Engineering:List of game controllers

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The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.

Controllers

Name Image Platform Specifications Original release date Refs
Magnavox Odyssey controller 150px Magnavox Odyssey Connectivity: Magnavox Odyssey controller port
Input: 3 knobs, 1 button
September 1972 [1]
Shooting Gallery 150x150px Magnavox Odyssey Connectivity: Magnavox Odyssey controller port
Input: 1 trigger, photodiode
September 1972 [2]
Atari CX40 joystick 150px Atari 2600 Connectivity: Atari joystick port
Input: 1 digital button, eight-directional digital joystick
1978 [3]
NES/Famicom controller 150px 150px NES Connectivity: NES controller port
Input: 4 digital buttons, D-pad, microphone (Famicom only)
July 15, 1983 [4]
NES Zapper 150px NES Connectivity: NES controller port
Input: 1 trigger, photodiode
February 18, 1984 [5]
Master System controller 150px Master System Connectivity: Master System controller port
Input: 2 digital buttons, D-pad
September 1986 [6][7]
NES Advantage 150px NES Connectivity: NES controller port
Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch
1987 [8]
Sega Genesis/Mega Drive controller 150px Sega Genesis Connectivity: Sega Genesis controller port
Input: 4 digital buttons, D-pad
October 29, 1988 [9][10]
Nintendo Power Glove NES-Power-Glove.jpg NES Connectivity: NES controller port

Input: D-pad, A, B, Start, Select, Turbo Buttons

December 3, 1989
SNES/Super Famicom controller 150px SNES Connectivity: SNES controller port
Input: 8 digital buttons, D-pad
November 21, 1990 [11]
Gravis PC GamePad 150px DOS Connectivity: DA-15 game port
Input: 4 digital buttons, 2 switches, D-pad
1992 [12]
Menacer 150px Sega Genesis Connectivity: Sega Genesis controller port
Input: 4 buttons, 2 infrared transmitters
1992 [13]
Super Scope 150px SNES Connectivity: 2nd SNES controller port
Dimensions: 23 inches long
Input: 3 digital buttons, 1 switch, photodiode
1992 [14]
6-Button Arcade Pad 150px Sega Genesis Connectivity: Sega Genesis controller port
Input: 8 digital buttons, D-pad
1993 [9][15]
Sega Saturn controller 150x150px Sega Saturn Connectivity: Sega Saturn controller port
Input: 9 digital buttons, D-pad
November 22, 1994
PlayStation controller 150px PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, D-pad
December 3, 1994 [16]
Virtual Boy controller 150px Virtual Boy Connectivity: Virtual Boy controller port
Input: 2 D-pads, 6 digital buttons, power switch
July 21, 1995 [17][18]
Apple Pippin controller 150px Apple Pippin Connectivity: P-ADB
Input: 9 digital buttons, D-pad, trackball
March 28, 1996 [19]
Nintendo 64 controller 150px Nintendo 64 Connectivity: Nintendo 64 controller port, Controller Pak slot
Input: 1 analog stick, 10 digital buttons, D-pad
June 23, 1996 [20]
SpaceOrb 360 thumb PC Connectivity: Serial

