MicroMV is a proprietary videotape format introduced in October 2001 by Sony. It is the smallest videotape format — 70% smaller than MiniDV or about the size of two US quarter coins; it is also smaller than a Digital8 or DV cassette and slightly smaller than an audio microcassette. It was the first helical scan tape system using MR read head introduced to the market. Each cassette can hold up to 60 minutes of video.[1]
The MicroMV format does not use the "DV25" codec used by the highly popular DV & MiniDV videocassette formats. Instead, it uses 12 Mbit/s MPEG-2 compression, like that used for DVDs and HDV. Footage recorded on MicroMV format initially could not be directly edited with mainstream DV editing software such as Adobe Premiere or Apple Final Cut Pro; instead Sony supplied its own video editing softwareMovieShaker (for Windows PCs only). Later versions of Ulead Video Studio and several freeware applications however could capture and edit from Sony MicroMV Camcorders.
MicroMV was unsuccessful. Sony was the only electronics manufacturer to sell MicroMV cameras. In 2006, Sony stopped offering new MicroMV camcorder models.[2] In November 2015, Sony announced that shipment of MicroMV cassettes would be discontinued in March 2016.[3][4][5]
It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is typically produced exclusively for the PlayStation family of consoles.
With the launch of the PlayStation 5 in 2020, Worldwide Studios brands all releases be it internal or externally developed under the "PlayStation Studios" label.[3]
History
SCE Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president.[4] On May 16, 2008, Shuhei Yoshida became president.[5] In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios.[5] Hermen Hulst succeeded Shuhei Yoshida as president of SIE Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.[6]
Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[25] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[26][27]
XDev
XDev Europe, established in 2000 and based in Liverpool, England,[7] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[28][29]