Software:Ace Combat: Joint Assault
| Ace Combat: Joint Assault | |
|---|---|
![]() North American Cover Art | |
| Developer(s) | Project Aces Access Games |
| Publisher(s) | Namco Bandai Games |
| Director(s) | Nobuo Tomita |
| Producer(s) | Kuniaki Kakuwa Shigeru Yoshida |
| Designer(s) | Yuta Hamanaka |
| Composer(s) | Go Shiina Kanako Kakino Inon Zur |
| Series | Ace Combat |
| Platform(s) | PlayStation Portable |
| Release | |
| Genre(s) | Air combat simulation |
| Mode(s) | Single-player, multiplayer |
Ace Combat: Joint Assault[lower-alpha 1] is a 2010 combat flight simulation video game developed by Project Aces and Access Games and published by Namco Bandai Games for the PlayStation Portable. It is the second in the Ace Combat franchise to be released for the PlayStation Portable and the fourth for a portable platform. It is also the first game in the franchise to be set in the real world.[1]
Gameplay
Ace Combat: Joint Assault is a combat flight simulation game but it is presented in a more arcade-like format in contrast to other flight-sim games. The game features both a single-player mode as well as a multiplayer mode supporting ad hoc and infrastructure mode. The game features a co-operative campaign which can be played with up to four players as well as a competitive multiplayer mode supporting up to eight players. Some missions in the campaign will make use of the Joint Assault Mission System, which breaks the players into teams and has them coordinate attacks where each effort can affect the other team's situation. A new feature of the game is the Enhanced Combat View mechanic, which removes the distanced fighting seen in almost every flight simulation game.
Aircraft
Joint Assault features more than 40 licensed aircraft types,[1] plus fictional aircraft from previous installments in the series, particularly Software:Ace Combat X: Skies of Deception. Propeller planes are also available for the first time in the series, with players being able to unlock the F6F-5 Hellcat and the A6M Zero. Frequent use of each aircraft allows the player to unlock more weapons, tune-up parts, paint schemes, and new emblems. The game's official superfighter is the GAF-1 Varcolac.
Plot
Characters
Joint Assault is set between 2010 and 2011 in a rendition of the real world, as opposed to Ace Combat's typical fictional setting of Strangereal. Up to four players assume the role of Antares Squadron, pilots hired by a private military company called Martinez Security, assigned under the command of Lieutenant Colonel Frederick Burford. Another squadron within the company, Rigel, consists of pilots Milosz Sulejmani, Daniel Oruma, Faryd Gaviria, and Tolya Kiriakov. The game's antagonists are Romanian Colonel Nicolae Dumitrescu and international insurance businessman Andre Olivieri.
Story
During a military exercise involving Martinez Security, the U.S. Seventh Fleet, and the Japan Maritime Self-Defense Force off Midway Atoll, the international high-tech terrorist group Valahia launches a massive attack on Japan. Antares and Rigel Squadrons support the Seventh Fleet and the JSDF in the defense of Tokyo, the Izu Islands, and the Bōsō Peninsula, while also destroying Valahia's airborne aircraft carrier Orgoi and damaging their aerial battleship Spiridus. However, Rigel Squadron defects to Valahia upon accepting a lucrative offer by Dumitrescu, Valahia's leader.
Embarrassed by the defection, Martinez Security joins the International Union Peacekeeping Force (IUPF), a global coalition tasked with defeating Valahia, who are active in the Middle East and the Balkans. During a mission over the Adriatic Sea, Antares encounters Rigel, now calling themselves Varcolac Squadron. Antares manages to destroy Spiridus over London and the railgun emplacement Balaur in Romania, crippling Valahia's combat capabilities and leaving them without superweapons. After Antares One is briefly reassigned to fly major IUPF financier Andre Olivieri's personal Boeing 747-200B through Valahia-controlled territory, Antares and the IUPF assault Valahia's missile silos in Central Asia before they can launch nuclear missiles at North America and Europe, killing Dumitrescu and dismantling Valahia.
During the assault on the missile silos, Antares engages Varcolac and learns of the "Golden Axe Plan", a conspiracy formulated by Olivieri. An extremely wealthy insurance magnate whose company was on the verge of bankruptcy following the Great Recession, Olivieri secretly supported Valahia's attacks on major cities, disrupting the economy and scaring the public into buying his company's war risk insurance plan, with the goal of ultimately gaining a monopoly over the global insurance market and making him the richest person in the world. After the destruction of Spiridus, Valahia had betrayed Olivieri to pursue their own plans of forming a state.
While resupplying at Midway Atoll, Antares is attacked by Olivieri's private army and a fleet of new Orgois, but they repel the attack. Knowing the final steps of the Golden Axe Plan involve an attack on the United States, Martinez Security deploys to Nevada to defeat Olivieri's private army and destroys their improved Spiridus over Lake Tahoe. Olivieri's private army launches their planned attack on San Francisco, but are defeated by Antares, who also defeat Varcolac in a final duel. Antares bombs the entrance to Olivieri's headquarters, killing him and allowing ground forces to infiltrate the building and expose the Golden Axe Plan to the world.
