Software:Beast Boxing 3D
| Beast Boxing 3D | |
|---|---|
| Developer(s) | Goodhustle Studios |
| Designer(s) | Gordon Luk[1] |
| Artist(s) | Khang Le[2] |
| Platform(s) | iOS, macOS, Ouya, Windows |
| Release | October 28, 2010 (iOS)[3][4] |
| Genre(s) | Sports |
| Mode(s) | Single-player |
Beast Boxing 3D was a 2010 indie boxing video game developed by Goodhustle Studios and released for iOS mobile devices. The player takes the role of Char, a human female boxer who seeks to become the champion of the Beast Boxing Leagues. A remake titled Beast Boxing Turbo was released for macOS, Ouya, and Windows. Beast Boxing Turbo was delisted from Steam in 2019 following the closure of Goodhustle Studios.
Plot
Char, a human female boxer from the slums, seeks to become the champion of the Beast Boxing Leagues; boxing leagues for monsters. Humans are looked down upon by monsters and aren't allowed into the leagues, thus she begins her boxing career by entering the leagues in a monster costume.[1] Char is coached by Piglas, a pig monster aware that she's a human. Char defeats the champions of the Bush League, Pro League, and Ultra League. After Char defeats Darbech, the reigning champion of the Ultra League, he is revealed to also be a human in disguise.
Gameplay
In Beast Boxing, the player takes the role of Char, a human female boxer who aspires to become the champion of the Beast Boxing Leagues. To win a match, the player must win by knockout two out of three rounds with their opponent. The player must defeat the champions of the Bush League, Pro League, and Ultra League, ultimately becoming the reigning champion of the Ultra League. Beast Boxing 3D has nine opponents[5] with two additional ones added in later updates, while Beast Boxing Turbo has twelve.[5] The player can deliver hooks by moving left or right while punching; Beast Boxing 3D uses swipe controls to perform different types of punches,[6] and moving around the ring is controlled by tilting the device through accelerometer-based motion controls.[7] Jabs are quick, while hooks and uppercuts deal more damage but take longer to swing.[5] The guard meter shows how likely an opponent is to block against attacks, represented by a boxing glove icon below their portrait being up or down. Opponents block moves more often if the player uses them repetitively, requiring the player to use different strategies.[5][6] Piglas gives the player advice throughout each fight.[5]
Both attacking and blocking use power, which can also be depleted by being hit. Running out of power causes fatigue, causing the player to lose their streak progress and temporarily move more slowly. The player's streak meter increases with each hit delivered to the opponent, but is lost if the player is hit or their power is depleted. Upon reaching maximum streak, the player temporarily gains unlimited power and deals more damage with each hit. By attacking and not being hit, the player can build up a combo. Health regenerates slowly over time, except for damage marked in red, which is restored in the following round.
Coins are awarded after each match, and previously beaten opponents can be refought in exhibition matches. Coins may be used to buy permanent stat upgrades and armor.[7] Temporary power-ups, such as the ability to slow down time and health boosts, can be purchased and used in fights;[4][7][5] this is absent in Beast Boxing Turbo. In Beast Boxing Turbo, New Game+ is unlocked after completing story mode, causing enemies to be stronger while retaining the player's gear and stat upgrades.[8] In Endless mode, the player attempts to defeat as many opponents as possible without losing a fight, with scores going on an online leaderboard.
Development
The prototype of Beast Boxing 3D was initially titled Monster Boxing.[9] Beast Boxing 3D was announced in February 2010,[10] and was released on October 28, 2010, for iOS.[3][4] Beast Boxing 3D was originally released with nine different opponents,[5] and additional holiday-themed opponents were added in later updates.[11] The game's Endless gamemode was also added in an update.[11]
Beast Boxing Turbo was greenlit on Steam Greenlight, and was released on Steam in October 2013.[12] Beast Boxing Turbo was delisted from Steam on March 29, 2019, due to the closure of Goodhustle Studios.[13]
Gordon Luk, the designer of Beast Boxing, described Beast Boxing Turbo as "a complete redesign" of Beast Boxing 3D rather than a port, stating that he used "two years of player feedback to eliminate things that weren't fun and replace them with improved game design and feel".[14] Turbo adds an additional three holiday-themed opponents between the Pro League and Ultra League (including two previously added in updates to Beast Boxing 3D),[15] as well as a New Game+ mode, new artwork, mechanics, and story.[14] In Beast Boxing 3D, Char is revealed to be a woman at the end of the game, rather than from the beginning as with Turbo; Luk stated that this change "made the story better, and it was easier to identify with the protagonist if the audience was in on her secret from the beginning".[14]
