Software:Baja: Edge of Control

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(Redirected from Software:2XL Games)
Short description: 2008 video game
Baja: Edge of Control HD
Developer(s)2XL Games
BlitWorks (HD)
Publisher(s)THQ
THQ Nordic (HD)
Platform(s)PlayStation 3, Xbox 360, PlayStation 4, Xbox One, Microsoft Windows
ReleasePlayStation 3, Xbox 360
  • NA: September 22, 2008
  • AU: September 25, 2008
  • EU: September 26, 2008
Windows, PlayStation 4, Xbox One
September 14, 2017
Genre(s)Racing
Mode(s)Single-player, multiplayer

Baja: Edge of Control is an off road racing video game developed by American studio 2XL Games and published by THQ for PlayStation 3 and Xbox 360. The game gets its name from the real life Baja 1000 off-road race in Baja California, Mexico, on which it is based. The game is set on over 95 different tracks, including 3 different Baja 250 courses, 2 Baja 500 courses, 1 Baja 1000 course, and has 9 open world environments.

Gameplay

The game is targeted as an arcade off road racer, very similar to Colin McRae: Dirt and is based on endurance racing across the desert. Multiplayer options include playing other players through Xbox Live, PlayStation Network, System Link and up to 4 player split screen.

Reception

Baja: Edge of Control
Review scores
PublicationScore
PS3Xbox 360
4Players62%[3]75%[3]
EdgeN/A5/10[4]
EurogamerN/A6/10[5]
Game Informer8/10[6]8/10[6]
GameProN/AStarStarHalf star[7]
GameSpot6.5/10[8]7.5/10[9]
GameSpyStarStarStarHalf star[10]StarStarStarHalf star[10]
GameTrailers7/10[11]7/10[11]
GameZone6/10[12]6/10[13]
IGN4.9/10[14]6.9/10[15]
Jeuxvideo.com11/20[16]11/20[16]
OXM (US)N/A8/10[18]
PSMStarStarStar[19]N/A
Aggregate score
Metacritic61/100[1]65/100[2]

Baja: Edge of Control received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[1][2]

The game was nominated for the best racing game of 2008 by GameSpot.[20]

Remaster

On March 1, 2017, THQ Nordic announced that Baja: Edge of Control would be remastered as Baja: Edge of Control HD for PlayStation 4, Xbox One and Microsoft Windows with 4K compatibility and improved rendering techniques for shadows, lighting and dust effects.[21] The game was released worldwide in September 2017.

Reception

Baja: Edge of Control HD
Aggregate score
AggregatorScore
Metacritic(XOne) 67/100[22]
(PS4) 65/100[23]
(PC) 62/100[24]
Review scores
PublicationScore
4Players77%[25]
Jeuxvideo.com12/20[26]
Push Square(PS4) StarStarStarStarStarStarStar[28]

The HD version received "mixed or average reviews" on all platforms according to Metacritic.[22][23][24]