Input: 6-axis rubber ball, 6 buttons

1996
ASCII Sphere 360
ASCII Sphere 360
PlayStation Connectivity: PlayStation controller port

Input: 6-axis rubber ball, 10 buttons, D-pad

3D Pad 171x171px Sega Saturn Connectivity: Sega Saturn controller port
Input: 7 digital buttons, 1 analog stick, 2 analog triggers, 1 toggle switch, D-pad
July 5, 1996
Dual Analog Controller 150px PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad
April 25, 1997 [21]
DualShock 150x150px PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad
November 20, 1997
Dreamcast controller 150px Dreamcast Connectivity: Dreamcast controller port, 2 expansion sockets
Input: 1 analog stick, 2 analog triggers, 5 digital buttons, D-pad
November 27, 1998 [22]
DualShock 2 150x150px PlayStation 2 Connectivity: PlayStation controller port
Input: 2 clickable analog sticks, 8 pressure-sensitive buttons, 2 digital buttons, 1 toggle button, pressure-sensitive D-pad
March 4, 2000
Nintendo GameCube controller 150x150px GameCube Connectivity: GameCube controller port
Input: 2 analog sticks, 2 clickable analog triggers, 6 digital buttons, D-pad
September 14, 2001 [23]
Xbox controller
(aka The Duke)
150px Xbox Connectivity: Xbox controller port, 2 Memory Unit slots
Dimensions: 6.5 × 5 × 3 in
Input: 2 analog triggers, 2 clickable analog sticks, 2 digital buttons, 6 pressure-sensitive buttons, D-pad
Mass: <16 oz.
November 15, 2001 [24][25]
Xbox Controller S 150x150px Xbox Connectivity: Xbox controller port, 2 Memory Unit slots
Input: 2 analog triggers, 2 clickable analog sticks (offset), 2 digital buttons, 6 pressure-sensitive buttons, D-pad
2002
Xbox 360 controller 150px Xbox 360 Connectivity: USB, wireless (proprietary 2.4 GHz protocol), 2.5 mm headset jack
Input: 2 analog triggers, 2 clickable analog sticks (offset), 10 digital buttons, D-pad
November 22, 2005 [26]
MotionFX PlayStation 2 Connectivity: Wired
Input: 1 , accelerometer, gyroscope added Sixaxis like Motion to Early Playstation 2 Controllers
Mid, 2006 [27][28]
Sixaxis 150px PlayStation 3 Connectivity: Bluetooth, USB
Input: 2 clickable analog sticks, 2 analog triggers, 6 pressure-sensitive buttons, 3 digital buttons, pressure-sensitive D-pad, accelerometer, gyroscope
November 11, 2006 [29]
Wii Remote 150px Wii Connectivity: Bluetooth, Accessory connector port (400 kHz I²C)
Input: 8 digital buttons, accelerometer, D-pad, gyroscope (Wii Remote Plus only), infrared sensor
November 19, 2006 [30]
Nunchuk 150px Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 1 analog stick, 2 digital buttons, accelerometer,
November 19, 2006 [31]
Classic Controller 150px Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 2 analog sticks, 2 clickable analog triggers, 9 digital buttons, D-pad
November 19, 2006
DualShock 3 150px PlayStation 3 Connectivity: Bluetooth, USB
Input: 2 clickable analog sticks, 2 analog triggers, 6 pressure-sensitive buttons, 3 digital buttons, pressure-sensitive D-pad, accelerometer, gyroscope
November 11, 2007 [29]
Classic Controller Pro 150x150px Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 2 analog sticks, 11 digital buttons, D-pad
Early 2009
Dual FragFx Controller PlayStation 3 / Xbox Connectivity: Bluetooth, USB
Input: Dual Mouse / Nunchuk Combo analog stick, Adjustable Pressure sensitive "Frag" trigger for resolution change on Nunchuk, additional digital buttons, D-pad, accelerometer, gyroscope
Mid 2010 [32]
PlayStation Move 75px PlayStation 3, PlayStation 4 Connectivity: Bluetooth, mini-USB port
Input: 1 analog trigger, 8 digital buttons, accelerometer, gyroscope, magnetometer
September 15, 2010 [33]
PlayStation Move Navigation controller 75px PlayStation 3 Connectivity: Mini-USB port
Input: 1 analog trigger, 1 clickable analog stick, 4 digital buttons, D-pad
September 15, 2010 [33]
Kinect for Xbox 360 150px Xbox 360 Connectivity: USB 2.0
Dimensions: 282 × 68 × 70 mm
Input: 1 RGB camera, 2 infrared depth sensors, four-microphone array
Mass: 1360 g
November 4, 2010 [34]
