Organization:Naruto Ninja Council 2

From HandWiki
Short description: 2004 video game
Naruto Ninja Council 2
North American cover art featuring main protagonist Naruto Uzumaki
Developer(s)Aspect
Tomy
Publisher(s)
SeriesNaruto: Ninja Council
Platform(s)Game Boy Advance
Release
Genre(s)Beat-'Em-Up
Mode(s)Single-player, multiplayer

Naruto: Ninja Council 2 (known as Naruto: Saikyō Ninja Daikesshu 2 (NARUTO-ナルト- 最強忍者大結集2, lit. "Naruto: Great Council of the Strongest Ninja 2") in Japan) is an action video game, released for Game Boy Advance and is the second installment in the Ninja Council series. It is based on the popular manga and anime series Naruto by Masashi Kishimoto and is developed by Aspect and Tomy and published by D3 Publisher and Tomy.

Gameplay

A screenshot from the game featuring Naruto and 2 enemy sound ninja

Naruto: Ninja Council 2 is side-scroller game in which the player has to advance through a 2D level while fighting enemy ninja.[1] The levels vary from the original anime locals like Akagahara and the third exam stadium to some new settings like a cave system.[2] The player is able to double-jump and teleport up and sideways to get to places that are normally out of reach.[1] The game also features special levels in which the character's speed doubles and is asked to run through the whole level while collecting leaf symbols in a specific time.[3] The playable characters are Naruto Uzumaki, Sasuke Uchiha and Sakura Haruno, and it is also possible to unlock Rock Lee.[4] The player is able to swap between characters using the left trigger, and each one has a separate life bar,[3] however when a health package is picked up by one character, it affects the whole party. In certain points of the game however, the player is not able to switch between one or two of the characters, which results in a higher difficulty level.[3]

Combat is performed by using the attack button continuously. Jutsus can be performed by a simple combination of movement and attack buttons. Each character (Besides Lee) has three sets of Jutsus: Naruto can use his sexy jutsu, summoning jutsu and "Uzumaki Barrage". Sasuke is able to use his Sharingan (写輪眼, lit. "Copy Wheel Eye", English manga: "Mirror Wheel Eye"), "Lion Barrage" and Chidori (千鳥, lit. "One Thousand Birds"). Sakura's jutsus are Speed boost, "Chaa!!" Barrage and timed "Chaa!!" Barrage. Ninja tools can also be acquired, and they are thrown using the attack button. Using scrolls that are scattered throughout the levels will result in one of the anime characters to appear and perform one of his Jutsus.[5]

Plot

A cutscene from Naruto: Ninja Council 2

Ninja Council 2 is based on the anime series episodes 22 to 80, however it also features a new mission in which the three ninjas are asked to deliver a scroll. Orochimaru steals the scroll and while attempting to retrieve the scroll the player finds out that Orochimaru requested the scroll in the first place only to watch Sasuke.
The game's story is told via "cut-scenes". In these cut-scenes the character who is speaking is shown by a large picture of him on the top of the screen while the dialogue is presented as a text on the bottom of the screen.[6] It also features two multiplayer modes which are played via GBA Link Cable: Versus and Co-Op.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic55/100[7]
Review scores
PublicationScore
Famitsu26/40[8]
GameSpyStarStar[1]
GameZone7.3/10[6]
IGN5/10[2]
Nintendo Power5.5/10[9]
Nintendo World Report6.5/10[3]

The game received "mixed" reviews according to the review aggregation website Metacritic.[7]

See also

  • List of Naruto video games
  • Naruto anime and manga

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari