Software:Beyond Good and Evil 2
Beyond Good and Evil 2 | |
---|---|
Developer(s) | Ubisoft Montpellier[lower-alpha 1] |
Publisher(s) | Ubisoft |
Writer(s) | Gabrielle Shrager |
Composer(s) | Christophe Héral |
Release | TBA |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Beyond Good and Evil 2 is a vaporware action-adventure video game developed by Ubisoft Montpellier and published by Ubisoft. It is a prequel to Beyond Good & Evil, released in 2003. Its development was characterized in the media by uncertainty, doubt and rumors about the game's future. The game was announced as a sequel at Ubidays 2008 with almost a decade of silence before being reannounced as a prequel at Ubisoft's E3 2017 conference, although no release window or target platforms have been mentioned.
Beyond Good and Evil 2 has been referred to as vaporware by industry figures such as Jason Schreier due to its lengthy development and lack of a release date.[3] In 2022, Beyond Good and Evil 2 broke the record held by Duke Nukem Forever (2011) for the longest development period of a AAA video game, at more than 15 years. In 2023, the creative director, Emile Morel, died suddenly at age 40.
Gameplay
Beyond Good and Evil 2 is an action-adventure game set in an open world environment and played from a third-person perspective which takes place at least one generation before the events of Beyond Good & Evil.[4] It has more traditional role-playing elements compared to the first game; the player generates a character that starts the game "at the very bottom of the social system".[4] The character can be male or female.[5] As the player completes various tasks, they improve in various attributes, and gain spacecraft and crew members which they can also improve over time. The players visits planets that have their own societies, and by completing tasks on these planets, gain new technologies or other facets to improve their spacecraft.[4] Its original director, Michel Ancel, said that they do anticipate that there will be a narrative element that includes fixed story events, as well as events based on what decisions the player had made in exploring planets.[4]
The game will have single-player and cooperative player support; even as a single-player, the player can participate in a shared universe, with some events affecting all players at the same time.[4] Beyond Good and Evil 2 will require an internet connection to play both single-player and multiplayer.[6]
Development
Beyond Good and Evil 2 has languished for several years, and is considered to have been in development hell. The game is being developed using a new engine called Voyager Engine, developed by Ubisoft Montpellier.[7] Composer Christophe Héral, who scored the music for the original game, will be returning for Beyond Good and Evil 2.[8][9]
2003–2016: Rumours and leaks
The original Beyond Good & Evil, released in 2003, was critically praised and gained a cult following, but was considered a commercial failure. Ancel explained that as he wrote out the game's universe, he found it was bigger than what he could practically include within a single game, and thus anticipated the game to be the first of a trilogy of works. However, the poor sales of this game left its publisher Ubisoft reluctant to invest in a sequel.[10]
Rumors about a sequel began to circulate around 2007, starting with a Nintendo Power interview with Ancel who stated he was working on a new project that was very personal to him, and mentioned his hopes to reuse Jade, the player-character from Beyond Good & Evil, in a future project without changing her personality.[11] Ancel said in a May 2008 interview with the French magazine Jeuxvideo.fr (fr) that the Beyond Good & Evil sequel had been in pre-production for a year, but was yet to be approved by Ubisoft.[12] Later that month, as part of their "Ubidays" event, Ubisoft released a trailer for the next, yet-named project from Ancel and their Ubisoft Montpellier studio, which had worked on Beyond Good & Evil. The trailer used Beyond Good & Evil music assets and showed characters that appeared to be Jade and Pey'j from the original Beyond Good & Evil. Ubisoft reported that the trailer had all been recorded within the game engine, showcasing high-resolution graphics representative of seventh generation consoles capabilities.[13][14] A second, leaked trailer appeared for the game on the Internet around May 2009, showing a character that appeared to be Jade running through a crowded street. The trailer was confirmed to be authentic by Ancel, while Ubisoft denied that they had purposely released the footage.[15][16][17]