References

  1. 1.0 1.1 "Baja: Edge of Control for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/baja-edge-of-control/critic-reviews/?platform=playstation-3. 
  2. 2.0 2.1 "Baja: Edge of Control for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/baja-edge-of-control/critic-reviews/?platform=xbox-360. 
  3. 3.0 3.1 Oertel, Mathias (October 2, 2008). "Test: Baja: Edge of Control (PS3, X360)" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PlayStation3/Test/11038/60553/0/Baja_Edge_of_Control.html. 
  4. Edge staff (December 2008). "Baja: Edge of Control (X360)". Edge (Future plc) (195): 93. 
  5. Whitehead, Dan (October 30, 2008). "Xbox 360 Roundup (Page 2)". Gamer Network. https://www.eurogamer.net/xbox-360-roundup-1?page=2. 
  6. 6.0 6.1 "Baja: Edge of Control". Game Informer (GameStop) (188): 112. December 2008. 
  7. Erickson, Tracy (September 22, 2008). "Baja: Edge of Control (360)". GamePro (IDG Entertainment). http://www.gamepro.com/article/reviews/207201/baja-edge-of-control-360/. Retrieved April 8, 2023. 
  8. Calvert, Justin (September 25, 2008). "Baja: Edge of Control Review (PS3)". Fandom. https://www.gamespot.com/reviews/baja-edge-of-control-review/1900-6198213/. 
  9. Calvert, Justin (September 25, 2008). "Baja: Edge of Control Review (X360)". Fandom. https://www.gamespot.com/reviews/baja-edge-of-control-review/1900-6198215/. 
  10. 10.0 10.1 Graziani, Gabe (September 22, 2008). "GameSpy: Baja: Edge of Control". IGN Entertainment. http://xbox360.gamespy.com/xbox-360/baja/911910p1.html. 
  11. 11.0 11.1 "Baja: Edge of Control Review". Viacom. September 30, 2008. http://www.gametrailers.com/gamereview.php?id=6580. 
  12. Bedigian, Louis (October 3, 2008). "Baja: Edge of Control - PS3 - Review". https://www.gamezone.com/reviews/baja_edge_of_control_ps3_review/. 
  13. Woodward, Stephen (October 14, 2008). "Baja: Edge of Control - 360 - Review". https://www.gamezone.com/reviews/baja_edge_of_control_360_review/. 
  14. Geddes, Ryan (September 22, 2008). "Baja: Edge of Control Review (PS3)". IGN Entertainment. http://ps3.ign.com/articles/912/912274p1.html. 
  15. Geddes, Ryan (September 22, 2008). "Baja: Edge of Control Review (Xbox 360)". Ziff Davis. https://www.ign.com/articles/2008/09/22/baja-edge-of-control-review. 
  16. 16.0 16.1 Rivaol (September 29, 2008). "Test: Baja [Edge of Control (PS3, 360)"] (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00009694-baja-test.htm. 
  17. Ortiz, David (September 25, 2008). "Baja: Edge of control: Fuera de pista y sin control (X360) [date mislabeled as "March 6, 2012""] (in es). https://as.com/meristation/2008/09/25/analisis/1222322400_018570.html. 
  18. Dyer, Mitch (November 2008). "Baja: Edge of Control". Official Xbox Magazine (Future US): 61. http://www.oxmonline.com/article/reviews/xbox-360/a-f/baja-edge-control. Retrieved April 8, 2023. 
  19. "Review: Baja: Edge of Control". PlayStation: The Official Magazine (Future plc) (12): 79. November 2008. 
  20. Best Of 2008 Genre Awards. GameSpot. Fandom. December 24, 2008. Event occurs at 1.04. Archived from the original on March 25, 2015. Retrieved February 20, 2015.
  21. "Baja: Edge of Control HD coming to PS4™ and Xbox One". March 1, 2017. https://www.thqnordic.com/article/baja-edge-control-hd-coming-playstation-4tm-and-xbox-one. 
  22. 22.0 22.1 "Baja: Edge of Control HD for Xbox One Reviews". Fandom. https://www.metacritic.com/game/baja-edge-of-control/critic-reviews/?platform=xbox-one. 
  23. 23.0 23.1 "Baja: Edge of Control HD for PlayStation 4 Reviews". Fandom. https://www.metacritic.com/game/baja-edge-of-control/critic-reviews/?platform=playstation-4. 
  24. 24.0 24.1 "Baja: Edge of Control HD for PC Reviews". Fandom. https://www.metacritic.com/game/baja-edge-of-control/critic-reviews/?platform=pc. 
  25. Oertel, Mathias (September 14, 2017). "Test: Baja: Edge of Control [HS (PS4, XOne)"] (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/Allgemein/Test/11038/82781/0/Baja_Edge_of_Control.html. 
  26. Ayden_ (October 1, 2017). "Test : Baja : Edge of Control HD - Un remaster un peu léger" (in fr). Webedia. https://www.jeuxvideo.com/test/718055/baja-edge-of-control-hd-un-remaster-un-peu-leger.htm. 
  27. Bonjour, Javi Oria (September 20, 2017). "Baha: Edge of Control HD, Análisis (PC, PS4)" (in es). https://as.com/meristation/2017/09/20/analisis/1505862480_169037.html. 
  28. Apostolico, Marcello (October 7, 2017). "Baja: Edge of Control Review". Gamer Network. https://www.pushsquare.com/reviews/ps4/baja_edge_of_control_hd. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari