Software:AquaNox

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AquaNox is a series of submarine-based first-person shooter/simulation video games set in the distant future. The collection includes AquaNox, AquaNox 2: Revelation and AquaNox: The Angel's Tears. The predecessor and the starter of the series is the MS-DOS title Archimedean Dynasty.

Concept

In the middle of the 22nd century, raw materials on Earth became increasingly scarce and as the end of the resources loomed, people began to prospect for resources on the ocean floor. This resulted in the construction of mining stations beneath the Pacific, Atlantic and Indian oceans. Many countries set up these deep-sea stations where workers and engineers extracted the oceans' treasures. Nevertheless, the output was far from enough to cover an ever-increasing demand. When the natural resources on Earth's surface were depleted, a time of destruction and wars began. In the fight over the planet's last remaining resources, alliances fell apart, countries became hostile and old conflicts flared up.

With increasing cruelty and senselessness, humanity destroyed the very basis of life on the surface of the Earth. After a series of resource wars, nuclear weapons completed the destruction that people had not yet finished with industrial pollution. When the last glimmer of hope for humanity's survival was extinguished, people fled into the depths of the oceans.

The former extraction stations became the last refuge of those fortunate enough to be able to pay the price of entry into the underwater world. The poorest of the poor were left behind, condemned to die in a desolate world polluted by radioactivity. Life outside the oceans became impossible as the continents were flooded by rising sea levels and a harsh nuclear winter covered most of the oceans and the shrinking surface landmass of the planet with a layer of radioactive dust, snow and ice many meters thick. A 40-meter thick layer of dead organic matter, the so-called POM layer, covered the oceans. Not a single ray of sunlight penetrated the dense particulate layer that plunged the world into a darkness like none other. Nevertheless, humankind rose one last time to a new life, the only life, in a dead new world. This world was humanity's creation, and was now called Aqua. The following events take place in the middle of the 27th century.

Today, in the year 2661, humankind lives in gigantic cities underwater. Aqua is divided into political power blocs, such as the Aquatoria of the capitalistic, democratically governed Atlantic Federation, the oligarchy of the Arabic Clans Union and the monarchist Russo-Japanese Shogunate. In the South Pacific lies the Tornado Zone, stirred up by surface storms, where an anarchist pack of mercenaries, pirates, buccaneers and outlaws gathers, ever ready to sell their friends and their souls.

A single company has long ago monopolized many industries necessary for human survival underwater—EnTrOx, which stands for "Energy-Transportation-Oxygen". New technologies allow extremely fast underwater travel. However, many old technologies are lost or have become useless. For example, due to the high amounts of fallout in the atmosphere, satellite communication and global positioning are impossible, although some organizations are looking for ways to restore these abilities.

The player's task is to complete a series of story-related combat missions. During the course of the missions additional support and story elements are revealed by the secondary characters. The enemies range from hostile vessels to alien or artificial life-forms such as Bionts.

Episodes

The Aquanox series include the following games, listed by release in chronological order:

Archimedean Dynasty

AquaNox

AquaNox
Developer(s)Massive Development
Publisher(s)Ravensburger Interactive Media
Platform(s)Windows
Release
  • GER: 12 October 2001
  • UK: 9 November 2001[1]
  • NA: 15 November 2001[2]
Genre(s)First-person shooter
Submarine simulator
Mode(s)Single-player, multiplayer

The player once again jumps into the role of Emerald "Deadeye" Flint. After the Bionts are defeated, Flint goes back to being a mercenary as a leader of a Biont-hunting task force. Things turn for the worse when his submarine, the Succubus, is stolen on one of the stations. The game begins with one of Flint's dubious acquaintances giving him an old, barely working sub and several missions to get him started.

Throughout the game, Flint earns money by completing missions, allowing him to purchase better subs, weapons and equipment. The new equipment appears throughout the game, available for purchase, as the player progress in the storyline. Generally speaking, the player is allowed to buy a new boat and a new set of weaponry per chapter. While on stations, Flint can speak with various characters in order to get new missions and deepen the atmosphere of the game.

The former system of upgrading the vessel with a variety of defensive turrets has been simplified by fixing the player's view to the cockpit as well as permitting the usage of only two on-hull-installed cannons. As the result of this change, the controls of the submarine have been adapted to the first-person shooter's mouse-based layout, removing the need for the joystick, thus the game has compromised its tactical depth in order to increase the intensity of combat. This change has raised critique among the reviewers, stating that the developers' focus fell inadequately on the visual performance rather than the actual gameplay of its predecessor.

