Software:Rayman 3: Hoodlum Havoc
| Rayman 3: Hoodlum Havoc | |
|---|---|
| Developer(s) | Ubi Pictures Ubi Soft Shanghai (GC) Ludi Factory (GBA) Gameloft (NGE) |
| Publisher(s) | Ubi Soft Gameloft (NGE) Feral Interactive (OS X)[1] |
| Producer(s) | Ahmed Boukhelifa |
| Designer(s) | Michael Janod |
| Writer(s) | David Neiss |
| Composer(s) | Plume Fred Leonard Laurent Parisi |
| Series | Rayman |
| Platform(s) | |
| Release | 21 February 2003
|
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer (GameCube only) |
Rayman 3: Hoodlum Havoc is a 2003 platform game developed and published by Ubisoft, and the third major installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like "Hoodlum" soldiers. Unlike the game's predecessor Rayman 2, Rayman 3 took a more light-hearted turn, utilizing sarcastic self-referential undertones while also poking fun at the platforming video game genre. It was released for the GameCube, PlayStation 2, Xbox and Microsoft Windows, and on OS X by Feral Interactive in 2004. 2D versions of the game were developed for the Game Boy Advance, N-Gage and mobile phones since the beta version and the prototype versions were made in 2002.
A remastered HD version was released for PlayStation Network and Xbox Live Arcade in 2012. A follow-up game, Rayman, was released for the Game Boy Advance in 2005. This would be the last main series Rayman game to be released until Rayman Origins in 2011.
Gameplay
Rayman's controls are similar to that of Rayman 2, albeit utilising long-ranged punches (and kicks at some opportunities), instead of throwing Energy Spheres. Rayman can restore health by picking up Red Lums. Instead of permanent upgrades to his abilities, Rayman can find special "Laser Detergent" cans (used by the Hoodlums to turn their clothes into combat fatigues) containing one of five temporary power-ups. The Vortex allows Rayman to fire mini-tornadoes instead of punching, the Heavy Metal Fist increases Rayman's strength and allows him to break down certain doors, the Lockjaw gives Rayman extendable claw weapons that can be used to latch onto and electrocute enemies or swing across gaps, the Shock Rocket allows Rayman to fire a remote controlled missile, and the Throttle Copter provides Rayman with a special helmet that allows him to fly vertically for a limited time. After a certain point in the game, Rayman gains the ability to pull a face similar to the original game, which allows him to turn Black Lums left behind from defeating Hoodlums into Red Lums.
Unlike most entries, Rayman 3 features a scoring system that tallies points based on Rayman's actions. Whenever points are scored, this system switches to a "Combo mode" that adds even more points acquired from Rayman's actions, though if the player's scoring stops after a few seconds, the Combo mode ends as well. If using a power-up acquired from a Laser Detergent, points earned are doubled. Points earned can unlock hidden content and, in some levels, allow access to hidden areas. Players could enter their final overall game scores onto the RaymanZone website.
Plot
One night, a Black Lum named André, who was supposedly said to have grown out of pure evil, appears and transforms other Red Lums into Black Lums to join him. The group eventually gains enough hair from various animals throughout the forest to dress themselves as scarecrow-like Hoodlums. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. André later finds him hiding nearby, and he and his Black Lums pursue him. Murfy is chased to a small clearing, where Rayman and his friend Globox are sound asleep. Just after Murfy reaches them, Globox is awakened by the commotion. Now aware of the situation, Globox helps Murfy to try and get Rayman, who is still asleep, to safety. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and fly him away from the clearing himself. In an attempt to save himself, Globox runs away to safety, taking Rayman's hands along with him.
As time passes, more and more Hoodlums invade the forest. After Rayman wakes up, he and Murfy reach the entrance to the Council and discover Globox hiding in a barrel. Just as Rayman gets his hands back from Globox, André and a few of his minions appear, following Globox as he flees into the Council. As Rayman and Murfy pursue them, they learn of André's evil plan: to taint the heart of the world so that he can create an army of Hoodlums. Eventually, André catches up with Globox, who ends up accidentally swallowing the evil creature. Afterwards, Rayman attempts to seek out a doctor that can rid André from Globox's insides and Murfy departs from the team, warning Rayman the Black Lum may force Globox to drink plum juice, in spite of the latter's allergy to it. Rayman meets up with three doctors: Otto Psi (a play on the word autopsy), Romeo Patti (homeopathy), and Art Rytus (arthritis). After all three doctors make independent attempts at purging André by using various parts of Globox's body as musical instruments, they succeed in getting rid of him after collaborating in Art Rytus' clinic room. Refusing to admit defeat, André teams up with Reflux, a member of the Knaaren race that Rayman had previously defeated.
Reflux steals the scepter of the Leptys – a god worshiped by his people – from the child king of the Knaaren and uses it to increase his power, which in turn will allow Andre to infinitely reproduce. With Globox's help, Rayman climbs to the top of the Tower of the Leptys and faces Reflux and André as the former transforms into a giant winged monster. After a prolonged battle, Rayman and Globox destroy Reflux and Rayman turns André back into a Red Lum through scaring him by pulling a face (a power he himself had acquired prior from being imbued with the Leptys' power), which results in all the Black Lums turning back into Red Lums. Shortly thereafter, Rayman and Globox return to the clearing that they were in before. Before they resume their nap, Globox admits that he misses André and would like him back, but Rayman says that it is not a good idea and that he does not know how to get him back. Globox says that a Red Lum has to be scared to be a Black Lum, to which Rayman replies that he would hate to imagine what could scare a Lum. A flashback to before the beginning of the game reveals that Rayman unwittingly created André when his hands went off on their own and scared a Red Lum with frightening shadow puppets.
Versions
As a counterpart to the 3D PC and console versions of the game, the Game Boy Advance and N-Gage versions of the game were 2D sidescrolling platformers, controlling similarly to the original Rayman game and it has bunch of content and characters taken from Rayman 2 which it was initially planned to be based on during early in development.
The GameCube version of the game features exclusive content compared to the other releases of the game, which include several minigames. Additional content could be unlocked by connecting the Game Boy Advance version of the game to it.
A high definition version of Rayman 3, titled Rayman 3 HD, was announced by Ubisoft in November 2011 and was released on PlayStation Network and Xbox Live Arcade in March 2012, nine years after the original version. The game runs at 60 frames per second, in up to 720p. This version includes the original game content, and features newly introduced leaderboards and Trophies/Achievements. However, it lacks the original intro which featured the Groove Armada song "Madder", and also lacks the "Wanna Kick Rayman" bonus videos, which are replaced with the pages from the art book that came with the collector's edition of Rayman Origins. This game also has a different ESRB rating than its non-HD counterpart, which is E for Everyone, whereas the HD version is rated E10+.
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
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By the end of March 2003, Rayman 3: Hoodlum Havoc had sold more than 1 million copies.[23]
Rayman 3: Hoodlum Havoc received generally positive reviews from critics. Review aggregator websites GameRankings and Metacritic gave the Game Boy Advance version 82% and 83/100,[10][16] the PlayStation 2 version 80% and 76/100,[12][18] the PC version 78% and 74/100,[13][20] the GameCube version 78% and 77/100,[14][17] the Xbox version 77% and 75/100,[15][19] the Xbox 360 version 69/100,[22] and the PlayStation 3 version 72/100.[21]
References
- ↑ "Rayman 3 – Ultimate Powers! Ultimate Enemies! Ultimate Havoc!". Feral Interactive. http://www.feralinteractive.com/en/news/106/.
- ↑ Varanini, Giancarlo (2003-03-04). "Rayman 3 ships". https://www.gamespot.com/articles/rayman-3-ships/1100-2912040/.
- ↑ 3.0 3.1 3.2 "UK Release Dates - 2003 Releases". http://eurogamer.net/release-dates.php.
- ↑ "Rayman 3 Ships". 2003-03-18. https://www.ign.com/articles/2003/03/18/rayman-3-ships.
- ↑ Gerstmann, Jeff. "New Releases on GameSpot - Week of 03/23/2003". http://www.gamespot.com/newthisweek/title/20030323.html.
- ↑ Buchanan, Levi (2003-05-28). "Rayman 3" (in en). https://www.ign.com/articles/2003/05/28/rayman-3-4.
- ↑ "Today Gameloft launches Rayman 3 on your cell phone!" (Press release). Gameloft. 2003-04-03. Archived from the original on 2007-09-02. Retrieved 2023-11-21.
- ↑ "Rayman 3". http://ngage.gamezone.com/gamesell/p19946.htm.
- ↑ IGNmac (2004-02-06). "Rayman 3" (in en). https://www.ign.com/articles/2004/02/06/rayman-3-10.
- ↑ 10.0 10.1 "Rayman 3 for Game Boy Advance". CBS Interactive. https://www.gamerankings.com/gba/563594-rayman-3/index.html.
- ↑ "Rayman 3 for N-Gage". CBS Interactive. https://www.gamerankings.com/ngage/918792-rayman-3/index.html.
- ↑ 12.0 12.1 "Rayman 3: Hoodlum Havoc for PlayStation 2". CBS Interactive. https://www.gamerankings.com/ps2/557316-rayman-3-hoodlum-havoc/index.html.
- ↑ 13.0 13.1 "Rayman 3: Hoodlum Havoc for PC". CBS Interactive. https://www.gamerankings.com/pc/557319-rayman-3-hoodlum-havoc/index.html.
- ↑ 14.0 14.1 "Rayman 3: Hoodlum Havoc for GameCube". CBS Interactive. https://www.gamerankings.com/gamecube/557317-rayman-3-hoodlum-havoc/index.html.
- ↑ 15.0 15.1 "Rayman 3: Hoodlum Havoc for Xbox". CBS Interactive. http://www.gamerankings.com/xbox/557315-rayman-3-hoodlum-havoc/index.html.
- ↑ 16.0 16.1 "Rayman 3 for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-3/critic-reviews/?platform=game-boy-advance.
- ↑ 17.0 17.1 "Rayman 3: Hoodlum Havoc for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-3-hoodlum-havoc/critic-reviews/?platform=gamecube.
- ↑ 18.0 18.1 "Rayman 3: Hoodlum Havoc for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-3-hoodlum-havoc/critic-reviews/?platform=playstation-2.
- ↑ 19.0 19.1 "Rayman 3: Hoodlum Havoc for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-3-hoodlum-havoc/critic-reviews/?platform=xbox.
- ↑ 20.0 20.1 "Rayman 3: Hoodlum Havoc for PC Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-3-hoodlum-havoc/critic-reviews/?platform=pc.
- ↑ 21.0 21.1 "Rayman 3 HD for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-3-hoodlum-havoc/critic-reviews/?platform=playstation-3.
- ↑ 22.0 22.1 "Rayman 3 HD for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-3-hoodlum-havoc/critic-reviews/?platform=xbox-360.
- ↑ "Record 4th Quarter Sales of €179 Million – Up 98% (Up 109% at a Constant Rate) With 23% Annual Growth (Up 30% at a Constant Rate), Ubi Soft Once Again Outperforms the Market" (Press release). Ubisoft. 6 May 2003. Archived from the original on 21 September 2017.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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