Since these trailers, up until 2016, the state of progress with Beyond Good and Evil 2 was unclear, with conflicting statements made by both Ubisoft and Ancel. While Ancel and Ubisoft reported several times that the game was still in development, rumors circulated that Ubisoft had put the game on hold,[18][19][20][21] that Ubisoft had yet to officially announce the title and thus production was not officially started,[22][23][24] and that Ancel had left Ubisoft Montpellier,[25][26] By 2016, Ancel affirmed that they had put aside work on Beyond Good and Evil 2 to develop Rayman Legends (2013) which enabled them to produce tools that would help with the production of Beyond Good and Evil 2; once work for Rayman Legends was completed, they returned to Beyond Good & Evil's sequel.[27][28] Ubisoft later noted Ancel's time was split between Beyond Good and Evil 2 and Wild, a title developed by Ancel's Wild Sheep Studios outside of Ubisoft.[29]
2016: E3 announcement
In late 2016, Ancel used social media to post images from the game, showing a younger Pey'j, hinting that Beyond Good and Evil 2 may be a prequel. Ubisoft shortly followed by officially announcing the game.[30][31][32] Ubisoft showed the first new trailer for Beyond Good and Evil 2 during their E3 2017 conference and was announced as a prequel to the first game.[33] During E3 2017, Ancel confirmed that the 2008 and 2009 trailers were from initial work as a narrative sequel to Beyond Good & Evil, but during development they opted to change direction and make it a prequel, and thus the work previously shown was from an effectively different game.[4]
The platforms for release have not been announced. There had been rumors that it would have been released as a timed exclusive for the Nintendo Switch (under its codename NX) in the prior year,[34] but Ancel confirmed this was not the case. The "Space Monkey Program" lists the game for Microsoft Windows, PlayStation 4 and Xbox One, however Michel Ancel stated that the platforms have not been announced yet, and that the listing was due to a bug.[35][36] Ancel later told Kotaku that the game is designed to run on many platforms.[37]
2020s: Departure of Ancel and death of Morel
Ancel announced his departure from Ubisoft in September 2020, and said that both Beyond Good and Evil 2 and Wild were in capable hands.[38] The French newspaper Libération, which had followed Ubisoft's problems with mid-2020 series of sexual misconduct allegations raised against many high-level members of the company, learned that members of Ancel's team found Ancel's leadership on the project to be unorganized and at times abusive, causing the game's development to have many restarts and accounting for the delay since its 2010 announcement. The Montpellier team had reported these concerns to leadership of Ubisoft as early as 2017 but Ancel's close relationship with Yves Guillemot prevented any major corrections to occur until the 2020 internal evaluations that led to Ancel's departure.[39] Ubisoft stated that Ancel "hasn't been directly involved in BG&E2 for some time now" when he left the company.[40]
In July 2021, Ubisoft stated in a financial report that development was "progressing well" but did not answer a question about its release date.[41] In 2022, Beyond Good and Evil 2 broke the record held by Duke Nukem Forever (2011) for the longest development for a video game, at more than 15 years.[42] In July 2023, the creative director, Emile Morel, died suddenly at age 40.[43]
Design
The Ubisoft CEO Yves Guillemot said that Beyond Good and Evil 2 would be made more accessible to the new generation of players, in an effort to make sure the sequel does not suffer the same commercial failure the original did.[44] He later said the team did not intend to make the game more casual player-oriented.[45]
A core element of the game is the ability to explore several different planets via space travel. To power this, Ancel and the Ubisoft Montpellier team started building a solar system simulation tool about three years prior to the E3 2017 reveal to be used in the game's own engine called Voyageur. This tool uses a combination of designed elements and procedural generation to assemble those elements for a given planet.[4] The development team completed the preliminary work on the tool just before E3 2017, allowing them to start building the rest of the game around it; at that point, Ancel considered that they were only at "day zero" of the game's development.[4]
Premise
In a 2008 interview with Jeux Vidéo Magazine, Ancel stated:
"[Beyond Good and Evil 2 will] be in continuity with the first game, with a big variety of levels, lots of emotion in the gameplay, and characters we care about. This time we are dealing with the planet's future, and the relationship with animals..."[12]
