Software:Atelier Iris 3: Grand Phantasm

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Short description: 2006 video game
Atelier Iris 3: Grand Phantasm
Developer(s)Gust Co. Ltd.
Publisher(s)
Director(s)Kazushige Masuda
Producer(s)Tomohiko Yoshida
Tadanobu Inoue
Programmer(s)Yuji Higuchi
Artist(s)Yuko Tsujita
Yasuhiro Nakai
Jun Futaba
Writer(s)Teruo Akaike
Kazushige Masuda
Composer(s)Ken Nakagawa
SeriesAtelier
Platform(s)PlayStation 2
Release
  • JP: June 29, 2006
  • NA: May 29, 2007
  • AU: July 26, 2007
  • EU: August 3, 2007
Genre(s)Role-playing
Mode(s)Single-player

Atelier Iris 3: Grand Phantasm[lower-alpha 1] is a role-playing video game developed by Japanese developer Gust Co. Ltd. for the PlayStation 2. Released in 2006 in Japan, despite the name the game is unconnected to Software:Atelier Iris: Eternal Mana and Software:Atelier Iris 2: The Azoth of Destiny.

Gameplay

Atelier Iris 3 is a turn-based role-playing game. The player controls a team of three characters who gain experience, levels, and access to new equipment and abilities as the game progresses. Rather than rounds of combat where each character takes a single action, time is tracked in battle fluidly, with faster characters able to act more often, certain actions taking effect faster or slower, different recharge rates on the next turn, and so on. There is a skill gauge that is shared among all members of the party that increases as the party attacks and takes damage, but can be spent for powerful abilities. There is also a burst gauge that fills slowly, but when it hits its maximum, the enemies are stunned, the skill gauge is set to the maximum, and the party members are given an exceptionally large boost to their skill damage.

Out of combat, the characters undertake missions from a guild that generally involve visiting Alterworlds, which are similar to parallel dimensions reached via magic gates. The game is separated into chapters; some of these missions advance the plot, and upon completing enough plot missions, a new chapter is entered, which often opens up a new Alterworld to explore. The party is attempting to explore Alterworlds to find gems to empower Iris's Libram of Escalario, a magical book that is said to grant a wish if all eight gems are found.[1]

Characters

Unlike previous games in the series, the maximum number of playable characters is three. However, to compensate for the fewer number of characters, Edge and Nell can equip various "Blades" which can change their combat style and skills as they make pacts with Mana spirits.

  • Edge Vanhite (エッジ・ヴァンハイト, Ejji Vanhaito)
Edge is a 19-year old Raider exploring the Alterworlds. After losing his family at a young age, he has since been living with Iris. He's quiet and his honest personality makes him seem unfriendly but deep down is kind and sensible at heart. He eventually falls in love with Iris.
  • Iris Fortner (イリス・フォルトナー, Irisu Forutonā)
Iris is a 16-year old Raider and companion of Edge. Growing up in an alchemist family, she can perform simple synthesis. She has an optimistic and straightforward personality but is a little clumsy. While she shares her first name with Iris Blanchimont from Atelier Iris and Atelier Iris 2, she is a separate and unrelated character.
  • Nell Ellis (ネル・エルエス, Neru Eruesu)
Nell is a 15-year old Raider who works with her older sister Yula to rebuild their family wealth. She is an energetic girl often lacking seriousness. After getting into a fight with her sister, she joins the party in Chapter 3.

Music

The soundtrack was mainly composed by Ken Nakagawa with the opening song composed by Revo and two other vocal songs composed by Daisuke Achiwa. It was released June 21, 2006 in Japan by TEAM Entertainment.

  • Opening song: schwarzweiß (Kiri no Mukou ni Tsunagaru Sekai) (schwarzweiß~霧の向こうにつながる世界~, schwarzweiß (Worlds Connected Beyond the Mist)) by Haruka Shimotsuki+Revo
  • Insert song: Flowers in the Rain by Rekka Katakiri

Ending songs:

  • Lorelei by Noriko Mitose (Normal Ending)
  • Taisetsuna Kotoba (大切なことば, Precious Words) by Yuuko Ishibashi (True Ending)

