Software:Naruto: Rise of a Ninja
| Naruto: Rise of a Ninja | |
|---|---|
European cover art | |
| Developer(s) | Ubisoft Montreal |
| Publisher(s) | Ubisoft |
| Designer(s) | Olivier Palmieri |
| Composer(s) | Inon Zur Musashi Project Toshiro Masuda Masaaki Iizuka |
| Engine | Jade |
| Platform(s) | Xbox 360 |
| Release | |
| Genre(s) | Fighting, role-playing |
| Mode(s) | Single-player, multiplayer |
Naruto: Rise of a Ninja is an action adventure game for the Xbox 360 with high emphasis on fighting and platforming mechanics, like with most Naruto games, it features cel-shaded graphics. The game was developed by Ubisoft Montreal, making it the first Naruto game to be developed by a non-Japanese company. The game is specifically based on the English dubbed version of the anime. The game was released in 2007. A sequel titled Software:Naruto: The Broken Bond was released in the following year.[1]
Gameplay
Naruto: Rise of a Ninja consists of two major gameplay modes: The first is a 3D action-adventure mode that takes place from the beginning of the series to the end of the Invasion of Konoha arc (episodes 1-80 of the anime) where you explore the environment, and do predominantly platforming and racing based tasks to earn money for upgrades and progress the story. It features gameplay similar to that of a 3D platformer, like jumping acrobatically from rooftop to rooftop or racing through checkpoints. In this mode when combat is initiated the game swaps to a more traditional 2D fighting game set-up of combos and special moves, many of which are acquired as the game progresses.
The second is based solely around the combat portion of the game and is essentially a one-on-one fighting mode that allows for online versus multiplayer via Xbox Live titled "The Forest of Death". By defeating other opponents, players rank up and eventually gain points to complete the exam. If the player is defeated, they must begin from the bottom of the table all over again, but the points are still kept.[2] Offline play and two-player versus mode are also available.
The game supports downloadable content;[3] five new characters have been made available (Shikamaru, Choji, Jiraiya, the 3rd Hokage, and Temari). Downloadable content also adds two new arenas to play in and additional achievements for each character played in the Forest of Death.
Characters
- Naruto Uzumaki
- Sasuke Uchiha
- Sakura Haruno
- Kakashi Hatake
- Gaara of the Sand
- Haku
- Zabuza Momochi
- Orochimaru
- Kiba Inuzuka
- Rock Lee
- Neji Hyuga
- Downloadable characters
- Choji Akimichi
- Temari
- Shikamaru Nara
- The Third Hokage
- Jiraiya
Choji, Temari, the Third Hokage and Jiraiya came bundled in packs of two: Choji and Temari, Third Hokage and Jiraiya. Each bundle also came with two new maps/arenas. Shikamaru is free, but players must be registered to Ubisoft and link their Xbox Live to their Ubisoft account. The DLC is no longer available on the Xbox Marketplace.
Development
Rise of a Ninja was released in 2007. Ubisoft has also released a free 60MB download, which includes a Japanese voice option, the ability to change the in-game voices to Japanese, while still keeping the English subtitles.[4]
Reception
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The game received "favorable" reviews according to video game review aggregator Metacritic.[5]
Naruto: Rise of a Ninja was nominated for Best Game Based on a Movie Or TV Show at 2007 Spike Video Game Awards, but lost to The Simpsons Game.
References
- ↑ Toole, David (July 16, 2008). "Naruto: The Broken Bond E3 2008 Stage Show Demo". http://www.gamespot.com/videos/naruto-the-broken-bond-e3-2008-stage-show-demo/2300-6194456/.
- ↑ [1]
- ↑ "Naruto: Rise of a Ninja: Gamersyde Diaries: Naruto". www.xboxyde.com. http://www.xboxyde.com/stream_3915_en.html.
- ↑ "Marketplace Roundup for November 21, 2007". Major Nelson. November 21, 2007. http://majornelson.com/2007/11/21/marketplace-roundup-for-november-21-2007/.
- ↑ 5.0 5.1 "Naruto: Rise of a Ninja for Xbox 360 Reviews". https://www.metacritic.com/game/naruto-rise-of-a-ninja/critic-reviews/?platform=xbox-360.
- ↑ North, Dale (December 1, 2007). "Destructoid review: Naruto: Rise of a Ninja". http://www.destructoid.com/destructoid-review-naruto-rise-of-a-ninja-56884.phtml.
- ↑ EGM staff (December 25, 2007). "Naruto: Rise of a Ninja". Electronic Gaming Monthly: 80.
- ↑ Fahey, Rob (November 25, 2007). "Naruto: Rise of a Ninja". http://www.eurogamer.net/articles/naruto-rise-of-a-ninja-review.
- ↑ Miller, Matt (December 2007). "Naruto: Rise of a Ninja". Game Informer (176). http://gameinformer.com/NR/exeres/89A5027F-C8B7-406B-AFE0-298B79076CD3.htm. Retrieved July 25, 2015.
- ↑ Ng, Amanda (January 15, 2008). "Review: Naruto: Rise of a Ninja". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/156888.shtml. Retrieved July 25, 2015.
- ↑ Davis, Ryan (October 30, 2007). "Naruto: Rise of a Ninja Review". http://www.gamespot.com/reviews/naruto-rise-of-a-ninja-review/1900-6182023/.
- ↑ Graziani, Gabe (October 31, 2007). "GameSpy: Naruto: Rise of a Ninja". GameSpy. http://xbox360.gamespy.com/xbox-360/naruto/831814p1.html.
- ↑ "Naruto: Rise of a Ninja Review". GameTrailers. November 10, 2007. http://www.gametrailers.com/gamereview.php?id=4822.
- ↑ Sandoval, Angelina (November 11, 2007). "Naruto: Rise of a Ninja - 360 - Review". GameZone. http://www.gamezone.com/reviews/naruto_rise_of_a_ninja_360_review.
- ↑ Goldstein, Hilary (October 29, 2007). "Naruto: Rise of a Ninja Review". http://www.ign.com/articles/2007/10/30/naruto-rise-of-a-ninja-review.
- ↑ Kolan, Patrick (October 30, 2007). "Naruto: Rise of a Ninja: AU Review". http://www.ign.com/articles/2007/10/31/naruto-rise-of-a-ninja-au-review.
- ↑ Reyes, Francesca (December 2007). "Naruto: Rise of a Ninja". Official Xbox Magazine: 81. http://www.oxmonline.com/article/reviews/xbox-360/m-r/naruto-rise-a-ninja. Retrieved July 25, 2015.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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