Wii U GamePad 150px Wii U Connectivity: Proprietary wireless, Accessory Connector port, AC adapter port, headset jack, near-field communication
Input: 13 digital buttons, 2 clickable analog sticks, touchscreen, D-pad, accelerometer, front-facing camera, infrared transceiver, gyroscope, magnetometer, microphone, slider
November 18, 2012 [35][36]
Wii U Pro Controller 150px Wii U Connectivity: Bluetooth
Input: 2 clickable analog sticks, 12 digital buttons, D-pad
November 18, 2012
Ouya Controller 150px Ouya Connectivity: Bluetooth
Dimensions: 163 x 109 x 53.5 mm
Input: 2 clickable analog sticks (offset), 2 analog triggers, 7 digital buttons, Touchpad,D-Pad
Mass: 275 g
June 25, 2013 [37]
DualShock 4 150px PlayStation 4 Connectivity: Bluetooth, Micro-USB, 3.5 mm stereo headset jack, extension port
Dimensions: 161 × 57 × 100 mm
Input: 9 digital buttons, 2 analog triggers, 2 clickable analog sticks, accelerometer, D-pad, gyroscope, two-point capacitive clickable touchpad
Mass: 210 g
November 15, 2013 [38][39]
Xbox Wireless Controller 150px Xbox One, Xbox Series X/S Connectivity: Propriety Wireless, Micro USB (revisions prior to Elite Series 2), USB-C (Elite Series 2 and third revision), 3.5 mm stereo audio jack (after first revision), Bluetooth 4.0 (second revision), Bluetooth LE (third revision)
Dimensions: 153 × 102 × 61  mm
Input: 2 clickable analog sticks (offset), 2 analog triggers (LT, RT), 2 shoulder buttons (LB, RB), 9 digital buttons (Y, B, A, X, Menu, Options, Home), 1 Share button (third revision) and Digital D-Pad
November 22, 2013
Kinect for Xbox One 150px Xbox One Connectivity: USB 3.0
Dimensions: 249 × 66 × 67 mm
Input: 1 RGB camera, 1 infrared depth sensor, four-microphone array
Mass: 1.4 kg
November 22, 2013 [34]
Steam Controller 150px Linux, Mac OS, Windows Connectivity: Micro-USB, wireless
Input: 2 clickable analog triggers, clickable analog stick, 2 clickable touchpads, 9 digital buttons, accelerometer, gyroscope
November 10, 2015 [40][41][42]
Joy-Con 150px Nintendo Switch Connectivity: Bluetooth; R: near-field communication
Dimensions: 102 × 35.9 × 28.4 mm
Input: Accelerometer, gyroscope; L: 10 digital buttons, clickable analog stick; R: 10 digital buttons, clickable analog stick, infrared motion camera
Mass: L: ≈ 49.3 g; R: ≈ 52.2 g
March 3, 2017 [43]
Nintendo Switch Pro Controller 150px Nintendo Switch Connectivity: USB-C, Bluetooth, near-field communication
Input: Accelerometer, gyroscope; 13 digital buttons, D-pad, 2 clickable analog sticks
March 3, 2017
Google Stadia Controller 150px Google Stadia Connectivity: Wi-Fi, USB-C, Bluetooth Low Energy 4.2 (BLE), 3.5mm stereo headset jack
Dimensions: 163 x 105 x 65 mm
Input: 2 clickable analog sticks, 2 analog triggers, 11 digital buttons, and D-Pad
Mass: 268 g
November 19, 2019 [44][45]
Sinden Light Gun Windows, Linux Connectivity: USB-A
Input: D-pad, 4 buttons
September 2020 [46]
DualSense 150px PlayStation 5 Connectivity: USB-C, Bluetooth 5.1, 3.5mm TRRS (OMTP) stereo headset jack
Dimensions: 160 × 66 × 106 mm
Input: 6 axis motion sensing (3 axis accelerometer, 3 axis gyroscope), 2 clickable analog sticks, 2 analog triggers, 9 digital buttons, D-pad, 2 point capacitive touchpad with click mechanism
Mass: 280 g
November 12, 2020
Amazon Luna Controller Amazon Luna Connectivity: Wi-Fi, USB-C, Bluetooth Low Energy 4.2 (BLE), 3.5mm stereo headset
Dimensions: 156.4 x 107.6 x 58.5 mm
Input: 2 clickable analog sticks (offset), 2 analog triggers, 10 digital buttons, and D-Pad
Mass: 281.5 g
March 1, 2022 [47][48][49]
Joy-Con 2 150px Nintendo Switch 2 Connectivity: Bluetooth; R: near-field communication
Dimensions: 102 × 35.9 × 28.4 mm
Input: Accelerometer, gyroscope; L: 10 digital buttons, clickable analog stick, optical mouse sensor; R: 11 digital buttons, clickable analog stick, optical mouse sensor
Mass: L: ≈ 66 g; R: ≈ 67 g
June 5, 2025
Nintendo Switch 2 Pro Controller 150px Nintendo Switch 2 Connectivity: USB-C, Bluetooth, near-field communication
Input: Accelerometer, gyroscope; 13 digital buttons, D-Pad, 2 clickable analog sticks
June 5, 2025

Mice

The following is a list of gaming mice, mice which are designed specifically to play games:

Name Image Platform Specifications Original release date Refs
Super NES Mouse 150px SNES Connectivity: SNES controller port
Input: 2 buttons
July 14, 1992 [50]
PlayStation Mouse 150px PlayStation Connectivity: PlayStation controller port
Input: 2 buttons
December 3, 1994 [51][52]

See also

Notes

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  2. Margel, Michael (2013). Literature Review of Video Game Input Devices (PDF) (Thesis). University of Toronto. p. 2. Retrieved September 8, 2020.
  3. "Subject: Atari 8-Bit Computers: Frequently Asked Questions". Utrecht University. June 11, 2015. https://faqs.cs.uu.nl/na-dir/atari-8-bit/faq.html. Retrieved August 9, 2020. 
  4. Parish, Jeremy (June 26, 2013). "Nintendo Gets Into the Game". USGamer. https://www.usgamer.net/articles/nintendo-gets-into-the-game. Retrieved August 12, 2020. 
  5. Cunningham, Andrew (December 18, 2014). "Duck Hunt's Virtual Console debut, and why the original hates your new TV". Ars Technica. https://arstechnica.com/gaming/2014/12/duck-hunts-virtual-console-debut-and-why-the-original-hates-your-new-tv/. Retrieved August 9, 2020. 
    Serrano, Aarón Rodríguez; Núñez, Marta Martín; Catalán, Shaila García (May 4, 2020). "10 – Augmented Reality". Reimagining Communication: Mediation. Routledge. ISBN 9781351015417. https://books.google.com/books?id=fijhDwAAQBAJ&pg=PT157. Retrieved August 9, 2020. 
  6. "Master System peripherals" (in Japanese). Sega Corporation. Archived from the original on April 7, 2014. https://web.archive.org/web/20140407085707/http://sega.jp/fb/segahard/master/peri.html. Retrieved August 29, 2020. 
  7. Computer Entertainer, February 1987, page 13
  8. Hanson, Christopher (March 8, 2018). Game Time: Understanding Temporality in Video Games. Indiana University Press. ISBN 9780253032843. https://books.google.com/books?id=e7hWDwAAQBAJ. Retrieved August 12, 2020. 
  9. 9.0 9.1 "Heavy Equipment". Sega Visions: 94. August–September 1993. https://archive.org/details/Sega_Visions_1993-08_Sega_US. 
  10. Sega Archives 2016, p. 61.
  11. Loguidice, Barton 2014, pp. 2.5, History; Technical Specifications.
  12. Edwards, Benj (June 6, 2020). "How the Gravis PC GamePad Transformed PC Gaming in the '90s". How-To Geek. https://www.howtogeek.com/672716/how-the-gravis-pc-gamepad-transformed-pc-gaming-in-the-90s/. Retrieved August 13, 2020. 
  13. "Menacer". Mean Machines (4): 82–84. January 1993. ISSN 0960-4952. 
    Burrill, William (March 20, 1993). "Weapons for the zap-happy". Toronto Star: p. J4. ISSN 0319-0781. 
  14. Super Nintendo Entertainment System Development Manual. II. Nintendo. 1993. pp. 4-1-3, 4-3-1, 4-4-3. https://archive.org/details/SNESDevManual. Retrieved August 28, 2020. 
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  20. Loguidice, Barton 2014, pp. 3.3, History; Technical Specifications.
  21. Fillari, Alessandro (April 7, 2020). "How PS5's DualSense Fits Into The History Of PlayStation Controllers". GameSpot. https://www.gamespot.com/gallery/how-ps5s-dualsense-fits-into-the-history-of-playst/2900-3089/#3. Retrieved August 12, 2020. 
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  23. Loguidice, Barton 2014, pp. 3.7, History; The Accessories.
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  25. Loguidice, Barton 2014, pp. 3.6, History; The Accessories.
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  44. "Stadia Controller". https://store.google.com/us/product/stadia_controller. 
  45. Stark, Chelsea. "Google Stadia launches November in 14 countries". https://www.polygon.com/2019/6/6/18655088/google-stadia-release-date-us-canada-europe. 
  46. McFerran, Damien (25 May 2023). "Review - Sinden Light Gun - Old-School Arcade Blasting On Your Modern-Day TV". Hookshot Media. https://www.timeextension.com/reviews/sinden-light-gun-old-school-arcade-blasting-on-your-modern-day-tv. 
  47. "Welcome to Luna". https://www.amazon.com/luna/getting-started. 
  48. "Luna Controller – The best wireless controller for Luna, Amazon's new cloud gaming service". https://us.amazon.com/Amazon-Luna-Controller/dp/B07P989QTJ/ref=sr_1_1. 
  49. Fernandez, Nick. "Amazon Luna: Everything you need to know about Amazon's cloud gaming service". https://www.androidauthority.com/amazon-luna-1170676/. 
  50. "家庭用ゲーム機専用マウスはボクたちになにをもたらすのか?" (in Japanese). Famitsu (189): 8, 42. July 31, 1992. https://archive.org/details/weeklyfamitsuno189july31st1992. Retrieved September 14, 2020. 
  51. Forde, Matthew (April 25, 2020). "Sony slip-ups: ahead of the PS5, we look back at the PlayStation tech that just didn't work". TechRadar. https://www.techradar.com/news/sony-slip-ups-ahead-of-the-ps5-we-look-back-at-the-playstation-tech-that-just-didnt-work. Retrieved August 12, 2020. 
  52. Loguidice, Barton 2014, pp. 3.2, The Accessories.

References