Liquid state machine
A liquid state machine (LSM) is a type of reservoir computer that uses a spiking neural network. An LSM consists of a large collection of units (called nodes, or neurons). Each node receives time varying input from external sources (the inputs) as well as from other nodes. Nodes are randomly connected to each other. The recurrent nature of the connections turns the time varying input into a spatio-temporal pattern of activations in the network nodes. The spatio-temporal patterns of activation are read out by linear discriminant units.
The soup of recurrently connected nodes will end up computing a large variety of nonlinear functions on the input. Given a large enough variety of such nonlinear functions, it is theoretically possible to obtain linear combinations (using the read out units) to perform whatever mathematical operation is needed to perform a certain task, such as speech recognition or computer vision.
The word liquid in the name comes from the analogy drawn to dropping a stone into a still body of water or other liquid. The falling stone will generate ripples in the liquid. The input (motion of the falling stone) has been converted into a spatio-temporal pattern of liquid displacement (ripples).
LSMs have been put forward as a way to explain the operation of brains. LSMs are argued to be an improvement over the theory of artificial neural networks because:
- Circuits are not hard coded to perform a specific task.
- Continuous time inputs are handled "naturally".
- Computations on various time scales can be done using the same network.
- The same network can perform multiple computations.
Criticisms of LSMs as used in computational neuroscience are that
- LSMs don't actually explain how the brain functions. At best they can replicate some parts of brain functionality.
- There is no guaranteed way to dissect a working network and figure out how or what computations are being performed.
- There is very little control over the process.
Universal function approximation
If a reservoir has fading memory and input separability, with help of a readout, it can be proven the liquid state machine is a universal function approximator using Stone–Weierstrass theorem.[1]
See also
- Echo state network: similar concept in recurrent neural network
- Reservoir computing: the conceptual framework
- Self-organizing map
Libraries
- LiquidC#: Implementation of topologically robust liquid state machine [2] with a neuronal network detector [1]
References
- ↑ Maass, Wolfgang; Markram, Henry (2004), "On the Computational Power of Recurrent Circuits of Spiking Neurons", Journal of Computer and System Sciences 69 (4): 593–616, doi:10.1016/j.jcss.2004.04.001
- ↑ Hananel, Hazan; Larry, M., Manevit (2012), "Topological constraints and robustness in liquid state machines", Expert Systems with Applications 39 (2): 1597–1606, doi:10.1016/j.eswa.2011.06.052.
- Maass, Wolfgang; Natschläger, Thomas; Markram, Henry (November 2002), "Real-time computing without stable states: a new framework for neural computation based on perturbations", Neural Comput 14 (11): 2531–60, doi:10.1162/089976602760407955, PMID 12433288, archived from the original on February 22, 2012, https://web.archive.org/web/20120222154641/http://ramsesii.upf.es/seminar/Maass_et_al_2002.pdf.
- Wolfgang Maass; Thomas Natschläger; Henry Markram (2004), "Computational Models for Generic Cortical Microcircuits", In Computational Neuroscience: A Comprehensive Approach, Ch 18 18: 575–605, https://igi-web.tugraz.at/PDF/149-v05.pdf
Original source: https://en.wikipedia.org/wiki/Liquid state machine.
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