Reception

Reception
Aggregate score
AggregatorScore
Metacritic63/100[2]
Review scores
PublicationScore
EGM4.83/10[3]
Eurogamer5/10[4]
Famitsu32/40[5]
Game Informer6.5/10[6]
GameProStarStarStarHalf star[7]
GameSpot6.2/10[8]
GameSpyStarStar[9]
GameTrailers7/10[10]
GameZone8.1/10[11]
IGN6/10[12]
PSM7/10[13]
RPGamer2/5[14]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40.[5] In general, reviewers felt that the gameplay in Atelier Iris 3 was stronger than the first two games of the series, but its plot and characters were significantly weaker.[1] While the gameplay was generally praised, it was also criticized for being a touch too easy and lacking in difficulty.[12] The graphics were also considered to be a touch on the simple side for a PlayStation 2 game, although this was not unusual for the series which did not sell itself on cutting-edge graphics.[1]

Notes

  1. ↑ Known in Japan as Script error: The function "nihongo_foot" does not exist.

References

  1. ↑ 1.0 1.1 1.2 1.3 Gann, Patrick (May 28, 2007). "Atelier Iris 3: Grand Phantasm". Emerald Shield Media LLC. https://www.rpgfan.com/review/atelier-iris-3-grand-phantasm/. Retrieved October 5, 2021. 
  2. ↑ 2.0 2.1 "Atelier Iris 3: Grand Phantasm for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/atelier-iris-3-grand-phantasm/critic-reviews/?platform=playstation-2. Retrieved November 28, 2014. 
  3. ↑ EGM staff (June 2007). "Atelier Iris 3: Grand Phantasm". Electronic Gaming Monthly (Ziff Davis) (216): 91. 
  4. ↑ Parkin, Simon (August 3, 2007). "Atelier Iris 3: Grand Phantasm". Gamer Network. https://www.eurogamer.net/articles/atelier-iris-3-grand-phantasm-review. Retrieved November 28, 2014. 
  5. ↑ 5.0 5.1 Gantayat, Anoop (June 23, 2006). "Gaming Life in Japan". Ziff Davis. https://www.ign.com/articles/2006/06/23/gaming-life-in-japan-88. Retrieved October 5, 2021. 
  6. ↑ Biessener, Adam (June 2007). "Atelier Iris 3: Grand Phantasm". Game Informer (GameStop) (170): 110. http://www.gameinformer.com/NR/exeres/09A83428-3D02-4789-8285-DB2A4249A2CC.htm. Retrieved October 6, 2021. 
  7. ↑ Papa Frog (May 29, 2007). "Review: Atlier Iris 3: Grand Phantasm". GamePro (IDG Entertainment). Archived from the original on January 6, 2008. https://web.archive.org/web/20080106125255/http://www.gamepro.com/sony/ps2/games/reviews/114069.shtml. Retrieved October 6, 2021. 
  8. ↑ VanOrd, Kevin (June 1, 2007). "Atelier Iris 3: Grand Phantasm Review". Red Ventures. https://www.gamespot.com/reviews/atelier-iris-3-grand-phantasm-review/1900-6171881/. Retrieved November 28, 2014. 
  9. ↑ Joynt, Patrick (May 30, 2007). "GameSpy: Atelier Iris 3: Grand Phantasm". IGN Entertainment. http://ps2.gamespy.com/playstation-2/atelier-iris-grand-fantasm/792949p1.html. Retrieved November 28, 2014. 
  10. ↑ "Atelier Iris 3: Grand Phantasm Review". Viacom. June 3, 2007. Archived from the original on November 30, 2009. https://web.archive.org/web/20091130145320/http://gametrailers.com/gamereview.php?id=2859. Retrieved October 6, 2021. 
  11. ↑ Bedigian, Louis (May 29, 2007). "Atelier Iris 3: Grand Phantasm - PS2 - Review". Archived from the original on October 4, 2008. https://web.archive.org/web/20081004030311/http://ps2.gamezone.com/gzreviews/r31958.htm. Retrieved October 6, 2021. 
  12. ↑ 12.0 12.1 Sullivan, Meghan (February 28, 2008). "Atelier Iris 3: Grand Phantasm Review". Ziff Davis. https://www.ign.com/articles/2008/02/28/atelier-iris-3-grand-phantasm-review. Retrieved November 28, 2014. 
  13. ↑ "Review: Atelier Iris 3: Grand Phantasm". PSM (Future US): 82. June 2007. 
  14. ↑ Cavin, Derek (May 22, 2007). "Atelier Iris 3: Grand Phantasm - Staff Review". CraveOnline. https://archive.rpgamer.com/games/atelier/aigf/reviews/aigfstrev1.html. Retrieved October 6, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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