On April 3, 2009 Eurogamer published a translated interview with Ancel talking about the inspirations behind Beyond Good & Evil and its sequel:
"It was a mix of experiences. It was a phantasm to create an adventure game, a universe too. It was the game I wanted to create for a long time. [...] There were a lot of inspirations: the Miyazaki universe, my own inspirations, politics and the media; the theme of September 11 – the CNN show with army messages and the fear climate. And it was a mix from other universes."[46]
He also answered the question of whether or not the game will be a direct sequel to the first game:
"Yes! But it is better to discover that when you play, ha ha! But it is clear we want to continue the story – we won't create characters, story. The story continues and we'll react on important events of the first."[46]
However, in June 2017 narrative director Gabrielle Shrager said that the game would be a prequel with the action taking place "about a generation before Jade was born". Ancel indicated that the characters from the previous game will be referenced in some way: "You don't play them, but they are in the world, and they are key to making this world unique... the DNA will be there."[5]
Ancel also talked about the sequel being more immersive and complex compared to the original, largely because of the possibilities of current-generation hardware, but as a result will take longer to develop.[5]
"We'll conserve the spirit of the first game, but the form will change. For [BG&E], we wanted to create a more cinematographic game, but we didn't have the technical ability to do that. So we simplified. It was fun, because I remember we had to work for Sony to demonstrate how original our game was in order to get the development kit. We wrote BG&E like we were in a film. After, we understood it would be very tricky to reach that immersion on that console! But now, with the next-gen consoles, we feel it is possible to develop the game we thought of for the first. [...] It is very difficult to answer [when the game's going to be released]: there is an unknown aspect."[47]
Notes
- ↑ Additional work by Ubisoft Barcelona, Ubisoft Bordeaux, Ubisoft Sofia and Ubisoft Blue Byte[1][2]
References
- ↑ "Space Monkey Report #4". 10 December 2018. https://www.youtube.com/watch?v=4YzEozG5EYs.
- ↑ Sarkar, Samit (11 June 2018). "Beyond Good & Evil 2 trailer features a young Jade". Vox Media. https://www.polygon.com/e3/2018/6/11/17443380/beyond-good-evil-2-trailer-hitrecord.
- ↑ Schreier, Jason (24 December 2018). "What's The Next Great Vaporware Game?". https://kotaku.com/whats-the-next-great-vaporware-game-1831300622.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Webster, Andrew (14 June 2017). "Beyond Good & Evil 2 is wildly ambitious, but it's still at 'day zero' of development". Vox Media. https://www.theverge.com/2017/6/14/15801280/beyond-good-evil-2-preview-michel-ancel-interview-e3-2017.
- ↑ 5.0 5.1 5.2 Matulef, Jeffrey (15 July 2017). "Beyond Good & Evil 2 lets you create your own character". Gamer Network. https://www.eurogamer.net/articles/2017-06-15-beyond-good-and-evil-2-lets-you-create-your-own-character.
- ↑ Palumbo, Alessio (23 December 2018). "Beyond Good and Evil 2 Confirmed to Require an Internet Connection". https://wccftech.com/beyond-good-and-evil-2-requires-internet/.
- ↑ Palumbo, Alessio (12 June 2017). "Beyond Good and Evil 2 Revealed at Ubisoft's E3 2017 as Multiplayer Sci-fi Space Opera". https://wccftech.com/beyond-good-and-evil-2-revealed/.
- ↑ Percevault, Vincent (2008-05-29). "Christophe Heral confirmed to compose BGE2". http://www.soundakt.com/news.php?selection=518.
- ↑ Meer, Alec (2008-05-15). "Beyond Beyond Good & Evil". Rock, Paper, Shotgun. http://www.rockpapershotgun.com/2008/05/15/beyond-beyond-good-evil. Retrieved 2009-11-08.
- ↑ Bramwell, Tom (2005-08-23). "It would be 'good to finish' BG&E - Michel Ancel". Gamer Network. http://www.eurogamer.net/article.php?article_id=60626.
- ↑ rawmeatcowboy (2007-11-03). "Michel Ancel - next project is still a secret, Rayman platformer sequel possibility, and Jade talk". http://gonintendo.com/?p=28652.
- ↑ 12.0 12.1 Boyes, Emma (2008-05-15). "Report: Beyond Good & Evil 2 on the way". CBS Interactive. http://www.gamespot.com/news/6190987.html.
- ↑ Sinclair, Brendan (2008-05-28). "Beyond Good & Evil returns". CBS Interactive. http://www.gamespot.com/news/6191556.html.
- ↑ Wales, Matt (2008-05-28). "Ubisoft Announces Beyond Good & Evil Follow-up". Ziff Davis. http://xbox360.ign.com/articles/877/877261p1.html.
