Software:Zeno Clash

From HandWiki
Short description: 2009 video game
Zeno Clash
North American Windows cover
Developer(s)ACE Team
Publisher(s)
EngineSource
Platform(s)
ReleaseWindows
  • WW: 21 April 2009 (digital)
  • EU: 16 October 2009
  • NA: 7 February 2010
Xbox 360
5 May 2010
Genre(s)Beat 'em up
Mode(s)Single-player

Zeno Clash is a first-person fighting video game with elements of a first-person shooter. It is the debut game of developer ACE Team and uses the Source engine. It was released for download through content delivery service Steam on 21 April 2009. The Xbox 360 version, entitled Zeno Clash: Ultimate Edition, was released 5 May 2010 and contains additional features not found in the Windows version. The game is set in the fantasy world of Zenozoik, and follows Ghat, a young man who is on the run from his vengeful siblings, and Deadra, his female companion, as they travel through strange and exotic lands.

Critics praised its strange yet robust setting and unique character designs. It was a finalist for Excellence in Visual Art at the 2009 Independent Games Festival, and was named 2009's Independent Game of the Year by PC Gamer, and PC Game of the Month by IGN in April 2009.

Gameplay

A screenshot of the game in a first-person perspective. The player is engaged in battle with several enemies in a forest.
Zeno Clash places a heavy emphasis on first-person combat.

In the main story mode, players assume the role of Ghat and progress through the world of Zenozoik, visiting various locations in a linear sequence. Gameplay is presented in a first-person perspective, with occasional cutscenes in a third-person perspective. When the player enters certain areas, it triggers a scripted sequence, initiating a battle in which the player must defeat all enemies to proceed. Ghat is proficient in martial arts, and can dodge or counter enemy attacks. While there is a strong focus on unarmed combat, Ghat can also obtain unconventional melee and ranged weapons by several means, such as disarming enemies. Intermittent segments of gameplay happen similarly to a linear progression shooter.[1]

In addition to the single-player story, Challenge Mode allows the player to defeat enemies while climbing a tower or descending into a pit. The results are ranked through Steam every time the player beats a tower floor's final boss.[2]

Plot

Father-Mother

The story takes place in a fictional fantasy world called Zenozoik, and begins in a town called Halstedom. The game begins with Ghat, the game's protagonist, regaining consciousness after setting off an explosion which kills Father-Mother, an ostensibly hermaphroditic creature, which has raised a large and influential family. Ghat is one of Father-Mother's children, who turned on it after discovering its secret.[3] Ghat runs away from the town,[4] chased by his brothers and sisters seeking to kill him, and is banished from his family. He is accompanied by a female companion named Deadra who has saved Ghat from apathy.[5][6]

During their travels away from Halstedom, Ghat explains to Deadra through partially interactive flashbacks the events that led up to his attempt on Father-Mother's life. One of the first things that is mentioned is that he lived for a time with the Corwid of the Free, the insane residents of the forests of Zenozoik.[7] While he has turned away from his past life as a Corwid, his brothers and sisters still consider him as one. Ghat still harbors a sense of admiration for the single-mindedness of Corwids. Regardless, when he encounters them a fight ensues.[8]

Later on, Deadra and Ghat reach a large desert area. When Ghat returns from hunting rabbit-like creatures, he discovers a blind mercenary known only as the Hunter, who points a rifle at Deadra's head while she sleeps. The Hunter reveals that he was sent after them by Ghat's family, and was instructed to kill both him and Deadra. Ghat pleads for her life, and the Hunter agrees to let her live if Ghat will come to a secluded area with him to fight. Ghat manages to defeat the Hunter and then leaves with Deadra.[9] Ghat and Deadra eventually reach the end of the world. It is there that they meet Golem, an ancient being placed there by an unknown group of people to wait there until he was needed.[10] Golem has a complete knowledge of Ghat and Father-Mother's conflict, which he says he will end, along with all other conflicts.[11]

Upon Ghat's return to the city, he is confronted by his angry brothers and sisters once more. After this confrontation, a heavily wounded Father-Mother reveals itself, showing that it is still alive. It declares another fight with Ghat to end the strife once and for all. A ferocious battle ensues, in which Ghat defeats Father-Mother once more. With Father-Mother at his mercy, he decides neither to kill it, nor reveal its secret. However, Golem discloses the secret anyway—that Father-Mother is actually a male creature that steals babies from their families. It is revealed that Ghat, upon inadvertently learning this, was chased out of town by Father-Mother in an attempt to protect his secret. The game ends after Golem makes several cryptic statements about their world and family.[12]

Development

A screenshot of the game, just before a fight commences. Portraits of the characters involved in the battle are shown on opposing sides of the screen.
Zeno Clash uses slide-in versus screens before combat akin to many fighting games.

While Zeno Clash was ACE Team's first original game, they have been developing game modifications since the 1990s.[13] Their last project, Zenozoik, was far larger in scope than Zeno Clash, and attempted to incorporate the disparate elements of shooting, role-playing, melee combat and sandbox gameplay. ACE Team later realized that it was too ambitious for a small independent studio, and decided to make a more focused game. Zeno Clash is what emerged—player exploration is linear, and role-playing elements were excluded altogether.[13] The game was initially conceived as a total conversion modification using the Source engine. ACE Team showed a demo version to Valve, the creators of the engine, who were impressed by the game's quality. The two companies then negotiated an engine licensing and distribution deal.[14][15]

In an interview, the developers have stated that they consider the game to be a "First-Person Fighter (with some shooter elements)". They also likened it to "Dark Messiah meets Double Dragon", and stated that they have drawn a lot of inspiration from traditional fighting games—this includes "versus screens" sliding in before combat is initiated.[14] Regarding the art style, they cited Hieronymus Bosch's paintings and John Blanche's "punk fantasy" illustrations as visual inspirations.[15] They stated that publishers were unsure if consumers could relate to the art direction, but nonetheless stuck to their vision, creating a game that looks unlike anything else on the market.[16] To get their desired organic look, they used static props exported from 3D Studio Max with pre-rendered lighting instead of using brush-based geometry that Source was specialized for.[16]

In October 2009, ACE Team announced that they partnered with Atlus to release a port of the game for Xbox Live Arcade.[17] This version of the game dubbed Zeno Clash: Ultimate Edition adds new game modes and features such as cooperative gameplay for tower challenges in both offline and online games, new attacks, new weapons, a new voice actress for the character Deadra,[18] a character gallery and an awareness system.[19][20] Zeno Clash: Ultimate Edition was released on Xbox Live Arcade on 5 May 2010.[21]

In July 2009 the SDK of the game to allow easier modding was released by the developer.[22]

Marketing and release

The game was first released for download through Valve's content delivery service, Steam, on 21 April 2009, and is available for purchase either directly through Steam or via Direct2Drive. It was published for retail by Noviy Disk in Russia,[23] and by Iceberg Interactive in Europe.[24] In October 2009, Tripwire Interactive announced that it planned to publish the game for retail in North America "soon".[25] Atlus announced that they would be bringing an Ultimate Edition of the game to the Xbox 360 as an Xbox Live Arcade download in March 2010.[26] ACE Team continued to provide support post-release, releasing character models for use with another Source engine game, Garry's Mod,[27] several new Challenge levels as free downloadable content,[28] and a software development kit.[29]

Zeno Clash received some press for its developers' reaction to copyright infringement. ACE Team member Carlos Bordeu left comments on many torrent sites saying that ACE Team did not intend to stop the unlicensed downloading of Zeno Clash, but rather implored downloaders to purchase the game if they enjoyed it.[30][31] ACE Team later claimed that their unique approach, while probably not changing the minds of potential infringers, accidentally generated press which helped to market the product.[16]

Reception

Reception
Review scores
PublicationScore
PCXbox 360
Destructoid7/10[35]N/A
Edge8/10[36]N/A
Eurogamer8/10[37]8/10[38]
Game InformerN/A8/10[39]
GameProN/AStarStarStarStar[40]
GameRevolutionN/AB[41]
GameSpot6.5/10[42]6.5/10[43]
GameTrailersN/A7.9/10[44]
GameZone7.2/10[45]9/10[46]
Giant BombStarStarStarStar[47]N/A
IGN8.4/10[48]7/10[49]
OXM (US)N/A6/10[50]
PC Gamer (US)84%[51]N/A
Teletext GameCentralN/A6/10[52]
Aggregate score
Metacritic77/100[32]74/100[33]

Zeno Clash received "generally favourable reviews", while the Ultimate Edition received above-average reviews, according to the review aggregation website Metacritic.[32][33]

In January 2009, Zeno Clash was a nominated finalist in the Independent Games Festival yearly competition, in the category of Excellence in Visual Art. It was one of five games to be selected for this award, from a total of 226 participating titles.[53] It was named PC Game of the Month by IGN for April 2009. It was praised for its originality and "satisfying sense of combat."[54] It was a finalist in the category of Best Debut in the Tenth Annual Game Developer Choice Awards.[55] It also won PC Gamer's 2009's Independent Game of the Year.[56]

The gaming website Rock Paper Shotgun reviewed the game two days before its release, giving it four out of four thumbs up and highly recommending the title.[1]

The unique visual design and story received high praise from most critics. The reviewers of Rock, Paper, Shotgun stated that while the art of the game was "really unusual to look at" they felt that the visuals were "something of a reward".[1] Eurogamer's Dan Pearson called the PC version's environments "lushly crafted and massively colourful".[37] Jamin Smith, reviewer for VideoGamer.com, felt that the Ultimate Edition's "narrative that was (probably) conjured up during an intense drug induced trip."[57] He went on to call it world "incredibly cohesive" and stated that the story provided a perfect complement to the atmosphere.[57] Jason Ocampo of IGN remarked in his review that "thanks to smart design and storytelling, it feels refreshingly original and completely compelling."[48]

Reviewers were divided on gameplay aspects. 1Up.com's Scott Sharkey felt that the first-person fisticuffs were convincing when combined with camera motion; he compared such aspects to Mirror's Edge.[58] Eduardo Reboucas of GameRevolution felt that the trigger-based controls of the Ultimate Edition took some getting used to and that some encounters with enemies can occasionally become frustrating.[41] Ocampo felt that the hand-to-hand combat was "a bit clumsy, but wholly satisfying at the same time."[48] Brett Todd of GameSpot was less favorable, calling it "simplistic" and "monotonous," citing its lack of variety in gameplay.[42]

Sales for Ultimate Edition are reported as being significantly lower than the PC version.[59] It did, however, place eighth in sales the week of its release.[60]

Sequel

On 19 May 2009 the developers announced that a sequel to Zeno Clash was in the works.[61] Ghat reprises his role as the protagonist, and several characters such as Father-Mother and Golem return.[62] ACE Team expressed a desire to incorporate elements of role-playing games that were present in their previous abandoned project, Zenozoik.[15]

References

  1. 1.0 1.1 1.2 Gillen, Kieron; Meer, Alec; Rossignol, Jim; Walker, John (19 April 2009). "World Exclusive: The Zeno Clash Review". Gamer Network. https://www.rockpapershotgun.com/world-exclusive-the-zeno-clash-review. 
  2. Bordeu, Andre (25 February 2009). "Zeno Clash's Survival Mode". http://blogs.aceteam.cl/zenoclash/index.php?showentry=18. 
  3. ACE Team (21 April 2009). Zeno Clash. Level/area: Return. "Golem: It is by chance and not virtue, that Ghat discovered a flaw in Father-Mother. After that both Ghat's an Father-Mother's reaction was irrational and violent." 
  4. ACE Team (21 April 2009). Zeno Clash. Level/area: Return. "Golem: After Ghat fought Father-Mother he ran away." 
  5. Unicorn (23 April 2009). "Zeno Clash. Interview with Carlos Bordeu". http://playhard.ru/Article.aspx?id=3218. 
  6. ACE Team (21 April 2009). Zeno Clash. Level/area: Return. "Golem: And you, Deadra, were most kind, saving him from apathy and searching for safety with him." 
  7. C, David (9 April 2009). "New Zeno Clash trailer". http://blogs.aceteam.cl/zenoclash/index.php?showentry=25. 
  8. ACE Team (21 April 2009). Zeno Clash. Level/area: The Corwid of the Free. 
  9. ACE Team (21 April 2009). Zeno Clash. Level/area: Hunter Hunter. 
  10. ACE Team (21 April 2009). Zeno Clash. Level/area: Return. "Golem: I had a duty to stay there. To watch, to wait. Long before you were born, I was there. .. The people who put me there were wise." 
  11. ACE Team (21 April 2009). Zeno Clash. Level/area: Throne. 
  12. ACE Team (21 April 2009). Zeno Clash. Level/area: Family Reunion. 
  13. 13.0 13.1 Bordeu, Edmundo (30 April 2009). "Old ACE Team Games". http://blogs.aceteam.cl/zenoclash/index.php?showentry=30. 
  14. 14.0 14.1 "ACE Team – Game development at World's end". http://www.zillionmonkey.com/?page_id=209. 
  15. 15.0 15.1 15.2 Walker, John (30 January 2009). "Unknown Pleasures 2009: Zeno Clash". Gamer Network. https://www.rockpapershotgun.com/unknown-pleasures-2009-zeno-clash. 
  16. 16.0 16.1 16.2 Bordeu, Carlos (8 October 2009). "Postmortem: ACE Team's Zeno Clash". Informa. https://www.gamedeveloper.com/audio/postmortem-ace-team-s-i-zeno-clash-i-. 
  17. Bordeu, Carlos (1 October 2009). "Zeno Clash: Ultimate Edition for XBLA announced". http://forums.aceteam.cl/index.php?s=1a5d1dcf4f9954fd980b21008bcc295e&autocom=blog&blogid=2&showentry=38. 
  18. Bordeu, Carlos (10 March 2010). "New voice acting for Deadra?". http://forums.aceteam.cl/index.php?s=&showtopic=1159&view=findpost&p=8693. "Yes, correct. Deadra's voice was completely re-recorded. She has a new voice and sounds a lot better now." 
  19. Bordeu, Carlos (10 March 2010). "New full Trailer - GDC Awards tomorrow". http://forums.aceteam.cl/index.php?s=1a5d1dcf4f9954fd980b21008bcc295e&autocom=blog&blogid=2&showentry=43. 
  20. Bordeu, Carlos (28 April 2010). "Zeno Clash: UE, finally out on May 5th". http://forums.aceteam.cl/index.php?s=1a5d1dcf4f9954fd980b21008bcc295e&autocom=blog&blogid=2&showentry=44. 
  21. Hinkle, David (29 April 2010). "Zeno Clash assaults XBLA on May 5; new trailer now". Yahoo. https://www.engadget.com/2010-04-29-zeno-clash-assaults-xbox-live-arcade-may-5-new-trailer-now.html. 
  22. Redaja, Jonathan (29 July 2009). "Zeno Clash devs release source code to all". http://www.thatvideogameblog.com/2009/07/29/zeno-clash-devs-release-source-code-to-all/. 
  23. "Zeno Clash". Fandom. https://www.giantbomb.com/zeno-clash/3030-22011/. 
  24. "Iceberg Interactive announces 2009 UK Q4 Line-Up". 10 September 2009. http://www.iceberg-interactive.com/index.php/news-mainmenu-33/1-latest/104-iceberg-interactive-announces-2009-uk-q4-line-up. 
  25. Fahey, Mike (5 October 2009). "Tripwire Brings Zeno Clash To Retail". G/O Media. https://kotaku.com/tripwire-brings-zeno-clash-to-retail-5374615. 
  26. Good, Owen (30 September 2009). "Zeno Clash: Ultimate Edition Coming to Xbox Live". G/O Media. https://kotaku.com/zeno-clash-ultimate-edition-coming-to-xbox-live-5371627. 
  27. Meer, Alec (12 May 2009). "The Zeno-Garry Collective". Gamer Network. https://www.rockpapershotgun.com/the-zeno-garry-collective. 
  28. Plunkett, Luke (24 June 2009). "Zeno Clash Gets New DLC, Goes On Sale To Celebrate". G/O Media. https://kotaku.com/zeno-clash-gets-new-dlc-goes-on-sale-to-celebrate-5302313. 
  29. Walker, John (29 June 2009). "Punch! Biff! Zeno Clash SDK Released". Gamer Network. https://www.rockpapershotgun.com/punch-biff-zeno-clash-sdk-released. 
  30. Good, Owen (2 May 2009). "Zeno Clash Dev Tries Reasoning with Torrenters". G/O Media. https://kotaku.com/zeno-clash-dev-tries-reasoning-with-torrenters-5237036. 
  31. Maxwell, Andy (27 April 2009). "Game Developer Flirts With Pirates on BitTorrent Sites". Lennart Renkema PhD. https://torrentfreak.com/game-developer-flirts-with-pirates-on-bittorrent-sites-090427/. 
  32. 32.0 32.1 "Zeno Clash for PC Reviews". Fandom. https://www.metacritic.com/game/zeno-clash/critic-reviews/?platform=pc. 
  33. 33.0 33.1 "Zeno Clash: Ultimate Edition for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/zeno-clash-ultimate-edition/critic-reviews/?platform=xbox-360. 
  34. Teti, John (4 May 2009). "Zeno Clash". G/O Media. https://www.avclub.com/zeno-clash-1798216392. 
  35. Aerox (21 April 2009). "Destructoid review: Zeno Clash". Gamurs. https://www.destructoid.com/destructoid-review-zeno-clash/. 
  36. Edge staff (July 2009). "Zeno Clash". Edge (Future plc) (203): 101. 
  37. 37.0 37.1 Pearson, Dan (22 April 2009). "Zeno Clash". Gamer Network. https://www.eurogamer.net/zeno-clash-review. 
  38. Donlan, Christian (6 May 2010). "Zeno Clash: Ultimate Edition". Gamer Network. https://www.eurogamer.net/zeno-clash-ultimate-edition-review. 
  39. Kollar, Phil (7 May 2010). "Zeno Clash: The Ultimate Edition [sic Review"]. Game Informer (GameStop). https://www.gameinformer.com/games/zeno_clash_the_ultimate_edition/b/xbox360/archive/2010/05/07/a-strange-mystical-world-of-incredible-oddities-also-punching.aspx. Retrieved 15 February 2023. 
  40. de Matos, Xav (11 May 2010). "Downloadable Games Round-Up: May 11th Edition". GamePro (GamePro Media). http://www.gamepro.com/article/features/215152/downloadable-games-round-up/. Retrieved 15 February 2023. 
  41. 41.0 41.1 Reboucas, Eduardo (13 May 2010). "Zeno Clash Ultimate Edition Review". CraveOnline. https://www.gamerevolution.com/review/46183-zeno-clash-ultimate-edition-review. 
  42. 42.0 42.1 Todd, Brett (30 April 2009). "Zeno Clash Review". Fandom. https://www.gamespot.com/reviews/zeno-clash-review/1900-6208973/. 
  43. Ramsay, Randolph (21 May 2010). "Zeno Clash: Ultimate Edition Review". Fandom. https://www.gamespot.com/reviews/zeno-clash-ultimate-edition-review/1900-6263229/. 
  44. "Zeno Clash: Ultimate Edition Review". Viacom. 2010. http://www.gametrailers.com/gamereview.php?id=12417. 
  45. David, Mike (15 May 2009). "Zeno Clash - PC - Review". https://www.gamezone.com/reviews/zeno_clash_pc_review/. 
  46. Hopper, Steven (10 May 2010). "Zeno Clash: Ultimate Edition 360 review". https://www.gamezone.com/reviews/zeno_clash_ultimate_edition_-_360_-_review/. 
  47. Shoemaker, Brad (27 April 2009). "Zeno Clash Review". Fandom. https://www.giantbomb.com/reviews/zeno-clash-review/1900-147/. 
  48. 48.0 48.1 48.2 Ocampo, Jason (24 April 2009). "Zeno Clash Review". Ziff Davis. https://www.ign.com/articles/2009/04/24/zeno-clash-review. 
  49. Clayman, David (12 May 2010). "Zeno Clash: Ultimate Edition Review". Ziff Davis. https://www.ign.com/articles/2010/05/12/zeno-clash-ultimate-edition-review. 
  50. "Zeno Clash: Ultimate Edition". Official Xbox Magazine (Future US): 84. July 2010. 
  51. "Zeno Clash". PC Gamer (Future US) 16 (7): 78. July 2009. 
  52. Hargreaves, Roger (May 2010). "Zeno Clash: Ultimate Ed. (360)". Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/551a4efc06264f86a43e0755da506190/Zeno%2BClash%2BUltimate%2BEd%2B%28360%29.aspx. 
  53. "2009 Independent Games Festival Winners". http://www.igf.com/02finalists.html. 
  54. IGN staff (30 April 2009). "Game of the Month: April 2009". Ziff Davis. https://www.ign.com/articles/2009/04/30/game-of-the-month-april-2009. 
  55. "Uncharted 2, Flower, Assassin's Creed II Lead Finalists for the Tenth Annual Game Developers Choice Awards". 19 January 2010. https://www.prnewswire.com/news-releases/uncharted-2-flower-assassins-creed-ii-lead-finalists-for-the-tenth-annual-game-developers-choice-awards-82054972.html. 
  56. "Independent Game of the Year 2009". PC Gamer (Future US) 17 (3). March 2010. 
  57. 57.0 57.1 Smith, Jamin (21 May 2010). "Zeno Clash Ultimate Edition Review". Resero Network. https://www.videogamer.com/reviews/zeno-clash-ultimate-edition-review/. 
  58. Sharkey, Scott (5 May 2010). "Zeno Clash XBLA Review". Ziff Davis. http://www.1up.com/reviews/zeno-clash-xbla-review. 
  59. Purchese, Robert (29 July 2010). "PC crowd "more open" to weird games". Gamer Network. https://www.eurogamer.net/pc-crowd-more-open-to-weird-games. 
  60. Hyrb, Larry (12 May 2010). "LIVE Activity for week May 3rd". Microsoft. https://news.xbox.com/en-us/2010/05/12/live-activity-for-week-may-3rd/. 
  61. Walker, John (19 May 2009). "Punch! Kick! Zeno Clash 2!". Gamer Network. https://www.rockpapershotgun.com/11853. 
  62. Bordeu, Carlos (19 May 2009). "New Trailer & news about the sequel...". http://blogs.aceteam.cl/zenoclash/index.php?showentry=34. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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