Software:Rayman Raving Rabbids
| Rayman Raving Rabbids | |
|---|---|
European Wii box art | |
| Developer(s) | Ubisoft Montpellier Ubisoft Sofia (PC) |
| Publisher(s) | Ubisoft |
| Director(s) | Patrick Bodard Jacques Exertier Yoan Fanise Florent Sacré |
| Producer(s) | Pierre-Arnaud Lambert |
| Artist(s) | Florent Sacré |
| Writer(s) | Jacques Exertier |
| Composer(s) | Mark Griskey |
| Series | Rayman Rabbids |
| Engine | Jade |
| Platform(s) | Wii PlayStation 2 Windows Xbox 360 Mac OS X |
| Release | November 19, 2006
|
| Genre(s) | Party |
| Mode(s) | Single-player, multiplayer |
Rayman Raving Rabbids (French: Rayman contre les lapins crétins) is a 2006 party video game developed by Ubisoft Montpellier and published by Ubisoft for the Wii. It was also released for the PlayStation 2 and Windows in 2006 as well as the Xbox 360 in 2007 and Mac OS X in 2008. It is a spin-off for the Rayman series and the debut title for the Rabbids franchise.
The game was initially developed by Phoenix Interactive Entertainment naming it tentatively Rayman 4, after finishing PlayStation Portable port of King Kong. The game was intended to capture elements from Rayman (1995) with characters expressing self-awareness of being in a video game controlled by the player of real life. After Nintendo revealed the Wii, members of Ubisoft were concerned that being a more conventional 3D Platformer could negatively affect the game's sales, making the decision to restart development. A source code of Rayman 4's prototype was leaked online at 4Chan, in December 2022.
The game received generally positive reviews from critics, with praise for its frantic gameplay, humor and implementation of the Wii's features, with the other versions being less well received.
Gameplay
Rayman Raving Rabbids is a party video game. Players control Rayman as he must partake in a series of minigames. On the hub world, players control Rayman in a third person perspective where he is presented five minigames, consisting of three random minigames, a dancing rhythm game featuring pop culture songs, and another final challenge in order to proceed the story. Three minigames must be completed to proceed to the final challenge.
Each minigame plays differentely, and mostly focuses on using the Wii Remote and Nunchuck (Wii) in a frantic manner to achieve the required score. Minigames can range from muscle memory games to sports to puzzles. The final challenge either features a "bunny hunt" or a "warthog race". Bunny hunts follow Rayman in a first-person perspective to shoot Rabbids with plungers and achieve a high score while maintaining their hit points. Warthog races follow Rayman as he must races a warthog and reach first place after three laps, with a limit numbers of boosts to help.
At the end of a day, Rayman is taken into his cell with a plunger as a reward. There the player can customize Rayman, listen to the soundtrack, view records, and replay previous minigames.[4] Depending on the numbers of plungers obtained, the player can then reach the cell's window, ending the game. Ending a day also saves the progress. Some minigames support multiplayer features, where up to four players can partake in achieving the high score.
The PC, PS2, and Xbox 360 features button gameplay in contrary to the Wii versions. For example, the dancing minigames requires pressing the trigger buttons rather than shaking the Wii Remote and Nunchuck. The Xbox 360 also features unique minigames.
Plot
While Rayman is having a picnic with some of Globox's children, it is interrupted by an earthquake and the Baby Globoxes sink into the ground, only for three Rabbids to emerge. The Rabbids' commander Sergueï kidnaps Rayman and throws him in an arena with Rabbids. To survive and rescue the baby Globoxes, Rayman begrudgingly partakes in their trials. After a while, Sergueï takes him to his cell and gives him a plunger. Despite initially being hostile towards Rayman, they became bored and start to root for him insteadater on, and eventually he becomes popular among the Rabbids as they cheer him. In addition, they also make his jail cell more hospitable.[5]
After fifteen days, Rayman amasses a collection of plungers as rewards for completing the trials.[4] By building a ladder of his plungers to reach the window and chasing away a bird who attempted to defecate on his nose, Rayman manages to escape and free himself. Once liberated, he returns to the picnic site to find sheep eating the leftovers of the picnic, only to realize he left the Baby Globoxes behind and attempts to return through one of Rabbid holes to rescue them, only to get stuck. In a post-credits scene, Rayman is still stuck in the hole through the night while the sheep lick his face.
Development
In 2005, Phoenix Interactive Entertainment, a studio who also developed King Kong for the PlayStation Portable initially began development of Rayman 4. The game was intended to capture elements from the 1995 video game Rayman and the characters are self-aware that they exist inside a video game and being controlled by players from the outside world. The game used Pixar as the main source of inspiration for the plot.[6][7]
During development of the game, Nintendo unveiled their new Wii console, which members of Ubisoft worried the seventh generation consoles could give negative effects to the performance of the game, and made the decision to restart development.[6][7] A source code of Rayman 4's prototype was leaked online at 4Chan, in December 24, 2022.[8][9][10][11][12][13]
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Rayman Raving Rabbids received mixed reviews from critics. IGN writer Matt Casamassina complimented the game's impressive sense of humor and a heavy emphasis on fun, as well as the design of the Rabbids and the game in general. Reviewers in general found these versions to play at an inferior level to the Wii version due to the game's controls having been optimized with the Wii in mind.[19][20] GameSpot also echoed these thoughts, praising the game's creativity, implementation of the Wii's features as well as the game's soundtrack, though they admitted that the Xbox 360 version was inferior due to its controls.[21][22]
Future
In October 2017, series' creator Michel Ancel posted on Instagram that he wants Rayman 4 to happen.[23]
References
- ↑ 1.0 1.1 1.2 "Release Dates - 2006". http://www.eurogamer.net/releases.php.
