Software:Black & Bruised

From HandWiki
Black & Bruised
PAL region cover art for PlayStation 2
Developer(s)Digital Fiction
Publisher(s)
Designer(s)Martin Lizee
Programmer(s)Philippe Gagnon
Darren Pegg
Writer(s)Sara Brown
Laurent Castellucci
Cliff Daigle
Allan Legros
Betsy Lipes
Brent Radford
Composer(s)Stephen Angelini
Platform(s)GameCube
PlayStation 2
Release
  • NA: January 29, 2003[1]
  • PAL: June 27, 2003
Genre(s)Fighting, sports
Mode(s)Single-player, multiplayer

Black & Bruised is a boxing-based fighting video game developed by Digital Fiction and published by Majesco Entertainment in 2003 in North America; in the PAL regions such as Europe and Australia it was published by Vivendi Universal Games.[2]

Gameplay

1P Fight - Player fights against a CPU

2P Fight - Player vs Player

Survival - Fight for as long as you can

In order to complete the game, the player must play through the "life" of each fighter, which consists of multiple fights interspersed with cutscenes. Additionally, there is a tournament mode with varying difficulties. Completion of the tournaments is required to unlock the hidden fighters, who each come with their own "life" to play through.

Reception

Reception
Review scores
PublicationScore
GCPS2
AllGameStarStarHalf star[5]N/A
EGMN/A5.5 / 10[6]
Game Informer7.5 / 10[7]7.5 / 10[8]
GameProStarStarStarStar[9]StarStarStarStar[9]
GameSpot6.7 / 10[10]6.7 / 10[10]
GameSpyStarStar[11]StarStar[12]
GameZone6.9 / 10[13]6.5 / 10[14]
IGN6.1 / 10[15]6.3 / 10[16]
Nintendo Power3.7 / 5[17]N/A
OPM (US)N/AStarStarStarStar[18]
Aggregate score
Metacritic66 / 100[3]63 / 100[4]

The game received "mixed or average reviews" on both platforms according to video game review aggregator Metacritic.[3][4]

See also

References

  1. "Playstation 2 News - Black & Bruised Ships!". 2005-01-13. https://web.archive.org/web/20050113234224/http://ps2.gamezone.com/news/01_29_03_03_26PM.htm. 
  2. Gibbs, Bill (2003). "Black & Bruised". Absolute PlayStation 2. Archived from the original on March 7, 2003. https://web.archive.org/web/20030307133556/http://www.absolute-playstation.com/black_bruised/black_bruised_review.htm. Retrieved January 20, 2016. 
  3. 3.0 3.1 "Black & Bruised for GameCube Reviews". Red Ventures. https://www.metacritic.com/game/black-and-bruised/critic-reviews/?platform=gamecube. Retrieved January 20, 2016. 
  4. 4.0 4.1 "Black & Bruised for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/black-and-bruised/critic-reviews/?platform=playstation-2. Retrieved January 20, 2016. 
  5. Marriott, Scott Alan. "Black & Bruised (GC) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115201601/http://www.allgame.com/game.php?id=38592&tab=review. Retrieved January 20, 2016. 
  6. EGM staff (April 2003). "Black & Bruised (PS2)". Electronic Gaming Monthly (Ziff Davis) (165): 111. Archived from the original on May 25, 2004. https://web.archive.org/web/20040525141722/http://www.playstationmagazine.com/article2/0%2C2053%2C1492697%2C00.asp. Retrieved January 21, 2016. 
  7. Leeper, Justin (March 2003). "Black & Bruised (GC)". Game Informer (FuncoLand) (119): 85. Archived from the original on November 13, 2004. https://web.archive.org/web/20041113163123/http://www.gameinformer.com/Games/Review/200303/R03.0729.1453.18032.htm. Retrieved January 20, 2016. 
  8. "Black & Bruised (PS2)". Game Informer (FuncoLand) (119): 83. March 2003. 
  9. 9.0 9.1 Dan Elektro (February 11, 2003). "Black & Bruised". GamePro (IDG Entertainment). Archived from the original on February 8, 2005. https://web.archive.org/web/20050208045740/http://www.gamepro.com/nintendo/gamecube/games/reviews/28171.shtml. Retrieved January 21, 2016. 
  10. 10.0 10.1 MacDonald, Ryan (February 5, 2003). "Black & Bruised Review". Red Ventures. Archived from the original on January 27, 2005. https://web.archive.org/web/20050127165540/http://www.gamespot.com/gamecube/sports/blackbruised/review.html. Retrieved August 20, 2022. 
  11. Gallant, Matthew (February 19, 2003). "GameSpy: Black & Bruised (GCN)". IGN Entertainment. Archived from the original on February 20, 2006. https://web.archive.org/web/20060220122436/http://cube.gamespy.com/gamecube/black-bruised/5618p1.html. Retrieved January 20, 2016. 
  12. Gallant, Matthew (February 19, 2003). "GameSpy: Black & Bruised (PS2)". IGN Entertainment. Archived from the original on November 7, 2005. https://web.archive.org/web/20051107000435/http://ps2.gamespy.com/playstation-2/black-bruised/5619p1.html. Retrieved January 20, 2016. 
  13. Hopper, Steven (February 9, 2003). "Black & Bruised - GC - Review". Archived from the original on October 4, 2008. https://web.archive.org/web/20081004145131/http://gamecube.gamezone.com/gzreviews/r20035.htm. Retrieved January 21, 2016. 
  14. Romano, Natalie (February 6, 2003). "Black & Bruised - PS2 - Review". Archived from the original on December 30, 2008. https://web.archive.org/web/20081230152402/http://ps2.gamezone.com/gzreviews/r20035.htm. Retrieved January 21, 2016. 
  15. Lewis, Cory D. (January 27, 2003). "Black & Bruised (GCN)". Ziff Davis. https://www.ign.com/articles/2003/01/27/black-bruised-4. Retrieved January 20, 2016. 
  16. Lewis, Cory D. (January 30, 2003). "Black & Bruised (PS2)". Ziff Davis. https://www.ign.com/articles/2003/01/30/black-bruised-3. Retrieved January 20, 2016. 
  17. "Black & Bruised". Nintendo Power (Nintendo of America) 166: 136. March 2003. 
  18. "Black & Bruised". Official U.S. PlayStation Magazine (Ziff Davis) (67): 84. April 2003. Archived from the original on May 25, 2004. https://web.archive.org/web/20040525141722/http://www.playstationmagazine.com/article2/0%2C2053%2C1492697%2C00.asp. Retrieved January 21, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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