Software:Armorines: Project S.W.A.R.M.
| Armorines: Project S.W.A.R.M. | |
|---|---|
| Developer(s) | Acclaim Studios London[lower-alpha 1] |
| Publisher(s) | Acclaim Entertainment |
| Platform(s) | Nintendo 64, Game Boy Color, PlayStation |
| Release | Nintendo 64Game Boy ColorPlayStation |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Armorines: Project S.W.A.R.M., known as Armorines in Europe, is a 1999 first-person shooter developed by Acclaim Studios London and released for the Nintendo 64, Game Boy Color and PlayStation. It is based on the Armorines comic book from Valiant Comics, which was bought by Acclaim Entertainment.
Gameplay
Armorines: Project S.W.A.R.M. is a first-person shooter with some on-rails segments. The game features five different environments taking place on earth and in space and has two characters to choose from: Tony Lewis and Myra Lane. Each character has a different starting weapon. Tony uses a slower but stronger gun than Myra, while Myra uses a faster machine gun-like weapon, which causes less damage. Additional weapons can be picked up throughout the game. The weapons available depend on which character the player chooses to play as. Each character features 3 weapons, while there are 5 special weapons. Each one of the special weapons is exclusive to a specific environment and can be powered up 3 times in its respective environment.[3]
Armorines includes a co-op campaign and a multiplayer versus mode. The versus mode can accommodate up to 4 players, while the co-op mode supports 2 players.[4] The Versus mode has 4 gameplay types:
- Deathmatch: Playable by 2-4 players. This game mode's objective is to get the most kills. The game can have a target amount of kills or have a timer set.
- Racewars: Playable by 2-4 players. In this game mode player can choose to play as any of the alien bug species, each one possessing different attributes and abilities. The objective in this game mode is get the most kills. The game can have a target amount of kills or have a timer set.
- Capture the Flag: This is a team based game for 2-4 players. The objective is to steal the other teams flag and return it to your base,
- King of the Hill: Playable by 2-4 players. The player must find the score zone, marked by a large flag, and stay inside of it to score points.
Plot
A group of marines fitted with advanced futuristic suits of armor protect Earth from an invasion of extraterrestrial, spider-like beings. The marines protect the Earth by killing the spiders with their weapons. The game features 2 protagonists and playable characters, Tony Lewis and Myra Lane. Each character has a different load-out equipped with their Armorine suit. They are Armorines, a highly advanced, highly classified virtually indestructible fighting force equipped to survive the terrifying might of a nuclear conflict.[5]
Development
Armorines was developed by Acclaim Studios London and uses the Software:Turok 2: Seeds of Evil engine.[6] By using a Nintendo 64 Expansion Pak, the Nintendo 64 version can output high-resolution graphics (640x480). It is also compatible with the Rumble Pak.
Reception
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The Game Boy Color and Nintendo 64 versions received mixed reviews, while the PlayStation version received unfavourable reviews, according to the review aggregation website GameRankings.[7][8][9] Doug Trueman of NextGen gave both the N64 and PlayStation versions negative reviews in two separate issues, first calling the former "a great step backward from Turok 2. If you're desperate to kill bugs, buy a can of Raid instead" (#62, February 2000);[33] and later saying of the latter, "Like the plot of so many science-fiction horror flicks, this was a good idea gone horribly wrong" (#69, September 2000).[34] In Japan, where the latter was ported and published by Acclaim Japan on 13 July 2000, Famitsu gave it a score of 21 out of 40.[19]
The Enforcer of GamePro said of the Nintendo 64 version, "If you're looking for the best corridor shooter on the N64 right now, Armorines is it. The frenetic action, challenging missions, and creepy graphics will keep you blasting away through those cold winter nights."[23][lower-alpha 2] However, Hyper said of the same console version, "Armorines had potential, but somehow it's been spoiled."[27]
Notes
References
- ↑ "Eliminate Alien Infestation With Acclaim's ARMORINES IN PROJECT S.W.A.R.M [sic"]. 9 December 1999. http://www.acclaim.com/company/pressReleases/product/armorinesInStores.html.
