Software:Age of Empires: The Rise of Rome
Age of Empires: The Rise of Rome | |
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File:Age of Empires - The Rise of Rome Coverart.jpg | |
Developer(s) | Ensemble Studios |
Publisher(s) | Microsoft |
Designer(s) | Sandy Petersen |
Programmer(s) | Timothy A. Deen |
Artist(s) | Scott Winsett |
Composer(s) | David Rippy Stephen Rippy |
Series | Age of Empires |
Engine | Genie |
Platform(s) | Microsoft Windows |
Release | October 22, 1998[1] |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Age of Empires: The Rise of Rome is an expansion pack for the real-time strategy game Age of Empires. It is based on the rise of the Roman Empire, and adds the Roman Empire and three other playable civilizations to Age of Empires.
Scenario
The Rise of Rome features a new Roman architectural design, shared by all four new civilizations, the Romans, Palmyrans, Macedonians and Carthaginians. Four new researchable technologies have been added. Additional new features include five new units, four new random map types, and a larger map size option.[2] Pathfinding for all units is also considerably improved. New music was composed for this expansion, which replaced the original score entirely.
Gameplay
Gameplay-wise, the expansion introduced numerous interface tweaks, such as unit queuing, the ability to double click a single unit and highlight others of the same unit-type, balancing damage done by catapults, and the option to increase the population limit beyond 50 (only in multiplayer games). By installing the 1.0a update from 1999, it is also possible to use the period key to cycle through idle villagers.[3] After the last official patch by the developer, the game's community continued the support by an own-made unofficial patch to address remaining issues and to improve compatibility with modern hardware and OSes.[4]
Reception
According to Microsoft, The Rise of Rome's demo received 1 million downloads from its official website alone by April 1999,[5] and another 350,000 from CNET's Download.com.[6] Sales of the game reached 1.2 million copies by June 2001.[7]
The Rise of Rome won Computer Games Strategy Plus's 1998 "Add-On of the Year" award. The editors wrote that it "added whole new campaigns, refined rules, and a fresh new gaming experience for a title that was already highly regarded."[8]
References
- ↑ Gentry, Perry (October 16, 1998). "What's in Stores This Week". http://www.gamecenter.com/News/Item/0,3,0-2190,00.html.
- ↑ "Rise of Rome feature set". Microsoft.com. Archived from the original on 2012-04-19. https://web.archive.org/web/20120419011635/http://www.microsoft.com/games/aoeexpansion/features.htm. Retrieved 2012-03-21.
- ↑ "Microsoft Age of Empires Expansion Update 1.0a". Microsoft.com. 1999. Archived from the original on 2000-03-04. https://web.archive.org/web/20000304030352/http://www.microsoft.com/Games/aoeexpansion/downloads.htm. Retrieved 2012-03-21.
- ↑ aoe_scout (2014-09-17). "UPatch - unofficial patch for Age of Empires: The Rise of Rome". aoe.heavengames.com. http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=17,6327,,365. Retrieved 2014-09-21. "UPatch is unofficial update (user patch) for Age of Empires: The Rise of Rome. A solid improvement over the original game, UPatch includes custom game resolutions (up to 1920x1200), over 150 bug fixes, new gameplay options and other enhancements."
- ↑ "Archived copy". http://pc.ign.com/news/7605.html.
- ↑ "Archived copy". http://www.gamedaily.com/news/april_99/4_5/index.shtml.
- ↑ Staff (June 2001). "Computer Gaming World's Hall of Fame". Computer Gaming World (203): 80, 81.
- ↑ Staff (February 11, 1999). "The Best of 1998". Computer Games Strategy Plus. Archived from the original on February 3, 2005. https://web.archive.org/web/20050203235412/http://cdmag.com/articles/017/163/best_of_year.html.
External links
- Official Microsoft website for Rise of Rome
- Collection of reviews of Age of Empires: The Rise of Rome
- Age of Empires: The Rise of Rome at MobyGames