- ↑ "Rayman Raving Rabbids Invades Stores". IGN (Press release). Ubisoft. December 11, 2006. Archived from the original on December 14, 2010. Retrieved January 4, 2024.
- ↑ Cohen, Peter (2008-11-30). "Rayman's Raving Rabbids game comes to Mac". Macworld. https://www.macworld.com/article/193673/rayman.html. Retrieved 2024-09-29.
- ↑ 4.0 4.1 (in De) Rayman Raving Rabbids - Manual (Wii), German: Ubisoft, December 2006, https://archive.org/details/wii-rayman-raving-rabbids-rvl-rrbp-noe-manual/mode/2up, retrieved 2025-05-24
- ↑ (in De) Rayman Raving Rabbids - Manual (Wii), German: Ubisoft, December 2006, pp. 7–8, https://archive.org/details/wii-rayman-raving-rabbids-rvl-rrbp-noe-manual/mode/2up, retrieved 2025-05-24
- ↑ 6.0 6.1 Mejia, Ozzie (2015-08-12). "Unseen64 docu-video reveals the Rayman 4 that never was" (in en). https://www.shacknews.com/article/90784/unseen64-docu-video-reveals-the-rayman-4-that-never-was.
- ↑ 7.0 7.1 Whitehead, Thomas (2015-08-12). "Video: Learn More About the Experimental Rayman 4 That Got Dropped in Favour of Raving Rabbids" (in en-GB). https://www.nintendolife.com/news/2015/08/video_learn_more_about_the_experimental_rayman_4_that_got_dropped_in_favour_of_raving_rabbids.
- ↑ Ferguson, Liam (2022-12-27). "Rayman 4 Leaks Explained" (in en). https://gamerant.com/rayman-4-leaks-explained/.
- ↑ Noren, Krista (Chary) (2022-12-24). "Alpha build of the canceled Rayman 4 and its source code leaked online" (in en-US). https://gbatemp.net/threads/alpha-build-of-the-canceled-rayman-4-and-its-source-code-leaked-online.623679/.
- ↑ Silva, João (2022-12-26). "Early build of Rayman 4 leaks online with source code and level editor" (in en-US). https://www.kitguru.net/gaming/joao-silva/early-build-of-rayman-4-leaks-online-with-source-code-and-level-editor/.
- ↑ Foster, George (2022-12-24). "Rayman 4's Source Code Has Leaked Online" (in en). https://www.thegamer.com/rayman-4-source-code-leaked-online/.
- ↑ Levine, Alex (2022-12-28). "Report: The Rayman 4 Source Code Has Been Leaked". Mxdwn Games. https://games.mxdwn.com/news/report-the-rayman-4-source-code-has-been-leaked/.
- ↑ Bari, Muhammad Ali (2022-12-26). "Rayman 4 Early Build Leaked For PC, Shows Initial Look At Rabbids". TwistedVoxel. https://twistedvoxel.com/rayman-4-early-build-leaked-pc-rabbids/.
- ↑ "Rayman Raving Rabbids for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-raving-rabbids/critic-reviews/?platform=wii.
- ↑ "Rayman Raving Rabbids for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-raving-rabbids/critic-reviews/?platform=playstation-2.
- ↑ "Rayman Raving Rabbids for PC Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-raving-rabbids/critic-reviews/?platform=pc.
- ↑ "Rayman Raving Rabbids for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/rayman-raving-rabbids/critic-reviews/?platform=xbox-360.
- ↑ "D.I.C.E. Awards By Video Game Details Rayman: Raving Rabbids". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2007&idGame=838.
- ↑ Casamassina, Matt (2006-11-16). "Rayman Raving Rabbids Review". IGN. https://www.ign.com/articles/2006/11/16/rayman-raving-rabbids-review-5.
- ↑ Casamassina, Matt (January 11, 2007). "Rayman Raving Rabbids Review". IGN. https://www.ign.com/articles/2007/01/11/rayman-raving-rabbids-review-3.
- ↑ Navarro, Alex (December 11, 2006). "Rayman Raving Rabbids Review" (in en-US). https://www.gamespot.com/reviews/rayman-raving-rabbids-review/1900-6162052/.
- ↑ Navarro, Alex (April 27, 2007). "Rayman Raving Rabbids Review" (in en-US). https://www.gamespot.com/reviews/rayman-raving-rabbids-review/1900-6169851/.
- ↑ Pramath. "Rayman Creator Michel Ancel Discusses Desire To Make Rayman 4" (in en-US). https://gamingbolt.com/rayman-creator-michel-ancel-discusses-desire-to-make-rayman-4.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
