Software:Blast Chamber

From HandWiki
Short description: 1996 video game
Blast Chamber
Developer(s)Attention to Detail
Publisher(s)Activision
Platform(s)PlayStation, Saturn
ReleasePlayStation
Saturn
Genre(s)Action
Mode(s)Players: 1-4

Blast Chamber is a 1996 action puzzle video game developed by Attention to Detail and published by Activision for the PlayStation and Sega Saturn. It was the first non-sports four-player game for the PlayStation and Saturn.[5] A demo was released in 1997 for MS-DOS, but the full version was never published.

Gameplay

In the single-player game, the player navigates through 40 different cube-shaped puzzles, known as chambers.[6] The player must collect a crystal orb and drop it off in the reactor before time runs out or the player character explodes. The player can kick the walls of the cube at certain points to make the entire chamber rotate, which is vital to that player reaching the end of each puzzle.[6] Obstacles range from platforms, to spike pits, to giant fans. In addition, some "kickers" (switches in the form of green arrows) are placed on some walls to mislead the player. Each wall has a green platform that will rotate the chamber 90 degrees when the player pushes it.[7] Once the crystal is dropped off in the reactor, the player moves on to the next level. After each level, the player is awarded 100 points for each second remaining on their timer. For every 10,000 points, the player gains an extra life. If the player makes it through all 40 chambers without using any cheat codes, there is an animation at the end. If even one cheat code is used, the player is prompted the message: "You made it! You're alive! You cheated. You're outta here." Single player mode is always 'Red Player'.

Eliminator mode

Screenshot from Blast Chamber
Screenshot from Blast Chamber Eliminator Mode

This mode has up to four computer-controlled or human players face off against each other in one of 20 different chambers.[6] The winner is the last one alive at the end. Each player has C4 strapped to their suit with a timer continuously counting down. However, when a player possesses the crystal, that player's "Kill Clock" freezes until they put it in a reactor or lose it by being pushed or falling. Each player has a small pyramid holochamber assigned to them (one on each "side" of the chamber belonging to each of the players and color-coded to match) in which they can bring a crystal that is dropped at the beginning of the level to extend the amount of time on their timer. The other players will try to grab the crystal, by pushing its bearer and causing them to fall by rotating the chamber. Alternatively, a crystal can be dropped in a different player's chamber to cut off time from their timer. How much time is gained or lost when a crystal is placed in a reactor depends on the difficulty. Also, on Conflagration or Thermonuclear difficulty, if a player blows up and another player is standing too close, both players are blown up simultaneously. Once an orb is dropped off into a chamber, falls on spikes, falls in a pit, or blows up via the "Crystal Bomb" powerup, another one will appear.

Free-for-all mode

This mode is very similar to Eliminator Mode, except that there is a fixed amount of time that the game will go on for, and each player has an unlimited number of lives. The player who dies the fewest times is the winner. Adding and losing time on the timer is the same as in Eliminator Mode, where the crystal is dropped off in different players' squares.

Development

According to Tom Sloper (senior producer) and Marc Metis (product producer) of Activision, "We wanted our product to be unique. With so many first-person shooters - so many driving games, we wanted to make something different that made a game what it's supposed to be - an original game that draws people in. We wanted to make a game that's fun with one, two, three or four players."[8]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings70% (PS1)[12]
Review scores
PublicationScore
AllGameStarStar (SAT)[13]
EGM7.675/10 (PS1)[9]
Next GenerationStarStarStar (PS1)[10]
Sega Saturn Magazine63% (SAT)[11]

Blast Chamber received mixed reviews. Shawn Smith and Dan Hsu of Electronic Gaming Monthly (EGM) were most positive, calling it "the most original game of the year" and "almost a perfect multiplayer game, like a Bomberman for the next generation."[9] EGM later named it a runner-up for Best Original Concept of the Year (behind Tecmo's Deception).[14] A reviewer for Next Generation found the game flawed but worth getting for those who own a multitap and enough friends to play with.[10] Paul Glancey wrote in Sega Saturn Magazine that the concept is good but the visuals make the game too confusing and frustrating to be enjoyable.[11] GamePro's Scary Larry noted some flaws but found them acceptable, and summarized the game as "fast and fun as you frantically try to outwit and outrun your foes."[15] Critics typically praised the level designs,[9][10][11] the graphics,[9][10] and the intensity of the three-or-four-player sessions.[9][10][15] Common criticisms were that the sounds are unexciting[10][15] the character models are too small to see properly,[9][11] and the single-player stages are over too quickly due to the low difficulty.[9][10]

References

  1. Computer and Video Games - Issue 180 (1996-11)(EMAP Images)(GB). November 1996. http://archive.org/details/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB. 
  2. "Activision Home Page". 1996-10-23. http://www2.activision.com/. 
  3. "sega-saturn.com - software". 1997-01-01. http://sega-saturn.com/software.htm. 
  4. Computer and Video Games - Issue 180 (1996-11)(EMAP Images)(GB). November 1996. http://archive.org/details/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB. 
  5. "Blast Chamber". Next Generation (Imagine Media) (18): 99. June 1996. 
  6. 6.0 6.1 6.2 "Blast Chamber: Spinning the Cube to Victory". Electronic Gaming Monthly (Ziff Davis) (85): 74–75. August 1996. 
  7. "Preview: Blast Chamber". Sega Saturn Magazine (Emap International Limited) (14): 32–33. December 1996. 
  8. "Behind the Screens". Electronic Gaming Monthly (Ziff Davis) (85): 75. August 1996. 
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 "Review Crew: Blast Chamber". Electronic Gaming Monthly (Ziff Davis) (89): 92. December 1996. 
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 "Blast Chamber". Next Generation (Imagine Media) (25): 170. January 1997. 
  11. 11.0 11.1 11.2 11.3 Glancey, Paul (January 1997). "Review: Blast Chamber". Sega Saturn Magazine (Emap International Limited) (15): 68–69. 
  12. "Blast Chamber for PlayStation". https://www.gamerankings.com/ps/196772-blast-chamber/index.html. 
  13. Michael L. House. "Blast Chamber (Sega Saturn) Review". http://www.allgame.com/game.php?id=7692&tab=review. 
  14. "The Best of '96". Electronic Gaming Monthly (Ziff Davis) (92): 90. March 1997. 
  15. 15.0 15.1 15.2 "PlayStation ProReview: Blast Chamber". GamePro (IDG) (100): 98. January 1997. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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