Software:Alien Legacy

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Short description: 1994 video game
Alien Legacy
Developer(s)Ybarra Productions
Publisher(s)Sierra On-Line
Director(s)Andy Riedel
Producer(s)Joe Ybarra
Designer(s)Scot Amos
Michael E. Moore
Rich Waters
Programmer(s)Roy Eltham
Jeffrey McArthur
Mike McAulay
Andy Riedel
Artist(s)Mark Dickenson
Composer(s)Biard MacGuineas
Steve A. Baker
Platform(s)MS-DOS
Release1994
Genre(s)Real-time strategy
Mode(s)Single-player

Alien Legacy is a sci-fi strategy game developed by Ybarra Productions and published by Sierra On-Line in 1994 for MS-DOS.

Gameplay

The game includes elements of city construction, research, resource management, industrial production and combat. Players must colonize a star system light-years from Earth by building planetary cities and Space Stations. Several advisors guide the player through the plot and a PDA reminds the player of important tasks as objectives, revealed as the scenario progresses. Given sufficient player immersion, the game atmosphere may add to the experience of ensuring the survival of mankind. The game progresses in real-time but the game speed can be adjusted.

Some tasks must be done before a set time limit or else the game will end prematurely. For example, at the beginning of the game, if the player fails to form a self-sufficient colony on Gaea, (a colony with at least one habitat, power plant and factory) the science advisor (also the mission's executive officer) will kill the player for incompetence and take over the command.

Plot

The game takes place after the arrival of the UNS Calypso in the Beta Caeli star system. You take the role as captain of the Calypso. The Calypso has been sent from Earth to colonize the system. The UNS Tantalus was sent to the same star system after you, but because it makes use of a better engine, arrives in Beta Caeli before you do. The Calypso, Tantalus, and similar ships were sent to colonize other star systems due to the threat of humanity's extinction on Earth as a result of an interstellar war.[1] The story involves the Calypso's attempts to find out what happened to the Tantalus and its colonies which have gone missing, as well as other mysteries involving relics of previous non-human inhabitants of the system.

Planetary systems

The Beta Caeli system is similar to the actual Solar System, with a barren, rocky inner planet, terrestrial planets in the habitable zone of the inner system, followed by gas giants in the outer system that first increase and then decrease in size, and a tiny rock outermost.

  • Beta Caeli (F0-type Star; Blue-White in color)
  • Alpha Asteroid Belt; analogous to the nonexistent Vulcanoids
  • Hermes (Rocky Planet); analogous to Mercury
  • Rhea (Earth-like Planet) Similar to Venus in position, but has a large Moon and is slightly larger than Earth. The presence of the large natural satellite and a quick rotation rate supposedly prevented the runaway greenhouse effect, making it Earth-like.
  • Prometheus (Natural Satellite of Rhea), analogous to Earth's Moon
  • Gaea (Earth-like Planet); the Calypso starts the game orbiting Gaea. It has no moon.
  • Ares (Desert Planet); analogous to Mars but poor in iron
  • Beta Asteroid Belt; analogous to the Solar System's main asteroid belt
  • Zeus (Gas Giant); analogous to Jupiter
  • Hera (Natural Satellite of Zeus); analogous to Io but larger and less volcanically active
  • Hebe (Natural Satellite of Zeus); analogous to Ganymede
  • Cronus (Gas Giant); analogous to Saturn but has no rings or moons.
  • Poseidon (Gas Giant); analogous to Uranus and Neptune
  • Thetis (Natural Satellite of Poseidon); analogous to Triton but larger
  • Hades (Minor Planet); analogous to Pluto

The naming of the Caelian planets closely matches that of naming planets in the Solar System. But while the Solar System uses the names of Roman deities (except for Uranus), Caeli has Greek ones; Gaea is the Greek goddess of the Earth, and Rhea is her daughter. In addition, as Beta Caeli is brighter and hotter than the Sun, the Caelian planets are more distant from their star than their Solar System analogs. In reality, Beta Caeli may be too bright and young to host life, a fact noted in the game itself where they noted that the system is 2.5 billion years old but an F0 star lasts for about 5 billion years, yet both Earth-like planets have advanced life forms.

Races

  • The H'riak, a highly xenophobic race who have apparently seeded many planets in the Galaxy with their life, including Beta Caeli and Alpha Centauri, but apparently not Earth. They have an automated sporeship hidden within Gamma 1 in the outer asteroid field. The sporeship seems to send signals to the biota of terrestrial planets, and program it to attack any non-H'riak life forms nearby. Gamma1 was originally heavily armed, until the Tantalus colonists managed to destroy most of its weaponry at the cost of all of their ships.
  • The Empiants, who resemble purple squids in appearance, inhabit the gas giant Cronus. In the past, the Empiants waged war against the H'Riak. After the player establishes a station orbiting Cronus, the Empiants attack. The Empiants communicate telepathically and are adversely affected by Human brainwaves after the Calypso colonists establish a station orbiting Cronus. This leads the Empiants to attack the Humans, but once a solution is found to block Human brain waves, they are not unreasonable, only asking that gas for energy not be siphoned from Cronus. (Zeus and Poseidon are still acceptable sources of energy.)

Reception

Game journalist Niko Nirvi awarded Alien Legacy a score of 82% in Pelit magazine. The game's plot carried the game for Nirvi, keeping him interested throughout and compensating for weak gameplay. He found the plot to be quite linear, and while events may happen differently on replay, felt no need to return to the game after completing it. Conversely, he found the strategy side lacking: the advisors "hold the player's hand". He summed up the game as a "snack" for beginners. Nirvi deemed the game's graphics pleasant, its interface generally well-working, and its sounds nondescript.[2]

James V. Trunzo reviewed Alien Legacy in White Wolf Inphobia #52 (Feb., 1995), rating it a 5 out of 5 and stated that "Alien Legacy, in fact, is Spaceflight taken to the next level. New elements, such as natural disasters and colony construction on a building-by-building basis, have been added to older space adventure elements, improving upon an already solid concept. And state-of-the-art graphic detail enhances the entire experience."[3]

References

  1. Chiu, Philip. "Alien Legaxy by Dynamix/Sierra On-line". Game Bytes. http://www.ibiblio.org/GameBytes/issue21/greviews/legacy.html. Retrieved 7 April 2011. 
  2. Nirvi, Niko (June 1994). "Alien Legacy: Calypson tahdissa" (in Finnish). Pelit: 30–31. http://www.pelit.fi/artikkelit/alien-legacy/. Retrieved 11 April 2011. 
  3. Trunzo, James V. (February 1995). "Capsule Reviews". White Wolf Inphobia (52): 74-75. https://imgur.com/a/CUvX8Oj. 
  • Alien Legacy FAQ
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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