Software:Jimmy Connors Pro Tennis Tour
| Jimmy Connors Pro Tennis Tour | |
|---|---|
North American cover art | |
| Developer(s) | Blue Byte |
| Publisher(s) | Ubi Soft |
| Platform(s) | Super Nintendo Entertainment System[1] |
| Release | |
| Genre(s) | Sports (tennis) |
| Mode(s) | Single-player, multiplayer |
Jimmy Connors Pro Tennis Tour is a video game developed by Blue Byte and published by Ubisoft and released in December 1992 for the Super Nintendo Entertainment System. It is the third game in the Pro Tennis Tour series developed by Blue Byte. It follows 1989's Pro Tennis Tour and 1991's Pro Tennis Tour 2. An 8-bit console version, Jimmy Connors Tennis, was developed by NMS Software and released in 1993.
Cancelled port
A port of Jimmy Connors Pro Tennis Tour for the Atari Jaguar was announced in November 1993 after Ubi Soft was signed to be a third-party developer by Atari Corporation for the system,[3][4][5] while Ubi Soft considered in releasing three more titles for the console.[6] Despite kept being advertised and slated for an October/November 1994 launch,[7][8][9] it was never released for unknown reasons.[10][11][12][13]
References
- ↑ 1.0 1.1 "Jimmy Connors Pro Tennis Tour Releases". MobyGames. https://www.mobygames.com/game/161871/jimmy-connors-pro-tennis-tour/releases/. Retrieved June 11, 2023.
- ↑ "Super NES Games". Nintendo of America. http://www.nintendo.com/consumer/downloads/snes_games.pdf.
- ↑ "ATARI SIGNS 15 MORE NEW SOFTWARE COMPANIES; JAGUAR MOMENTUM ACCELERATES; TOTAL OF 35 AGREEMENTS SIGNED". November 29, 1993. http://host.fptoday.com:80/melek/Jaguar/jag-93.htm. Retrieved 2018-09-23.
- ↑ "News - Jaguar bares its claws - Complete Atari Jaguar thirdparty release schedule". Edge (Future plc) (5): 10–11. February 1994. https://archive.org/stream/Edge_UK_005#page/n9.
- ↑ "ProNews: Atari Announces Jaguar Licenses". GamePro (IDG) (55): 186. February 1994. https://archive.org/stream/GamePro_Issue_055_February_1994#page/n187/mode/1up.
- ↑ "Action Feature - Jaguar Previews - The Jaguar moves in". Atari ST User (Europress) (99): 64–69. April 1994. https://archive.org/stream/Atari_ST_User_Issue_099_1994-04_Europress_GB#page/n67/mode/1up.
- ↑ "News - Update - Around the corner... - Expected Release Dates". ST Format (Future plc) (56): 48. March 1994. https://www.stformat.com/stf56/pages_nx1500/stf56_048.jpg. Retrieved 2019-01-05.
- ↑ "News - Update - New Jaguar Development System Released - Expected Release Dates". ST Format (Future plc) (57): 50. April 1994. https://www.stformat.com/stf57/pages_nx1500/stf57_050.jpg. Retrieved 2019-01-05.
- ↑ "Stop Info - Où En Est La Jaguar ?". Player One (Média Système Édition) (42): 12. May 1994. http://download.abandonware.org/magazines/Player%20One/playerone_numero042/Player%20One%20n%B042%20%28Avril%201994%29%20-%20Page%20012.jpg.
- ↑ "Warpzone - Demnächst für Eure Konsolen". Video Games (Future-Verlag) (30): 79. May 1994. https://retrocdn.net/index.php?title=File%3AVideoGames_DE_1994-05.pdf&page=75. Retrieved 2019-01-05.
- ↑ "Special - Release Schedule ECTS-Messe". Mega Fun (CT Computec Verlag GmbH & Co. KG) (21): 16. June 1994. https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1994-06.pdf&page=16. Retrieved 2019-01-05.
- ↑ "Update - Games News - Atari ooze confidence at ECTS - Jaguar Developers". ST Format (Future plc) (59): 56–57. June 1994. http://www.atarimania.com/mags/hi_res/atari-st-format-issue-059_57.jpg. Retrieved 2019-01-05.
- ↑ "Warpzone - Jaguar - Angekündigte Jaguar-Spiele". Video Games (Future-Verlag) (32): 32. July 1994. https://retrocdn.net/index.php?title=File%3AVideoGames_DE_1994-07.pdf&page=32. Retrieved 2019-01-05.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Jimmy Connors Pro Tennis Tour at GameFAQs
- Jimmy Connors Pro Tennis Tour at Giant Bomb
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