come-deliverance-2-sells-more-than-1-million-copies-in-just-1-day/.
- ↑ "Steam :: Kingdom Come: Deliverance II :: 4 Million copies of Kingdom Come: Deliverance II sold!" (in en). 2025-11-12. https://store.steampowered.com/news/app/1771300/view/591787766432399440.
- ↑ Robinson, Andy (2026-02-24). "Kingdom Come: Deliverance director Daniel Vávra is stepping away from game development" (in en-US). https://www.videogameschronicle.com/news/kingdom-come-deliverance-director-daniel-vavra-is-stepping-away-from-game-development/.
- ↑ "Warhorse Studios Confirms Middle-earth RPG: Kingdom Come's Gritty Open-World Formula Targets Tolkien" (in en-US). 2026-05-21. https://www.techtimes.com/articles/316966/20260521/warhorse-studios-confirms-middle-earth-rpg-kingdom-comes-gritty-open-world-formula-targets-tolkien.htm.
- ↑ Sauer, Tom (2026-05-23). "Kingdom Come: Doch kein Genre-Wechsel? Warhorse sorgt für Klarheit beim neuen Projekt" (in de). https://www.play3.de/2026/05/23/kingdom-come-doch-kein-genre-wechsel-warhorse-sorgt-fuer-klarheit-beim-neuen-projekt/.
External links