- ↑ "Save The Planet From Insect Invasion In Acclaim's ARMORINES IN PROJECT S.W.A.R.M [sic"]. 4 May 2000. http://www.acclaim.com/company/pressReleases/product/ArmorinesPSX.html.
- ↑ Armorines Project S.W.A.R.M. Instruction Booklet. Acclaim Entertainment. 1999. pp. 14–15. https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/manual/Formated/Armorines-_Project_S.W.A.R.M._-_1999_-_Acclaim_Entertainment.pdf.
- ↑ Armorines Project S.W.A.R.M. Instruction Booklet. Acclaim Entertainment. 1999. p. 5.
- ↑ Armorines: Project S.W.A.R.M. Instruction Booklet. Acclaim Entertainment. 1999. p. 4.
- ↑ "Special Investigation: Armorines". N64 Magazine (Future Publishing) (31): 58–63. August 1999.
- ↑ 7.0 7.1 "Armorines: Project S.W.A.R.M. for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/576193-armorines-project-swarm/index.html.
- ↑ 8.0 8.1 "Armorines: Project S.W.A.R.M. for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/196641-armorines-project-swarm/index.html.
- ↑ 9.0 9.1 "Armorines: Project S.W.A.R.M. for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/196640-armorines-project-swarm/index.html.
- ↑ White, Jason. "Armorines: Project S.W.A.R.M. (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=20961&tab=review.
- ↑ Scoleri III, Joseph. "Armorines: Project S.W.A.R.M. (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=19900&tab=review.
- ↑ Thompson, Jon. "Armorines: Project S.W.A.R.M. (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=23562&tab=review.
- ↑ Ham, Tom (12 January 2000). "Armorines: Project S.W.A.R.M. (N64)". CNET. http://www.gamecenter.com/Consoles/Nintendo/Armorines/.
- ↑ Steinberg, Scott (30 May 2000). "Armorines: Project S.W.A.R.M. (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Armorinespswarm/.
- ↑ Johnston, Chris; Smith, Shawn; Hsu, Dan "Shoe"; Boyer, Crispin (February 2000). "Armorines Project S.W.A.R.M. (N64)". Electronic Gaming Monthly (Ziff Davis) (127): 177. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1736-177.jpg. Retrieved 16 October 2023.
- ↑ Funk, Joe; Hager, Dean; Smith, Shawn (August 2000). "Armorines [Project S.W.A.R.M. (PS)"]. Electronic Gaming Monthly (Ziff Davis) (133): 148. https://retrocdn.net/images/b/b5/EGM_US_133.pdf. Retrieved 16 October 2023.
- ↑ Ham, Tom (22 January 2000). "Armorines: Project S.W.A.R.M. (N64)". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=1902&full=1#mr_toppy.
- ↑ Nash, Jeff (19 June 2000). "Armorines: Project Swarm [sic (PSX)"]. Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=2625&full=1#mr_toppy.
- ↑ 19.0 19.1 "アーモリンズ -Project S.W.A.R.M.- [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=19154&redirect=no. Retrieved 5 January 2021.
- ↑ Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (January 2000). "Armorines: Project S.W.A.R.M. (N64)". Game Informer (FuncoLand) (81). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3376. Retrieved 5 January 2021.
- ↑ "Armorines [Project S.W.A.R.M.] (PS)". Game Informer (FuncoLand) (87). July 2000.
- ↑ Buchanan, Levi (6 December 1999). "REVIEW for Armorines: Project SWARM (N64)". GameFan (Shinno Media). http://gamefan.com/repre.asp?g=1341&t=r. Retrieved 6 January 2021.
- ↑ 23.0 23.1 The Enforcer (February 2000). "Armorines: Project S.W.A.R.M. (N64)". GamePro (IDG) (137): 96. https://retrocdn.net/images/b/bc/GamePro_US_137.pdf. Retrieved 16 October 2023.