- ↑ Fahey, Mike (2009-05-08). "Is This New Beyond Good & Evil 2 Footage?". Gizmodo Media Group. http://kotaku.com/5246177/is-this-new-beyond-good--evil-2-footage.
- ↑ Laurent Detoc (2009-07-22). "Interview: Ubisoft's Detoc on Turning 'Gamers' into 'Players'". Industrygamers (Interview: Transcript). Interviewed by James Brightman. Archived from the original on 2009-07-26. Retrieved 2009-07-27.
- ↑ "Rayman Origins Video - E3 2011: History of Rayman Interview". Ziff Davis. 2011-06-07. http://www.gametrailers.com/video/e3-2011-rayman-origins/715164.
- ↑ "Beyond Good & Evil 2 is on hold". 2009-08-24. http://www.gamezine.co.uk/news/formats/xbox360/beyond-good-and-evil-2-officially-on-hold-$1320917.htm.
- ↑ "Ubisoft - Beyond Good and Evil 2 continuing on". GoNintendo. 2009-08-28. http://gonintendo.com/viewstory.php?id=94747.
- ↑ Chièze, Julien (2009-11-06). "EXCLU : Quel avenir pour Beyond Good & Evil 2 ?" (in fr). http://www.gameblog.fr/news_12128_exclu-quel-avenir-pour-beyond-good-evil-2.
- ↑ Reilly, Jim (2010-01-14). "Beyond Good & Evil 2 Still In Development". Ziff Davis. http://pc.ign.com/articles/106/1061383p1.html.
- ↑ Crecente, Brian (2010-08-19). "Beyond Good & Evil 2 Must Be Perfect". Gizmodo Media Group. http://kotaku.com/5616870/ubisoft-beyond-good--evil-2-must-be-perfect.
- ↑ Phillips, Tom (8 May 2012). "Beyond Good & Evil 2 in "active creation"". Gamer Network. http://www.eurogamer.net/articles/2012-05-08-beyond-good-and-evil-2-in-active-creation.
- ↑ Matulef, Jeffrey (31 July 2014). "Michel Ancel starts new studio, but remains at Ubisoft, who confirms that he's working on Beyond Good & Evil 2". Gamer Network. http://www.eurogamer.net/articles/2014-07-31-michel-ancel-starts-new-studio-but-remains-at-ubisoft-part-time.
- ↑ Grayson, Nathan (2010-05-28). "Rumor: Michel Ancel leaves Ubisoft Montpellier, Beyond Good & Evil 2's future in doubt.". http://www.vg247.com/2010/05/28/rumor-michel-ancel-leaves-ubisoft-beyond-good-evil-2s-future-in-doubt/.
- ↑ Chièze, Julien (2010-05-28). "Michel Ancel quitterait Ubisoft? C'est faux!" (in fr). http://www.gameblog.fr/news_15707_michel-ancel-quitterait-ubisoft-c-est-faux.
- ↑ Paget, Mat (19 October 2016). "Why Beyond Good & Evil 2 Has Taken So Long". CBS Interactive. http://www.gamespot.com/articles/why-beyond-good-and-evil-2-has-taken-so-long/1100-6444617/.
- ↑ Benson, Julian (24 November 2016). "Michel Ancel on Beyond Good & Evil 2 and the Future of Ubisoft". Gizmodo Media Group. http://www.kotaku.co.uk/2016/11/24/michel-ancel-on-beyond-good-evil-2-and-the-future-of-ubisoft.
- ↑ Paget, Mat (13 June 2016). "E3 2016: Beyond Good & Evil 2 Is Still Being Worked On by Original Creator". CBS Interactive. http://www.gamespot.com/articles/beyond-good-and-evil-2-is-still-being-worked-on-by/1100-6440841/.
- ↑ Skrebels, Joe (27 September 2016). "Michel Ancel Seemingly Teasing Beyond Good & Evil 2". Ziff Davis. http://www.ign.com/articles/2016/09/27/michel-ancel-seemingly-teasing-beyond-good-evil-2.
- ↑ Dornbrush, Jonathan (4 October 2016). "Beyond Good & Evil Creator Hints New Game is in 'Pre-Production'". Ziff Davis. http://www.ign.com/articles/2016/10/04/beyond-good-evil-creator-hints-new-game-is-in-pre-production.
