Software:Begin (video game)

From HandWiki
Begin
Developer(s)Clockwork Software[1]
Platform(s)MS-DOS
Release1984
Genre(s)Simulation
Mode(s)Single-player

Begin, A Tactical Starship Simulation is a video game released for MS-DOS in 1984 and consists of combat between spaceships.[2]

In 1991 it was followed by Begin 2. Begin 3 for Microsoft Windows was released in March 2009.

Gameplay

Screenshot of the game "Begin 2". Middle shows a 2D map of the space and the spaceships, right hand shows status of weapons and at the bottom a command window is shown.
Main gameplay screen

Begin is a tactical starship simulator where the player commands a fleet of ships against an alien force.

The game is set in the Star Trek universe. Players can play as the Federation, Klingon, Romulans or Orion Pirates. Various weapons and functions are included, such as phasers, photon torpedoes and tractor beams.

Reception

In 1996, Michael Feir stated that Begin 2 is "the best and most detailed simulator accessible to the blind."[3] According to PC-SIG, the "computer strategy is quite effective."[4]

Legacy

Begin 2, released in 1991, is a tactical starship simulator game set in the Star Trek universe released in 1991. It is the sequel to Begin. The screen is similar to the one in Begin. The main difference is that the sequel featured VGA graphics whereas the original used pure ASCII screen characters (text mode). Extra ships and weapons were added as well. However, each ship is individually represented in the game, and can be individually operated and commanded by the player. Each ship has a unique set of weapons and resources. As with the first game, one of the most notable features of this game is its highly mathematical nature, and its lack of random factors.

See also

References

  1. "Mobygames: Begin: A Tactical Starship Simulation". MobyGames. 2008-05-02. http://www.mobygames.com/game/begin-a-tactical-starship-simulation. 
  2. "Begin 2: A Tactical Starship Simulation". Home of the Underdogs. 2009-03-21. http://hotud.org/component/content/article/46-simulation/22637. 
  3. Feir, Michael (July–August 1996). "Replay Value: The Scarce Quantity of Quality". Audyssey Magazine (1). http://www.audiogames.net/page.php?pagefile=_Audyssey_Magazine_issue_1_-_July_-_August_1996_. Retrieved 2010-07-19. 
  4. "Disk1692: BEGIN a tactical starship simulation". PC-SIG Library. PC-SIG. 1998. http://193.166.3.2/pub/msdos/pc-sig/1600-1699/. "The computer strategy is quite effective, the novice captain probably will not win in a one on one confrontation. The starship captain has a great deal responsibility in a battle situation and this simulation will truly test a candidate's ability to command. (FILE1692.TXT)" 

External links