- ↑ Amsbury, Robert (February 2000). "Armorines: Project S.W.A.R.M. Review (N64)". CraveOnline. https://www.gamerevolution.com/review/32574-armorines-project-swarm-review.
- ↑ Fielder, Joe (6 December 1999). "Armorines: Project Swarm [sic Review (N64) [date mislabeled as "April 28, 2000"]"]. Fandom. https://www.gamespot.com/reviews/armorines-project-swarm-review/1900-2544025/.
- ↑ Fielder, Joe (18 July 2000). "Armorines [Project S.W.A.R.M. Review (PS)"]. Fandom. https://www.gamespot.com/reviews/armorines-review/1900-2605042/.
- ↑ 27.0 27.1 Adam, Arthur (April 2000). "Armorines: Project S.W.A.R.M [sic (N64)"]. Hyper (Next Media Pty Ltd) (78): 90–91. https://archive.org/details/hyper-078/page/90/mode/2up. Retrieved 6 January 2021.
- ↑ Harris, Craig (22 December 1999). "Armorines: Project S.W.A.R.M. (GBC)". Ziff Davis. https://www.ign.com/articles/1999/12/23/armorines-project-swarm-2.
- ↑ Casamassina, Matt (3 December 1999). "Armorines: Project S.W.A.R.M. (N64)". Ziff Davis. https://www.ign.com/articles/1999/12/04/armorines-project-swarm-3.
- ↑ Smith, David (22 May 2000). "Armorines: Project S.W.A.R.M. (PS)". Ziff Davis. https://www.ign.com/articles/2000/05/23/armorines-project-swarm.
- ↑ Szedlak, Thomas; Schultes, Oliver (February 2000). "Armorines" (in de). MANiAC (76). https://archive.org/details/MANiAC.N076.2000.02/page/44/mode/2up. Retrieved 25 September 2025.
- ↑ "Armorines". N64 Magazine (Future Publishing) (37). January 2000.
- ↑ 33.0 33.1 Trueman, Doug (February 2000). "Armorines: Project S.W.A.R.M. (N64)". NextGen (Imagine Media) (62): 94. https://archive.org/details/NextGen62Feb2000/page/n95/mode/2up. Retrieved 5 January 2021.
- ↑ 34.0 34.1 Trueman, Doug (September 2000). "Armorines: Project S.W.A.R.M. (PS)". NextGen (Imagine Media) (69). https://archive.org/details/NextGen69Sep2000/page/n111/mode/2up. Retrieved 5 January 2021.
- ↑ "Armorines [Project SWARM] (GBC)". Nintendo Power (Nintendo of America) 128: 149. January 2000.
- ↑ "Armorines: Project SWARM (N64)". Nintendo Power (Nintendo of America) 128: 143. January 2000. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-370-143.jpg. Retrieved 16 October 2023.
- ↑ "Armorines". Official Nintendo Magazine (88). January 2000. https://archive.org/details/nom88/page/n37/mode/2up. Retrieved 25 September 2025.
- ↑ Zuniga, Todd (August 2000). "Armorines: Project S.W.A.R.M.". Official U.S. PlayStation Magazine 3 (11): 98. https://archive.org/details/official-u.-s.-playstation-magazine-issue-35-august-2000_202208/page/98/mode/2up. Retrieved 16 October 2023.
- ↑ De Lucar (February 2000). "Armorines" (in es). Superjuegos (94). https://archive.org/details/Superjuegos_094_faltan_2_hojas_0finales/page/n117/mode/2up. Retrieved 25 September 2025.
- ↑ "Armorines: Project S.W.A.R.M." (in de). Video Games. https://archive.org/details/video-games-de-2000-02/page/n95/mode/2up. Retrieved 25 September 2025.
- ↑ "Armorines Project S.W.A.R.M." (in de). Video Games. https://archive.org/details/video-games-de-2000-06/page/108/mode/2up. Retrieved 25 September 2025.
- ↑ Martin; Jonas (December 1999). "Armorines" (in sv). Super Play. https://archive.org/details/superplay-9912/mode/2up. Retrieved 25 September 2025.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