- ↑ Hussain, Tamoor (6 October 2016). "Beyond Good & Evil 2 is Officially in Development". CBS Interactive. http://www.gamespot.com/articles/beyond-good-and-evil-2-is-officially-in-developmen/1100-6444242/.
- ↑ Hussain, Tamoor; Knezevic, Kevin (12 June 2017). "E3 2017: Beyond Good & Evil 2 Trailer Finally Shown". CBS Interactive. https://www.gamespot.com/articles/e3-2017-beyond-good-and-evil-2-trailer-finally-sho/1100-6450825/.
- ↑ Kate Date, Laura (3 March 2016). "Rumor: Nintendo funding Beyond Good and Evil sequel". https://www.destructoid.com/rumor-nintendo-funding-beyond-good-and-evil-sequel-346059.phtml.
- ↑ Arif, Shabana (14 June 2017). "Beyond Good and Evil 2 Switch timed-exclusive rumors squashed, platforms confirmed by Space Monkey Program". https://www.vg247.com/2017/06/14/beyond-good-and-evil-2-switch-timed-exclusive-rumours-squashed-platforms-confirmed-by-space-monkey-program/.
- ↑ Sickr (14 June 2017). "Michel Ancel: Platforms For Beyond Good & Evil 2 Haven't Been Announced And Survey A Bit Buggy". My Nintendo News (Excite Global Media). https://mynintendonews.com/2017/06/14/michel-ancel-platforms-for-beyond-good-evil-2-havent-been-announced-and-survey-a-bit-buggy/.
- ↑ Totilo, Stephen (14 June 2017). "What Beyond Good & Evil 2 Is Now, And What Its Creators Dream It Can Be". Kotaku (Gizmodo Media Group). http://kotaku.com/what-beyond-good-evil-2-is-now-and-what-its-creators-1796116469.
- ↑ Phillips, Tom (September 18, 2020). "Rayman creator Michel Ancel quits video games to work on wildlife sanctuary". https://www.eurogamer.net/articles/2020-09-18-rayman-creator-michel-ancel-quits-video-games-industry-to-work-on-wildlife-sanctuary.
- ↑ Olson, Mathew (September 25, 2020). "Report: Michel Ancel Accused of Abusive, Disruptive Practices on Beyond Good & Evil 2". https://www.usgamer.net/articles/report-michel-ancel-beyond-good-and-evil-2-abuse-mismanagement-liberation.
- ↑ Chalk, Andy (18 September 2020). "Beyond Good & Evil creator Michel Ancel quits videogames to work in an animal sanctuary". https://www.pcgamer.com/uk/beyond-good-and-evil-creator-michel-ancel-quits-videogames-to-work-in-an-animal-sanctuary/.
- ↑ Gerblick, Jordan (20 July 2021). "Ubisoft confirms Beyond Good & Evil 2 is still in development". https://www.gamesradar.com/uk/ubisoft-confirms-beyond-good-and-evil-2-still-in-development/.
- ↑ Wolens, Joshua (October 3, 2022). "Beyond Good and Evil 2 has broken Duke Nukem Forever's record for longest game development time" (in en). PC Gamer. https://www.pcgamer.com/beyond-good-and-evil-2-has-broken-duke-nukem-forevers-record-for-longest-game-development-time/.
- ↑ Lyles, Taylor (2023-07-05). "Emile Morel, Beyond Good and Evil 2 Creative Director, Dies Suddenly at 40" (in en). https://www.ign.com/articles/emile-morel-beyond-good-and-evil-2-creative-director-dies-suddenly-at-40.
- ↑ Graft, Kris (2008-05-29). "Ubi: Beyond Good & Evil 2 More 'Casual'". Next-Gen. http://www.next-gen.biz/news/ubi-beyond-good-amp-evil-2-more-quotcasualquot.
- ↑ Martin, Matt (2008-06-02). "Ubisoft's Yves Guillemot". http://www.gamesindustry.biz/articles/ubisoft-s-yves-guillemot.
- ↑ 46.0 46.1 Purchese, Rob (April 3, 2009). "BG&E2 inspired by September 11". Gamer Network. http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch.
- ↑ Purchese, Rob (2009-04-03). "BG&E2 to be 'more immersive, complex'". Gamer Network. http://www.eurogamer.net/articles/bg-and-e2-to-be-more-immersive-complex.
External links
Original source: https://en.wikipedia.org/wiki/Beyond Good and Evil 2.
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