Development
The game was officially announced by Namco Bandai on 12 January 2010, although screenshots had been leaked a day before on IGN.[2] The game officially went gold on 13 August.[3]
Reception
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Ace Combat: Joint Assault received above-average reviews according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of 36 out of 40.[6]
GameSpot[9] and IGN[12] stated that the game's story was not as dramatic as those from previous titles, and its saving grace is the co-operative play options and the easy access to new rewards. GamesRadar+ cited the PSP's control options as a letdown compared to console versions, but lauded the Joint Assault system as an idea worth seeing in future games, especially with Assault Horizon.[10]
Notes
- ↑ Known in Japan as Ace Combat X²: Joint Assault (エースコンバットX² ジョイントアサルト Ēsu Konbatto Ekkusu Tsū Jointo Asaruto)
References
- ↑ 1.0 1.1 Chris Roper (11 January 2010). "Ace Combat: Joint Assault Announced". Ziff Davis. Archived from the original on 22 June 2023. https://web.archive.org/web/20230622051312/https://www.ign.com/articles/2010/01/11/ace-combat-joint-assault-announced. Retrieved 30 December 2023.
- ↑ IGN staff (12 January 2010). "Namco Bandai Games America Announces Ace Combat Joint Assault for the PSP". Zff Davis. Archived from the original on 24 June 2023. https://web.archive.org/web/20230624101747/https://www.ign.com/articles/2010/01/12/namco-bandai-games-america-announces-ace-combat-joint-assault-for-the-psp. Retrieved 30 December 2023.
- ↑ IGN staff (13 August 2010). "Ace Combat Joint Assault Gone Gold for the PSP". Ziff Davis. Archived from the original on 26 November 2018. https://web.archive.org/web/20181126042641/https://www.ign.com/articles/2010/08/13/ace-combat-joint-assault-gone-gold-for-the-psp. Retrieved 10 August 2015.
- ↑ 4.0 4.1 "Ace Combat: Joint Assault". Fandom. Archived from the original on 30 December 2023. https://web.archive.org/web/20231230164335/https://www.metacritic.com/game/ace-combat-joint-assault/. Retrieved 30 December 2023.
- ↑ Edge staff (October 2010). "Ace Combat: Joint Assault". Edge (Future plc) (219): 99.
- ↑ 6.0 6.1 "エースコンバットX2 ジョイントアサルト" (in ja). Famitsu (Enterbrain). Archived from the original on 12 September 2019. https://web.archive.org/web/20190912182339/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11662&redirect=no. Retrieved 30 December 2023.
- ↑ Tim Stevens (13 September 2010). "Ace Combat Joint Assault Review". G4 Media. Archived from the original on 11 March 2013. https://web.archive.org/web/20130311085653/http://www.g4tv.com/games/psp/63302/ace-combat-joint-assault/review/. Retrieved 30 December 2023.
- ↑ "Ace Combat: Joint Assault". Game Informer (GameStop) (209): 96. September 2010.
- ↑ 9.0 9.1 Carolyn Petit (7 September 2010). "Ace Combat: Joint Assault Review". Fandom. Archived from the original on 13 April 2021. https://web.archive.org/web/20210413080653/https://www.gamespot.com/reviews/ace-combat-joint-assault-review/1900-6275344/. Retrieved 30 December 2023.
- ↑ 10.0 10.1 Brett Elston (1 September 2010). "Ace Combat: Joint Assault review". Future plc. Archived from the original on 14 October 2016. https://web.archive.org/web/20161014113939/https://www.gamesradar.com/ace-combat-joint-assault-review/. Retrieved 11 June 2018.
- ↑ Robert Workman (16 September 2010). "Ace Combat: Joint Assault Review". Archived from the original on 23 December 2011. https://web.archive.org/web/20111223203231/http://psp.gamezone.com/reviews/ace_combat_joint_assault_review_sony_psp. Retrieved 30 December 2023.
- ↑ 12.0 12.1 Ryan Geddes (10 September 2010). "Ace Combat: Joint Assault Review". Ziff Davis. Archived from the original on 21 June 2023. https://web.archive.org/web/20230621122921/https://www.ign.com/articles/2010/09/10/ace-combat-joint-assault-review. Retrieved 30 December 2023.
- ↑ Tracy Erickson (31 August 2010). "Ace Combat: Joint Assault". Steel Media Ltd. Archived from the original on 23 May 2022. https://web.archive.org/web/20220523213425/https://www.pocketgamer.com/ace-combat-joint-assault/ace-combat-joint-assault/. Retrieved 30 December 2023.
- ↑ "Review: Ace Combat: Joint Assault". PlayStation: The Official Magazine (Future plc) (37): 79. October 2010.
- ↑ Roger Hargreaves (4 October 2010). "Games review – Ace Combat: Joint Assault lands on PSP". Metro (DMG Media). Archived from the original on 27 September 2016. https://web.archive.org/web/20160927145206/https://metro.co.uk/2010/10/04/games-review-ace-combat-joint-assault-534502/. Retrieved 30 December 2023.
External links
- Official Japanese Website
- Official European Website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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