QRIO ("Quest for cuRIOsity", originally named Sony Dream Robot or SDR) was a bipedal humanoid entertainment robot developed and marketed (but never sold) by Sony to follow up on the success of its AIBO entertainment robot. QRIO stood approximately 0.6 m (2 feet) tall and weighed 7.3 kg (16 pounds). QRIO's slogan was "Makes life fun, makes you happy!"
On January 26, 2006, on the same day as it announced its discontinuation of AIBO and other products, Sony announced that it would stop development of QRIO.[2] Before it was cancelled, QRIO was reported to be going through numerous development, testing and scalability phases, with the intent of becoming commercially available within three or four years.[citation needed]
The QRIO prototypes were developed and manufactured by Sony Intelligence Dynamics Laboratory, Inc.[3] The number of these prototypes in existence is unknown. Up to ten QRIO have been seen performing a dance routine together; this was confirmed by a Sony representative at the Museum of Science in Boston, MA on January 22, 2006. Numerous videos of this can be found on the web.
Four fourth-generation QRIO prototype robots were featured dancing in the Hell Yes music video by recording artist Beck. These prototypes lacked a third camera in the center of the forehead and the improved hands and wrists which were added to later prototypes. It took programmers three weeks to program their choreography.
QRIO is capable of voice and face recognition, making it able to remember people as well as their likes and dislikes. A video on QRIO's website shows it speaking with several children. QRIO can run at 23 cm/s, and is credited in Guinness World Records (2005 edition) as being the first bipedal robot capable of running (which it defines as moving while both legs are off the ground at the same time). The 4th generation QRIO's internal battery lasts about 1 hour.
In popular culture
In 2005, four QRIO robots appeared in the music video for "Hell Yes" by Beck. The robots dance along to the music. [4]
In the 2009 series finale of the reimagined television series Battlestar Galactica, the virtual Number Six and virtual Baltar appear in coda set on modern-day Earth. They comment on the cycle of violence perpetuated by humanity's interaction with "technology run amok". The final scene then shows a montage of real-life robots, starting with a Sony QRIO.[citation needed]
It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is typically produced exclusively for the PlayStation family of consoles.
With the launch of the PlayStation 5 in 2020, Worldwide Studios brands all releases be it internal or externally developed under the "PlayStation Studios" label.[3]
History
SCE Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president.[4] On May 16, 2008, Shuhei Yoshida became president.[5] In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios.[5] Hermen Hulst succeeded Shuhei Yoshida as president of SIE Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.[6]
Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[25] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[26][27]
XDev
XDev Europe, established in 2000 and based in Liverpool, England,[7] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[28][29]