Beast Boxing was inspired by Punch-Out!!, Zeno Clash, and Hajime No Ippo.[14]
Reception
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Many reviewers favorably compared Beast Boxing to Punch-Out!!.[3][7] Reviews praised Beast Boxing's visuals, with several reviews noting the game's animations as 'smooth'.[3][7][5] AppSpy praised Beast Boxing 3D's "intuitive" gameplay, as well as its "gorgeous" visuals, calling its animations "smooth" and describing the level of detail as "simply stunning".[3] 148Apps praised the game's AI and controls, and described the game's opponents as being "extremely detailed with smooth animations".[7] Gizmodo stated that the game "oozes style".[17]
Pocket Gamer described Beast Boxing 3D's' gameplay as "intuitive and addictive", and praised its "incredibly detailed" graphics and "beautifully fluid animation[s]"[5] Gamezebo was more critical, stating that "despite giving the impression of depth, there really isn't much to the fighting action at all, besides hammering two buttons over and over", criticizing its gameplay as brief and shallow but praised its "great visuals".[8] Slide To Play summarized the game as having "excellent controls, [a] fun upgrade system, and eye-catching graphics", further calling it "an impressive game on many levels", but criticized the game's brevity.[4] TouchArcade called it "an absolutely gorgeous game", praising the game's need for combos and strategy due to the game's AI, expressing that the AI adapting to the player's moves gives the game a "natural feel that increases the replay value".[6]
Macworld praised Beast Boxing 3D's gameplay, calling it "wonderfully executed" and stating that it has "great use of touch controls".[16]
The Mary Sue noted Char as a good example of positive female representation in games, and praised the game's focus on combos and strategy, stating that "The reason Beast Boxing Turbo will appeal to women who already like boxing games is because it's a good boxing game".[1]
References
- ↑ 1.0 1.1 1.2 Chambers, Becky (November 16, 2012). "A Look at Beast Boxing Turbo, or, That Time A Developer Worried About Women Liking His Game And It All Turned Out Fine". https://www.themarysue.com/a-look-at-beast-boxing-turbo/.
- ↑ "Beast Boxing Turbo". http://www.goodhustle.com/games/beastboxingturbo.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Nesvadba, Andrew (November 1, 2010). "Beast Boxing 3D". http://www.appspy.com/beast-boxing-3d-review.
- ↑ 4.0 4.1 4.2 4.3 4.4 Reed, Chris (November 3, 2010). "Beast Boxing 3D Review". http://www.slidetoplay.com/story/beast-boxing-3d-review.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 McFerran, Damien (November 25, 2010). "Beast Boxing 3D". Steel Media Ltd. http://www.pocketgamer.co.uk/r/iPhone/Beast%2BBoxing%2B3D/review.asp?c=25122.
- ↑ 6.0 6.1 6.2 6.3 Nelson, Jared (November 3, 2010). "'Beast Boxing 3D' Review – A Gorgeous Arcade-Style Brawler". http://toucharcade.com/2010/11/03/beast-boxing-3d-review-a-gorgeous-arcade-style-brawler/.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Hall, Chris (October 29, 2010). "Beast Boxing 3D Review". http://www.148apps.com/reviews/beast-boxing-3d-review/.
- ↑ 8.0 8.1 8.2 Rose, Mike (November 26, 2012). "Beast Boxing Turbo Review". http://www.gamezebo.com/games/beast-boxing-turbo/review.
- ↑ Luk, Gordon (June 17, 2010). "Beast Boxing 3D, Coming Soon!". http://www.goodhustle.com/blog/2010/06/beast-boxing-3d-coming-soon/.
- ↑ Nelson, Jared (October 26, 2010). "New Video of Upcoming 'Beast Boxing 3D' First-Person Boxing Game". http://toucharcade.com/2010/10/26/new-video-of-upcoming-beast-boxing-3d-first-person-boxing-game/.
- ↑ 11.0 11.1 Usher, Anthony (March 19, 2012). "Silver Award-winning iPhone brawler Beast Boxing 3D is now a Universal app". Steel Media Ltd. http://www.pocketgamer.co.uk/r/Multiformat/Beast%2BBoxing%2B3D/news.asp?c=38953.
- ↑ Luk, Gordon (November 19, 2013). "Beast Boxing Turbo is Greenlit, available on Steam VERY soon!". http://www.goodhustle.com/blog/2013/11/beast-boxing-turbo-is-greenlit-available-on-steam-very-soon/.
- ↑ Luk, Gordon (June 17, 2019). "Closing down". http://www.goodhustle.com/blog/2019/06/closing-down/.
- ↑ 14.0 14.1 14.2 14.3 Conditt, Jessica (November 7, 2012). "The Joystiq Indie Pitch: Beast Boxing Turbo". AOL. http://www.joystiq.com/2012/11/07/the-joystiq-indie-pitch-beast-boxing-turbo/.
- ↑ Luk, Gordon (September 21, 2012). "Dev Diary: New Gear System and Character". http://www.goodhustle.com/blog/2012/09/dev-diary-new-gear-system-and-character.
- ↑ 16.0 16.1 Savage, James (November 16, 2010). "Beast Boxing 3D". Mac Publishing. http://www.macworld.com/appguide/app.html?id=725251&expand=false.
- ↑ Buchanan, Matt (November 12, 2010). "A Scary Good iPhone Boxing Game". Gawker Media. http://gizmodo.com/5688109/a-scary-good-iphone-boxing-game.
External links
- Beast Boxing 3D official website
- Beast Boxing Turbo official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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