Software:AirForce Delta Storm

From HandWiki
Short description: 2001 video game
AirForce Delta Storm
Developer(s)Konami Computer Entertainment Studios (Xbox)
Mobile21 (GBA)
Publisher(s)Konami
Director(s)Toshiyasu Kamiko
Platform(s)Xbox
Game Boy Advance
ReleaseXbox
  • NA: November 15, 2001
  • JP: February 22, 2002
  • EU: April 12, 2002
Game Boy Advance
  • NA: September 16, 2002
  • JP: September 26, 2002
  • EU: November 1, 2002
Genre(s)Flight simulator
Mode(s)Single-player

Airforce Delta Storm, known as Airforce Delta II (エアフォース デルタII, Eafōsu Deruta Tsū) in Japan and simply as Deadly Skies (same as the first game) in Europe, is a fighter jet video game developed by Konami Computer Entertainment Studios released in 2001 for the Xbox. It is the sequel to the Sega Dreamcast game Airforce Delta.

A game also named Airforce Delta Storm developed by Mobile 21 was released in 2002 for the Game Boy Advance. While having the same name, this game's plot is based on the previous title in the series, Airforce Delta.

Story

The story of Airforce Delta Storm is set in a 20X1-20X7 time when scientific technology has reached an all new level and the ability to cure almost all human diseases has become a reality. However, as a result, the Earth has become overpopulated and basic necessities are becoming scarce. In the midst of the growing epidemic, those nations that are highly industrialized but not producing enough food for themselves banded to form the "United Forces" and use their military advantage to seize agricultural lands whereas those nations that are under the threat of United Forces invasion have pooled their resources to form the "Allied Forces".

Gameplay

The gameplay of AirForce Delta Storm is very similar to its predecessor Airforce Delta in the sense that the player controls various aircraft to engage enemies and accomplish missions. A new feature of the sequel is the 'World Map' where the player moves his aircraft across the map through various checkpoints and flies to a mission. Some of these checkpoints can be 'recaptured' by the enemy so the player must make careful account of how much 'Range' his aircraft has; 'Range' allows the player to continue across the map without having to deal with enemy forces. When the player locates the mission on-screen they fly their aircraft towards the mission icon (either a land-based structure or a ship) and select it.

There are three levels of controls, ranging from Novice, which allows the player to pick up the game and play without having to learn how to control pitch and yaw and how to do a complex roll during a corkscrewing backflip. There is Expert, where the player can control the pitch and yaw of the plane and even do rolls. Then there is Ace, in which the player can use the airbrake feature and the throttle sticks in place after they let go of the increase/decrease speed buttons.

Differences

There are several differences between Airforce Delta Storm and its predecessor Airforce Delta:

  • Airforce Delta Storm does not allow the player to choose a difficulty level.
  • The player can choose the color of (but cannot edit) the HUD.
  • Airforce Delta Storm does not allow the player to check his stats.

Reception

Reception
Review scores
PublicationScore
GBAXbox
EGMN/A5.5/10[3]
Famitsu29/40[4]29/40[5]
Game Informer6.75/10[6]6.5/10[7]
GameProN/AStarStarStar[8]
GameRevolutionN/AD+[9]
GameSpotN/A6.8/10[10]
GameSpyStarStarStarStar[11]66%[12]
GameZoneN/A7/10[13]
IGN7.1/10[14]6.2/10[15]
Next GenerationN/AStarStar[16]
OXM (US)N/A7.1/10[17]
Aggregate score
Metacritic71/100[1]61/100[2]

The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[1][2] NextGen said of the Xbox version, "It's not bad, but there's really not anything new to see here."[16] In Japan, Famitsu gave the Game Boy Advance and Xbox versions each a score of 29 out of 40.[4][5]

References

  1. 1.0 1.1 "AirForce Delta Storm for Game Boy Advance Reviews". Red Ventures. https://www.metacritic.com/game/airforce-delta-storm/critic-reviews/?platform=game-boy-advance. Retrieved January 4, 2015. 
  2. 2.0 2.1 "AirForce Delta Storm for Xbox Reviews". Red Ventures. https://www.metacritic.com/game/airforce-delta-storm/critic-reviews/?platform=xbox. Retrieved January 4, 2015. 
  3. EGM staff (January 2002). "AirForce Delta Storm (Xbox)". Electronic Gaming Monthly (Ziff Davis) (151): 231. 
  4. 4.0 4.1 "エアフォースデルタII [GBA"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11925&redirect=no. Retrieved September 29, 2020. 
  5. 5.0 5.1 "エアフォースデルタII [Xbox"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14205&redirect=no. Retrieved September 29, 2020. 
  6. "AirForce Delta Storm (GBA)". Game Informer (FuncoLand) (116): 152. December 2002. 
  7. Fitzloff, Jay (December 2001). "AirForce Delta Storm (Xbox)". Game Informer (FuncoLand) (104): 109. 
  8. Pong Sifu (November 21, 2001). "Air Force Delta Storm Review for Xbox on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 7, 2005. https://web.archive.org/web/20050207172839/http://gamepro.com/microsoft/xbox/games/reviews/18451.shtml. Retrieved January 4, 2015. 
  9. Sanders, Shawn (December 6, 2001). "Airforce Delta Storm Review (Xbox)". CraveOnline. Archived from the original on September 24, 2015. https://web.archive.org/web/20150924040417/http://www.gamerevolution.com/review/airforce-delta-storm. Retrieved September 29, 2020. 
  10. Ajami, Amer (November 15, 2001). "AirForce Delta Storm Review (Xbox)". Red Ventures. https://www.gamespot.com/reviews/airforce-delta-storm-review/1900-2824615/. Retrieved January 4, 2015. 
  11. Fryman, Avi (November 8, 2002). "GameSpy: AirForce Delta Storm (GBA)". IGN Entertainment. Archived from the original on December 16, 2005. https://web.archive.org/web/20051216195132/http://gba.gamespy.com/gameboy-advance/airforce-delta-storm/574851p1.html. Retrieved January 4, 2015. 
  12. Davis, Brian (December 9, 2001). "AirForce Delta Storm (Xbox)". IGN Entertainment. Archived from the original on August 26, 2004. https://web.archive.org/web/20040826021201/http://archive.gamespy.com/reviews/december01/deltastormxbox/. Retrieved January 4, 2015. 
  13. Lafferty, Michael (December 3, 2001). "AirForce Delta Storm - XB - Review". Archived from the original on October 16, 2008. https://web.archive.org/web/20081016054207/http://xbox.gamezone.com/gzreviews/r18454.htm. Retrieved January 4, 2015. 
  14. Harris, Craig (September 25, 2002). "Airforce Delta Storm (GBA)". Ziff Davis. https://www.ign.com/articles/2002/09/25/airforce-delta-storm. Retrieved January 4, 2015. 
  15. Boulding, Aaron (November 13, 2001). "AirForce Delta Storm (Xbox)". Ziff Davis. https://www.ign.com/articles/2001/11/14/airforce-delta-storm-2. Retrieved January 4, 2015. 
  16. 16.0 16.1 "AirForce Delta Storm (Xbox)". NextGen (Imagine Media) (85): 26. January 2002. https://archive.org/details/NextGen85Jan2002/page/n27/mode/2up. Retrieved October 11, 2021. 
  17. "AirForce Delta Storm". Official Xbox Magazine (Imagine Media). December 2001. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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