Software:Alice no Paint Adventure

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Short description: 1995 video game
Alice no Paint Adventure
Alice no Paint Adventure.jpg
Developer(s)SAS Sakata
Publisher(s)Epoch[1]
Designer(s)Toshihiko Imai
Hisashi Sato
Keiichi Hinata
Composer(s)Takahisa Hirano[2]
Takeshi Miura
Platform(s)Super Famicom
Release
  • JP: September 15, 1995[1]
Genre(s)Adventure[1]
Mode(s)Single-player

Alice no Paint Adventure (アリスのペイントアドベンチャー, "Alice's Paint Adventure")[3] is a Super Famicom adventure video game based on the 1951 Walt Disney motion picture Alice in Wonderland.

Gameplay

The sample player is trying to draw the scene where Alice meets the Queen of Hearts.

There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. The game is directed towards children, and literacy in both Japanese and English is required to properly enjoy the story mode and to fully understand the rules. The three arcade games include painting the roses red, whacking characters from the story, and matching creatures like in the card game Concentration.

There is only one eraser tool and paintings cannot be saved. The full 256-color palette is reserved for the blank canvas. The character canvases can use only 16 colors and are good for teaching hand-to-eye coordination with children. During the interactive adventure, the Queen of Hearts divides a magic globe into three different colored miniature globes. As a result, all the color in Wonderland turns into monochrome and Alice must find the globes to restore color to Wonderland.

Additional content is unlocked by scanning barcodes with Barcode Battler II connected via a Barcode Battler II Interface.

The SNES Mouse is supported.[4]

See also

  • Alice's Adventures in Wonderland, original 1865 Lewis Carroll novel
  • List of Disney video games

References

External links