...But while Archimedean Dynasty was a complex, mission-based simulation with trading and privateering, AquaNox is an arcade-style action game that abandons or greatly simplifies those elements. Combat is fast paced and more similar in style to Quake's, or even a rail shooter's, than it is to the more tactical battles in other underwater sims.

— Desslock (2001-11-30). "AquaNox Review". Gamespot.com. http://www.gamespot.com/pc/action/aquanox/review.html. 

The game was one of the first applications to fully use the T&L effects by supporting the NVIDIA Geforce 3 Ti graphics accelerator.

Considering the game engine has been used for months to market Nvidia's flagship GeForce 3 video card, it's no surprise that the graphics are outstanding. The game has been designed to take advantage of all the high-end capabilities of the GeForce and its latest generation of cards, and the environments look amazing as a result. Textures are colourful and extremely detailed, and there are numerous little graphical touches, such as chips that flake off underwater hills hit by your projectile weapons.

The game includes a vast amount of true information on oceans, such as origins of different species, their specifics and humanity's adaptation to submarine life. The game manual consists of two chapters explaining various terms and facts that have been mentioned throughout the course of the story.

AquaNox 2: Revelation

AquaNox 2: Revelation
Developer(s)Massive Development
Publisher(s)
  • NA: Encore Software
  • EU: JoWooD Productions
Platform(s)Windows
Release
Genre(s)First-person shooter
Submarine simulator
Mode(s)Single-player

The plot of the game centers on William Drake, the last remnant of the old aristocratic, industrialist family. After the bankruptcy of the family business and the death of the protagonist's grandmother, young William Drake sets "sail" for open seas on the last freighter of Drake Enterprises. The cargo ship soon gets taken over by a group of mercenaries while Drake rushes out to answer a distress call. While sparing his life, the group of seven invaders seize control of the boat, thus binding Williams' fate to their own. Drake sees no other option but to ally himself with his new crew, hoping for the best.

The game features a total of four unique, playable and upgradeable gunships. The player most likely switches boats depending on a given mission's parameters. While certain missions require speed and stealth, others virtually require a heavy arsenal and thick plating. The game features a large variety of projectile armament as well as a set of torpedoes and a collection of directed energy weaponry, including lasers and EMP launchers. The torpedo combat is similar to the missile engagements of most flight simulators and space shooters, where the pilot is expected to release flares and perform classic evasion manoeuvres.

Traveling is generally a simple matter of following the navigation points spread out through the game. The ship's controls can be switched from the FPS mode to Simulation Mode via a predefined shortcut, where the latter steering scheme switches the horizontal scrolling of the mouse from turning the cockpit horizontally to rotating the hull around its axis. Reaching the surface is not possible due to the depth-range limitation, which binds the player to the underwater world yet gives certain disadvantages during combat.

In response to criticisms of poor interaction with other characters in AquaNox, a new dialogue system was added in the sequel. Between missions, the player is able to initiate conversations while on board the freighter as well as in the oceanic cities. The initiation of the conversations is mandatory. However, due to the absence of interaction during the dialogues, the outcome of the game is not open-ended. The dialogue and characters are the focus of many reviewers' ire, who criticize it as poorly-written and ultimately pointless.[5]

AquaNox: The Angel's Tears

AquaNox: The Angel's Tears is the PlayStation 2 and Xbox remake of AquaNox 2: Revelation. The title did not pass Sony's software quality assurance test and as Massive Development had already been closed by JoWood Productions, the release was cancelled.

AquaNox: Deep Descent

AquaNox: Deep Descent
Developer(s)Digital Arrow
Publisher(s)THQ Nordic
Platform(s)Windows
Release16 October 2020
Genre(s)First-person shooter
Submarine simulator
Mode(s)Single player

At Gamescom 2014, Nordic Games presented a tech demo of a new iteration from the Aquanox series. The Nordic Games officials confirmed they were working on a new iteration of the game. The demo was created using Unreal Engine 3 and showed a bit of the environment and one ship model prototype along with a hangar interface.[6] The game was successfully crowdfunded through Kickstarter on the 11th of September 2015 by amassing US$95,979, surpassing its US$75,000 goal.[7] The game was released on October 16, 2020 in stores and on Steam. The game is developed by Serbian studio Digital Arrow.[8]

See also

  • List of underwater science fiction works

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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Warning: Default sort key "Aquanox" overrides earlier default sort key "Mobygames".