Software:Blades of Steel
| Blades of Steel | |
|---|---|
PAL NES cover art | |
| Developer(s) | Konami Novotrade (C64, Amiga, MS-DOS) |
| Publisher(s) | Konami |
| Programmer(s) | Shigeharu Umezaki |
| Composer(s) | Shinya Sakamoto, Kazuki Muraoka, Atsushi Fujio, Kiyohiro Sada (Famicom Disk System/NES) Hidehiro Funauchi, Akiko Ito (Game Boy) |
| Platform(s) | Arcade, Amiga, Commodore 64, MS-DOS, Family Computer Disk System, Game Boy, NES |
| Release | Arcade
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Blades of Steel, later released in Japan as Konamic Ice Hockey (コナミック アイスホッケー, Konamikku Aisu Hokkē), is an ice hockey video game released by Konami for North American arcades in 1987, and ported to the Family Computer Disk System and Nintendo Entertainment System in 1988. All teams are fictional but based out of real Canada and United States cities. The game is known for its fast-paced hockey action and especially for the fighting. It is a one or two player game. When playing against the computer, there are three difficulty levels to choose from: Junior, College, and Pro (with Pro being the most difficult and Junior being the easiest). Each team consists of three forwards, two defencemen, and a goaltender.
Two sequels were released: NHL Blades of Steel '99 and NHL Blades of Steel 2000. The NES version was re-released on Nintendo's Virtual Console service on December 24, 2007. The arcade version was re-released on Microsoft's Game Room service on November 24, 2010.[1]
Gameplay

At the beginning of the game, players can select either "Exhibition" or "Tournament" matches. An exhibition match is just one game played against either the computer or another player. Tournament matches are similar to the NHL playoffs. It starts out as one team of the player's choice going against other teams in a playoff style tournament. The team that is successful in beating all of the opposing teams is awarded the Cup.
Fighting in the game is initiated whenever two players bump into each other three times in a row without hitting another player.[2] The two players will stop skating and engage in pre-fight confrontation where they are able to exchange punches if they choose. If a player rapidly punches their opponent during the pre-fight, there is a chance they will knock their opponent down and neither player suffers a penalty. If mutual punches are thrown during the pre-fight sequence, then a voice yells "fight", the fight screen appears, and the gamers take control of their players. During the fight a player can punch high, punch low, block high, or block low and is given a health bar of five hits. The loser, the first person to get hit five times, is given a penalty and sent to the penalty box (the winner is not punished[2]), creating a power play opportunity of 5-on-4 skaters. Up to four players can be penalized, for a maximum of a 5-on-1 advantage. If a fight occurs close to one of the nets, the referee may break up the fight and call a penalty shot.
During the second intermission, either a playable mini-game will appear for Player One to play or a Konami ad will appear featuring a bear shooting the puck into a net mouthing the words "Nice Shot!" The mini-game is actually an advertisement for Contra and other Konami games, in which (at one point) a little spaceship is trying to destroy a much larger spaceship, this being a reference to Gradius.[2]
If the score is tied at the end of the game, a shoot out (similar to a penalty shot) is used to determine the winner. Each team gets five shots. The team with the most goals after five shots is the winner. If, after that, the game is still tied, each team keeps getting one more shot until a winner is determined.
There are a total of eight teams (four from Canada and four from the United States), each one representing a city that housed an NHL team at the time of development. The four Canadian cities are Toronto, Vancouver, Montreal, and Edmonton. The four American teams are from New York, Chicago, Los Angeles and Minnesota. Teams are depicted with jerseys that vary in color.
This game also features distinct voice samples, which were rare at the time in NES games. The voice says "Blades of Steel!" on the title screen, "Faceoff" before each faceoff, "Fight" when a fight breaks out, "It's a pass" after a successful pass is made, "Penalty shot," and an "Aaahhh!" made by the losing player after a fight, or when a player skates into a goalie. The NES passing sound bite is garbled and has been interpreted as "With the pass", "It's a pass", etc. but the arcade passing bite is clearly audible and confirms the phrase as "Get the pass". The arcade version has a greater variety of sound bites and commentary owing to the hardware's better speech faculties and extra memory.[citation needed]
Blades of Steel differs from the professional game in the NHL in the late 1980s in that it has no offside rule, and its interpretation of penalties does not correspond to the rules of real ice hockey. The game's officials only call two penalties. Players who lose a fistfight are penalized for two minutes, an abstract reworking of the five-minute offsetting majors normally assigned in the event of a fight. Should a fight break out in front of one team's net, then the player on offense gets a penalty shot. The penalty shot is administered in the style of a soccer penalty shot, in that the shooting player must stand on the blue line, instead of moving towards the goaltender. The game also recognizes icing infractions, with an appropriate game reset and faceoff in the liable team's zone.
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
Blades of Steel has been well received by critics. Allgame editor Skyler Miller described the game as "one of the most enjoyable sports games of its era".[3] Reviews of the Virtual Console release were mostly positive. Marcel van Duyn of Nintendo Life opined that the game has aged fairly well compared to other Konami sports titles on the NES such as Double Dribble.[5] Dan Whitehead of Eurogamer was more critical of the game, stating that "The graphics aren't particularly good, even by 1987 NES standards, with the same model repeated over and over for the players, and some garish colour combinations are used to tell the teams apart."[6] Electronic Gaming Monthly opted to exclude it from their "100 Best Games of All Time" in favor of Ice Hockey, explaining that "We realize Blades of Steel was an excellent game for its time, with far better graphics than Ice Hockey. But the fact is, if you had to pick between these two games today, Ice Hockey is clearly more fun. For sheer realism we can turn to one of the newer NHL games on the 32-bit systems."[7]
Legacy
Blades of Steel was followed by two sequels: NHL Blades of Steel '99 for the Nintendo 64 and NHL Blades of Steel 2000 for the PlayStation. Climax Studios developed Game Boy Color versions for both games.
References
- ↑ "Blades of Steel Review - Wii Review at IGN". http://wii.ign.com/articles/848/848044p1.html.
- ↑ 2.0 2.1 2.2 Kuchera, Ben (November 26, 2010). "Masterpiece: Blades of Steel". https://arstechnica.com/gaming/2010/11/masterpiece-blades-of-steel/. Retrieved 25 February 2020.
- ↑ 3.0 3.1 Miller, Skyler. "Blades of Steel - Review". Archived from the original on November 15, 2014. https://web.archive.org/web/20141115093153/http://allgame.com/game.php?id=9424&tab=review. Retrieved July 21, 2013.
- ↑ Thomas, Lucas M. (February 5, 2008). "Blades of Steel Review". http://uk.ign.com/articles/2008/02/05/blades-of-steel-review. Retrieved May 17, 2014.
- ↑ van Duyn, Marcel (December 21, 2007). "Blades of Steel Review". https://www.nintendolife.com/reviews/2007/12/blades_of_steel_virtual_console.
- ↑ Whitehead, Dan (December 22, 2007). "Virtual Console Roundup". https://www.eurogamer.net/articles/r_vcroundup221207_wii.
- ↑ "100 Best Games of All Time". Electronic Gaming Monthly (Ziff Davis) (100): 104. November 1997.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- Official entry into the Hockeywood Video Game Hall of Fame Official entry into the Hockeywood Video Game Hall of Fame.
- Blades of Steel PAL-A on NES-WIKI
Warning: Default sort key "Blades Of Steel" overrides earlier default sort key "Mobygames".
