Software:Anno 2205
| Anno 2205 | |
|---|---|
| Developer(s) | Blue Byte |
| Publisher(s) | Ubisoft |
| Director(s) | Dirk Riegert |
| Composer(s) | Dynamedion |
| Series | Anno |
| Platform(s) | Microsoft Windows |
| Release | 3 November 2015[1] |
| Genre(s) | City-building, Real-Time Strategy |
| Mode(s) | Single-player |
Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno 2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon.
Gameplay
Anno 2205 is a futuristic city-building video game similar to Anno 2070, as opposed to the previous installments which feature a historical setting. In the game, players take on the role of a leader from a corporation and must compete against other corporations in developing future technologies.[2] At the beginning of the game, players are tasked to build different metropolises on Earth. Population increases when more buildings are built, and players are tasked to satisfy and fulfill the needs of their citizens. Besides building housing, players must also produce goods and build infrastructures like robot production facilities to maintain their economy, where said buildings can be relocated or moved around by players. Similar to SimCity, different parts can be added to buildings to enhance their functions.[3] Upgrading the production structures of these buildings can also improve their efficiency.[2] When citizens' demands were satisfied, they are able to produce more goods.[4]
Eventually players are asked to develop and conduct research in arctic regions in order to find cost-efficient ways to launch rockets to the Moon and upon completion, players may colonize the Moon and build cities inside its craters. Resources of the Moon, such as helium-3, are vital to the development of the cities on Earth and can be sent back to Earth.[5] Gameplay differs when players are establishing an outpost in the arctic regions or on the Moon. In the arctic regions players must manage the heating areas of the outpost. As the Moon lacks an atmosphere and features a grimmer environment than Earth, building a city on the Moon requires erecting asteroid shields, as well as unique greenhouses to produce food.[6] Anno 2205 also includes a fully functional day and night cycle for different visuals.
The game also introduces a session mode, which allows player to control and manage their cities both on Earth and on the Moon at the same time. Resources vary in different sessions, as a result, players must set up trade routes between different colonies, so that resources and raw materials from a city can be used in another city.[7] The cities in the game are five times larger than the ones in its predecessors, and they support at least eight different sessions. Pollution, as well as the underwater gameplay featured in Anno 2070 was removed from 2205. Bridges can be built to connect cities, while buildings can be upgraded via using different modules. Upon completion, the upgraded buildings can produce more goods.[6]
Information in 2205 is presented visually instead of utilizing text like the previous installments. Citizens' demands appear as images or icons. Happiness of citizens influence their actions. If they are happy, they can be seen travelling around the city. However, if they are not, they will abandon their buildings and leave. Multiple camera angles are available for players to use. They can zoom in and zoom out, or to use pre-defined cameras to view the city. The structure of the game's story is also overhauled, in which players are not forced to complete the missions, and that players can choose to complete it during the free play.[8]
Naval battles can no longer occur near cities, instead taking take place in remote regions and are optional. It is possible for owned sectors to be blockaded and the fleet can be called to break through. Expanding computer players have also been removed.
In post update 1.6, every corporation can join the stock market. Doing so adds another layer of gameplay in the form of shares and auctions for both that player's corporation and all five rivals, corporate espionage and dominance and eventually monopolization for various industrial sectors.
Development
Blue Byte revealed that after 2070, which received critical acclaim, the franchise would move to a new direction, in which the setting of the game continues to move into the future.[8] The game is being developed by Blue Byte, primarily at its Mainz studio, the developer of Anno 1701 and Anno 1404. The game chose not to include any online multiplayer feature because the developer hoped players could focus on their own cities, and have full control of them. The game also introduced more features, as the studio wanted to add something fresh to the franchise with 2205, and the gameplay was made more streamlined.[9]
Anno 2205 was announced during Ubisoft's Electronic Entertainment Expo 2015 conference,[10] including its Season Pass. The full game, as well as additional content, is included in the Gold Edition of 2205. Players who pre-ordered the game were to gain access to the game's closed beta.[11][12] The closed beta was cancelled, and players who pre-ordered the game received an in-game bonus instead (a new command ship skin).[13]
Upon the game's release, it was supported with downloadable content. Wildwater Bay, a free expansion which introduces a new session, and a new sector project was included in update 1.3. Update 1.6 included the Big Five Pack, which added the option for every corporation to join that stock market, which would enable additional gameplay features, and reintroduced disasters. Two expansions, namely Tundra and Orbit were released on February 29 and July 20, 2016, respectively.[14] On October 4, the Frontiers expansion was released, containing three new sectors: Madrigal Islands, Savik Province and the Greentide Archipelago. Later this content was added to Season Pass after getting negative feedback from customers that "Frontiers" was released outside the Season Pass.
Reception
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The game received mixed reviews upon launch.[15] While most reviews have praised for its graphics and animations, the disappointments were due to its over-simplistic gameplay compared to its predecessors, lack of randomly generated maps, combat only in side missions and lack of multiplayer, limiting the replay value of the game.
References
- ↑ Prescott, Shaun (15 June 2015). "Anno 2205 confirmed for November". http://www.pcgamer.com/anno-2205-confirmed-for-november/. Retrieved 17 June 2015.
- ↑ 2.0 2.1 Griliopoulos, Dan (July 2, 2015). "Colonise earth and moon in Anno 2205". PC Gamer. http://www.pcgamer.com/anno-2205-preview/. Retrieved July 3, 2015.
- ↑ Dingman, Hayden (18 June 2015). "Anno 2205 hands-on: This city builder shoots for the moon". PC World. http://www.pcworld.com/article/2937491/anno-2205-hands-on-this-city-builder-shoots-for-the-moon.html. Retrieved 19 June 2015.
- ↑ Takahashi, Dean (14 June 2015). "Ubisoft reveals Anno 2205 sci-fi colonization game". VentureBeat. https://venturebeat.com/2015/06/15/ubisoft-reveals-anno-2205-sci-fi-colonization-game-hands-on-video/. Retrieved 16 June 2015.
- ↑ Grant, Christopher (15 June 2015). "Anno 2205 takes city building to outer space". Polygon. http://www.polygon.com/e3-2015/2015/6/15/8786401/anno-2205-space. Retrieved 15 June 2015.
- ↑ 6.0 6.1 VanOrd, Kevin (17 June 2015). "Anno 2205: Stepping into the Future and Sticking to the Past at E3 2015". GameSpot. http://www.gamespot.com/articles/anno-2205-stepping-into-the-future-and-sticking-to/1100-6428193/. Retrieved 7 June 2015.
- ↑ Geere, Duncan (16 June 2015). "Impressions: Anno 2205 Takes City-building To The Moon". Rock, Paper, Shotgun. http://www.rockpapershotgun.com/2015/06/16/impressions-anno-2205-e3/. Retrieved 16 June 2015.
- ↑ 8.0 8.1 Gates, Christopher (16 June 2015). "E3 2015: 'Anno 2205′ Impressions". Game Rant. http://gamerant.com/anno-2205-impressions-e3-2015-202/. Retrieved 16 June 2015.
- ↑ "Anno 2205 - Dirk Riegert Interview". Gamereactor. July 25, 2015. http://www.gamereactor.eu/grtv/?id=230413. Retrieved August 23, 2015.
- ↑ Karmali, Luke (15 June 2015). "E3 2015: Ubisoft Announces Anno 2005 Coming Later This Year". IGN. http://www.ign.com/articles/2015/06/15/e3-2015-ubisoft-announces-anno-2205-coming-later-this-year. Retrieved 15 June 2015.
- ↑ Varanini, Giancarlo (16 June 2015). "Be A Part Of Anno 2205 Closed Beta". UbiBlog. http://blog.ubi.com/be-a-part-of-the-anno-2205-closed-beta/. Retrieved 15 June 2015.
- ↑ Homles, Mike (16 June 2015). "Sci-fi strategy revealed, Anno 2205 hitting beta this year". Gamereactor. http://www.gamereactor.eu/news/324474/Sci-fi+strategy+revealed,+Anno+2205+hitting+beta+this+year/. Retrieved 16 June 2015.
- ↑ Hillier, Brenna (August 3, 2015). "Anno 2205 beta cancelled, pre-orders now receive in-game bonus". VG247. http://www.vg247.com/2015/08/03/anno-2205-beta-cancelled-pre-orders-now-receive-in-game-bonus/. Retrieved August 3, 2015.
- ↑ "ANNO 2205™: TUNDRA DLC IS NOW AVAILABLE". http://gamasutra.com/view/pressreleases/266878/ANNO_2205trade_TUNDRA_DLC_IS_NOW_AVAILABLE.php.
- ↑ 15.0 15.1 "Anno 2205 for PC Reviews". Metacritic. https://www.metacritic.com/game/anno-2205/critic-reviews/?platform=pc. Retrieved 13 July 2020.
- ↑ "Anno 2205 Review". www.gamespot.com. http://www.gamespot.com/reviews/anno-2205-review/1900-6416317/.
- ↑ "Anno 2205 Review". www.ign.com. November 2021. http://www.ign.com/articles/2015/11/04/anno-2205-review.
- ↑ "Anno 2205 review". www.pcgamer.com. 10 November 2015. http://www.pcgamer.com/anno-2205-review/.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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